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-   -   Re-skinning Blue Lasers (http://forums.filefront.com/sw-eaw-modding-mapping-editing/356921-re-skinning-blue-lasers.html)

Raptor_101 March 31st, 2008 06:23 PM

Re-skinning Blue Lasers
 
I was just wondering how to reskin the stock blue lasers to be a darker color? I have no modeling program(if required), I have a hex editor and Paint Shop Pro 7(if that helps). I might not answer for a while because of hmwk. Any help is appreciated.

ancient demise March 31st, 2008 08:32 PM

Re: Re-skinning Blue Lasers
 
try this :<Projectile_Laser_Color>x,y,z,n</Projectile_Laser_Color>
where x, y, z, n are numbers from 0 to 255 (sat, and lum are from 0 to 240 and hue is to 239)
I'm not sure if its done by red, blue, green, and hue or what, but that << would be my guess. the standard red laser is 255,13,13,0
do a search in projectiles.xml for color and you should be able to figure it out from there

From trial and error in the color selector in paint I have found that the fourth number is most likely Hue. Just mess around in paint to see for yourself

Keraunos281 March 31st, 2008 08:34 PM

Re: Re-skinning Blue Lasers
 
Or simply ignore fourth number, and edit 3 first according to this table:
Color Name Samples

Nebulogan_B April 1st, 2008 04:36 PM

Re: Re-skinning Blue Lasers
 
He isn't talking about coding using that line, he means the blue lasers that result from making certain alterations to a few other lines that control the laser texture used, simply open up W_Laser_Small2.dds with paint.net and change the color of the blue portion so it's darker. And it isn't Red Green Blue Hue, it's Red Green Blue Alpha, where the lower the Alpha, the more transparent it is, all stock projectile stuff has 255 Alpha.

ancient demise April 1st, 2008 10:12 PM

Re: Re-skinning Blue Lasers
 
fair enough, but will my way work?

Nebulogan_B April 2nd, 2008 05:21 PM

Re: Re-skinning Blue Lasers
 
For projectiles with turbolaser-like coding it will, but for just lasers like from fighters, corvettes, and stuff it will require much re-coding to work and it would have the turbolaser/torpedo shape and color variance (with one end a bit bigger and the whole thing one solid color.)

Raptor_101 April 2nd, 2008 06:31 PM

Re: Re-skinning Blue Lasers
 
Yes Nebulogan I mean the W_Laser texture. I want it to look like the ones in Ep.3. So do you open the dds and save as tga then edit it and finally save it as a dds? What should I use a recoloring tool in paint? Also how would I make the W_Laser2 texture be seen on the laser model?

Raptor_101 April 4th, 2008 06:18 PM

Re: Re-skinning Blue Lasers
 
Sorry for double posting but I was capable of recoloring them (lasers) and saving as a dds. I was wondering what the W_Laser_Pill texture is used for?

Vaders_legion April 4th, 2008 06:22 PM

Re: Re-skinning Blue Lasers
 
W_Laser_Pill is the texture for the larger space based shots like turbolasers i believe

Raptor_101 April 4th, 2008 09:12 PM

Re: Re-skinning Blue Lasers
 
Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works.

codeuser April 4th, 2008 09:40 PM

Re: Re-skinning Blue Lasers
 
Quote:

Originally Posted by Raptor_101 (Post 4290168)
Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works.

Only the ground turbolasers use that. Also, if you edit that, it may screw up the ion cannons, engine glows, and a lot of other particles.

Raptor_101 April 4th, 2008 09:45 PM

Re: Re-skinning Blue Lasers
 
Actually I have Mike.nls particle editor and i've made turbolaser paritcles for space. In fact I have modified the regular turbolaser particles. Also I have modified the engine glow of the Aggressor- Destroyer to the blue that I saw on the booklet that comes with the game.

Grig April 4th, 2008 09:48 PM

Re: Re-skinning Blue Lasers
 
Backup is always very important

Is there a way to turn a projectile like... say... the mass-driver plasma shot blue? I wanted to have the top cannon on my AT-TE fire one that was blue just like in ROTS

Raptor_101 April 4th, 2008 10:04 PM

Re: Re-skinning Blue Lasers
 
Yes, in fact I made my mass driver projectiles blue just as you said. Do you have a particle editor, if not look for the one I talked about in the last post. Also if you need to know how to use the particle editor I know of a tut. that swgbex had posted (sorry I don't have the link), it worked for me. So are you making a clone wars era mod or what? So can anyone tell me what the W_Laser_Pill texture is used for?

