4283682
Re: Re-skinning Blue Lasers
ancient demise
March 31st, 2008 08:32 PM
try this :<Projectile_Laser_Color>x,y,z,n</Projectile_Laser_Color>
where x, y, z, n are numbers from 0 to 255 (sat, and lum are from 0 to 240 and hue is to 239)
I'm not sure if its done by red, blue, green, and hue or what, but that << would be my guess. the standard red laser is 255,13,13,0
do a search in projectiles.xml for color and you should be able to figure it out from there
From trial and error in the color selector in paint I have found that the fourth number is most likely Hue. Just mess around in paint to see for yourself