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Re-skinning Blue Lasers I was just wondering how to reskin the stock blue lasers to be a darker color? I have no modeling program(if required), I have a hex editor and Paint Shop Pro 7(if that helps). I might not answer for a while because of hmwk. Any help is appreciated. |
Re: Re-skinning Blue Lasers try this :<Projectile_Laser_Color>x,y,z,n</Projectile_Laser_Color> where x, y, z, n are numbers from 0 to 255 (sat, and lum are from 0 to 240 and hue is to 239) I'm not sure if its done by red, blue, green, and hue or what, but that << would be my guess. the standard red laser is 255,13,13,0 do a search in projectiles.xml for color and you should be able to figure it out from there From trial and error in the color selector in paint I have found that the fourth number is most likely Hue. Just mess around in paint to see for yourself |
Re: Re-skinning Blue Lasers Or simply ignore fourth number, and edit 3 first according to this table: Color Name Samples |
Re: Re-skinning Blue Lasers He isn't talking about coding using that line, he means the blue lasers that result from making certain alterations to a few other lines that control the laser texture used, simply open up W_Laser_Small2.dds with paint.net and change the color of the blue portion so it's darker. And it isn't Red Green Blue Hue, it's Red Green Blue Alpha, where the lower the Alpha, the more transparent it is, all stock projectile stuff has 255 Alpha. |
Re: Re-skinning Blue Lasers fair enough, but will my way work? |
Re: Re-skinning Blue Lasers For projectiles with turbolaser-like coding it will, but for just lasers like from fighters, corvettes, and stuff it will require much re-coding to work and it would have the turbolaser/torpedo shape and color variance (with one end a bit bigger and the whole thing one solid color.) |
Re: Re-skinning Blue Lasers Yes Nebulogan I mean the W_Laser texture. I want it to look like the ones in Ep.3. So do you open the dds and save as tga then edit it and finally save it as a dds? What should I use a recoloring tool in paint? Also how would I make the W_Laser2 texture be seen on the laser model? |
Re: Re-skinning Blue Lasers Sorry for double posting but I was capable of recoloring them (lasers) and saving as a dds. I was wondering what the W_Laser_Pill texture is used for? |
Re: Re-skinning Blue Lasers W_Laser_Pill is the texture for the larger space based shots like turbolasers i believe |
Re: Re-skinning Blue Lasers Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works. |
Re: Re-skinning Blue Lasers Quote:
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Re: Re-skinning Blue Lasers Actually I have Mike.nls particle editor and i've made turbolaser paritcles for space. In fact I have modified the regular turbolaser particles. Also I have modified the engine glow of the Aggressor- Destroyer to the blue that I saw on the booklet that comes with the game. |
Re: Re-skinning Blue Lasers Backup is always very important Is there a way to turn a projectile like... say... the mass-driver plasma shot blue? I wanted to have the top cannon on my AT-TE fire one that was blue just like in ROTS |
Re: Re-skinning Blue Lasers Yes, in fact I made my mass driver projectiles blue just as you said. Do you have a particle editor, if not look for the one I talked about in the last post. Also if you need to know how to use the particle editor I know of a tut. that swgbex had posted (sorry I don't have the link), it worked for me. So are you making a clone wars era mod or what? So can anyone tell me what the W_Laser_Pill texture is used for? |
Re: Re-skinning Blue Lasers It might be an extra thing petro made that they intended to do something with and then abandoned. Stock space turbolasers (and other projectiles like torpedoes) are actually given textures based on what the <Projectile_Laser_Color> value is in their coding, so it might be that their texture is hard-coded. Edit W_Laser_Pill.dds in a way that is easily seen (make sure to make a backup), then play the game and see what changes, that should tell you what it's for. |
Re: Re-skinning Blue Lasers No graphics editor, all I've got is GIMP - will that work? |
Re: Re-skinning Blue Lasers Nebulogan I'm not sure I saw any changes.Um for the turbs. I know but that line colorizes the texture used in the particle master texture. Grig are you saying to re-skin a laser or make the mass driver proj. blue? |
Re: Re-skinning Blue Lasers I've got an idea for making correct blue lasers: find a pic of episode III showing the blue lasers, copy and paste it inot paint.net, use the dropper-looking tool to pick that color, click the more button on the little colors window in the bottom let corner, write down the numbers for red green and blue, open up the W_Laser_Small2.dds and select the blue laser, type in the color numbers into color window, use fill bucket on selected portion of the laser texture, or for turbolasers just type in those numbers into the coding in that line for color and use a pic showing turbolasers instead of lasers (there is probably a color difference between the two.) I think he's saying he wants a blue projectile, similar to the mass driver thing, but blue. |
