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4283423
Re-skinning Blue Lasers
Raptor_101
March 31st, 2008 06:23 PM
I was just wondering how to reskin the stock blue lasers to be a darker color? I have no modeling program(if required), I have a hex editor and Paint Shop Pro 7(if that helps). I might not answer for a while because of hmwk. Any help is appreciated.
4283682
Re: Re-skinning Blue Lasers
ancient demise
March 31st, 2008 08:32 PM
try this :<Projectile_Laser_Color>x,y,z,n</Projectile_Laser_Color>
where x, y, z, n are numbers from 0 to 255 (sat, and lum are from 0 to 240 and hue is to 239)
I'm not sure if its done by red, blue, green, and hue or what, but that << would be my guess. the standard red laser is 255,13,13,0
do a search in projectiles.xml for color and you should be able to figure it out from there

From trial and error in the color selector in paint I have found that the fourth number is most likely Hue. Just mess around in paint to see for yourself
4283685
Re: Re-skinning Blue Lasers
Keraunos281
March 31st, 2008 08:34 PM
Or simply ignore fourth number, and edit 3 first according to this table:
Color Name Samples
4285443
Re: Re-skinning Blue Lasers
Nebulogan_B
April 1st, 2008 04:36 PM
He isn't talking about coding using that line, he means the blue lasers that result from making certain alterations to a few other lines that control the laser texture used, simply open up W_Laser_Small2.dds with paint.net and change the color of the blue portion so it's darker. And it isn't Red Green Blue Hue, it's Red Green Blue Alpha, where the lower the Alpha, the more transparent it is, all stock projectile stuff has 255 Alpha.
4285986
Re: Re-skinning Blue Lasers
ancient demise
April 1st, 2008 10:12 PM
fair enough, but will my way work?
4287184
Re: Re-skinning Blue Lasers
Nebulogan_B
April 2nd, 2008 05:21 PM
For projectiles with turbolaser-like coding it will, but for just lasers like from fighters, corvettes, and stuff it will require much re-coding to work and it would have the turbolaser/torpedo shape and color variance (with one end a bit bigger and the whole thing one solid color.)
4287258
Re: Re-skinning Blue Lasers
Raptor_101
April 2nd, 2008 06:31 PM
Yes Nebulogan I mean the W_Laser texture. I want it to look like the ones in Ep.3. So do you open the dds and save as tga then edit it and finally save it as a dds? What should I use a recoloring tool in paint? Also how would I make the W_Laser2 texture be seen on the laser model?
4289916
Re: Re-skinning Blue Lasers
Raptor_101
April 4th, 2008 06:18 PM
Sorry for double posting but I was capable of recoloring them (lasers) and saving as a dds. I was wondering what the W_Laser_Pill texture is used for?
4289923
Re: Re-skinning Blue Lasers
Vaders_legion
April 4th, 2008 06:22 PM
W_Laser_Pill is the texture for the larger space based shots like turbolasers i believe
4290168
Re: Re-skinning Blue Lasers
Raptor_101
April 4th, 2008 09:12 PM
Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works.
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