Re: Re-skinning Blue Lasers I'd be happy just recoloring it BLUE - I don't want the EXACT same color. I just want to turn it blue |
Re: Re-skinning Blue Lasers I don't need to do that anymore. I guess I was stupid and not realizing that the dark blue laser I used was being controlled by the W_Laser_Pill texture, which I edited. Yeah he means the mass driver projectile to be blue. Question for you Grig did you get the particle editor I mentioned earlier or did you not because thats the best way of turning the projectile blue. I might post some pics. to show you my blue laser and my flak proj. If I was how am I able to upload a pic? |
Re: Re-skinning Blue Lasers Yeah I got it, but when I try to load the projectile model it tells me that that the editor can't load it. As for how to upload it? Photobucket is your friend ;) |
Re: Re-skinning Blue Lasers Do you have the alo viewer, because I do and at times I forget to right click the model and open with the particle editor? So I signed up on Photobucket, now how would I upload to this site? |
Re: Re-skinning Blue Lasers Got the alo viewer too, when I try to do that it tells me 'the P_PROTON_VENGANCE_SMALL.ALO is not a particle file' As for how you upload? You use the browse button to find the file you want to upload and then hit upload. |
Re: Re-skinning Blue Lasers When working with projectiles, keep in mind that there are two different types of .alo files.... 1. Actual models opened with the Aloviewer. Change the color by changing texture. 2. Particle systems opened by the Particle Editor, changing the color within the Particle Editor. |
Re: Re-skinning Blue Lasers Well the mass-driver projectile would seem to fall under the first one, and I haven't got a program that can alter a texture - photoshop is too expensive. |
Re: Re-skinning Blue Lasers Gimp is free, and saves to .dds. You can also save it as .tga, and the game will recognize it. I just looked up the Vengence mass driver projectile, and it's p_proton_orange.alo opened with the particle editor. I just was able to change color, etc. |
Re: Re-skinning Blue Lasers I'm not trying to change the vengeance mass driver projectile, I'm trying to change the Canderous-tanks mass-driver projectile. And I have GIMP - as well as NO idea how to do what you just said :P I got the DDS plugin but haven't got a clue as to what to do next *shrug* |
Re: Re-skinning Blue Lasers Yup. I made my mass driver projs. blue, changed engine particles and made flak particles (which are realistic). I might upload the pics. later on this week when I have time. |
Re: Re-skinning Blue Lasers The particle system for the Canderous is P_proton_orange_small.alo. How do you want to change it? To change it to blue, you would go to the Red, green, blue sliders at the bottom of the particle editor, and adjust it. |
Re: Re-skinning Blue Lasers It's very simple once you get the hang of it (editing particles). I made mine a light blue color which looks pretty cool. |
Re: Re-skinning Blue Lasers Found the file, opened it up, and I found the things I'm supposed to change. However I'm a little confused as to what to set them too... you said to 'adjust' the red, blue, green sliders... adjust them to what? |
Re: Re-skinning Blue Lasers On the sliders, look for the "lock to" button, it will say "lock to red." Make sure blue, and green are set to "lock to none." All that means that if you lock green, and blue to "red" it would be the same numeric value as red. But setting it to none, means you can set the colors individually. There are two particles for this particle system, select on one of the particles at the top. Now, since you want it to be blue click on red, and take it all the way to the bottom(zero), then make blue 255, and green(zero) that should make it blue. You'll notice under the "red", "green", "blue" tabs there are two dots, one is the color it will start out at, the other is what color it will end at make them the same. You can create a third(or as many as you want) dot in the middle, so the particle will change from one color to the next over the life of the particle. Hopefully this makes sense. I know this is kinda brief, but I'll continue to help to help you. The particle editor is a very powerful tool. The easiest way to understand the particle editor is to open up different particles, and start adjusting things to see what they do. |
Re: Re-skinning Blue Lasers 3 Attachment(s) These are some photos of the blue lasers I re-textured. I know they might not be the best of shots but thats all I have right now. |
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