Nebulogan_B April 5th, 2008 01:46 PM

Re: Re-skinning Blue Lasers
 
It might be an extra thing petro made that they intended to do something with and then abandoned. Stock space turbolasers (and other projectiles like torpedoes) are actually given textures based on what the <Projectile_Laser_Color> value is in their coding, so it might be that their texture is hard-coded. Edit W_Laser_Pill.dds in a way that is easily seen (make sure to make a backup), then play the game and see what changes, that should tell you what it's for.

Grig April 5th, 2008 07:15 PM

Re: Re-skinning Blue Lasers
 
No graphics editor, all I've got is GIMP - will that work?

Raptor_101 April 6th, 2008 10:02 AM

Re: Re-skinning Blue Lasers
 
Nebulogan I'm not sure I saw any changes.Um for the turbs. I know but that line colorizes the texture used in the particle master texture. Grig are you saying to re-skin a laser or make the mass driver proj. blue?

Nebulogan_B April 6th, 2008 05:13 PM

Re: Re-skinning Blue Lasers
 
I've got an idea for making correct blue lasers: find a pic of episode III showing the blue lasers, copy and paste it inot paint.net, use the dropper-looking tool to pick that color, click the more button on the little colors window in the bottom let corner, write down the numbers for red green and blue, open up the W_Laser_Small2.dds and select the blue laser, type in the color numbers into color window, use fill bucket on selected portion of the laser texture, or for turbolasers just type in those numbers into the coding in that line for color and use a pic showing turbolasers instead of lasers (there is probably a color difference between the two.)
I think he's saying he wants a blue projectile, similar to the mass driver thing, but blue.

Grig April 6th, 2008 05:15 PM

Re: Re-skinning Blue Lasers
 
I'd be happy just recoloring it BLUE - I don't want the EXACT same color. I just want to turn it blue

Raptor_101 April 6th, 2008 06:49 PM

Re: Re-skinning Blue Lasers
 
I don't need to do that anymore. I guess I was stupid and not realizing that the dark blue laser I used was being controlled by the W_Laser_Pill texture, which I edited. Yeah he means the mass driver projectile to be blue. Question for you Grig did you get the particle editor I mentioned earlier or did you not because thats the best way of turning the projectile blue. I might post some pics. to show you my blue laser and my flak proj. If I was how am I able to upload a pic?

Grig April 7th, 2008 02:56 PM

Re: Re-skinning Blue Lasers
 
Yeah I got it, but when I try to load the projectile model it tells me that that the editor can't load it.

As for how to upload it? Photobucket is your friend ;)

Raptor_101 April 7th, 2008 03:44 PM

Re: Re-skinning Blue Lasers
 
Do you have the alo viewer, because I do and at times I forget to right click the model and open with the particle editor? So I signed up on Photobucket, now how would I upload to this site?

Grig April 7th, 2008 03:50 PM

Re: Re-skinning Blue Lasers
 
Got the alo viewer too, when I try to do that it tells me

'the P_PROTON_VENGANCE_SMALL.ALO is not a particle file'

As for how you upload? You use the browse button to find the file you want to upload and then hit upload.

Sidious Invader April 7th, 2008 03:56 PM

Re: Re-skinning Blue Lasers
 
When working with projectiles, keep in mind that there are two different types of .alo files....

1. Actual models opened with the Aloviewer. Change the color by changing texture.
2. Particle systems opened by the Particle Editor, changing the color within the Particle Editor.

Grig April 7th, 2008 04:00 PM

Re: Re-skinning Blue Lasers
 
Well the mass-driver projectile would seem to fall under the first one, and I haven't got a program that can alter a texture - photoshop is too expensive.

Sidious Invader April 7th, 2008 04:39 PM

Re: Re-skinning Blue Lasers
 
Gimp is free, and saves to .dds. You can also save it as .tga, and the game will recognize it.

I just looked up the Vengence mass driver projectile, and it's p_proton_orange.alo opened with the particle editor. I just was able to change color, etc.

Grig April 7th, 2008 07:25 PM

Re: Re-skinning Blue Lasers
 
I'm not trying to change the vengeance mass driver projectile, I'm trying to change the Canderous-tanks mass-driver projectile.

And I have GIMP - as well as NO idea how to do what you just said :P I got the DDS plugin but haven't got a clue as to what to do next *shrug*

Raptor_101 April 7th, 2008 07:30 PM

Re: Re-skinning Blue Lasers
 
Yup. I made my mass driver projs. blue, changed engine particles and made flak particles (which are realistic). I might upload the pics. later on this week when I have time.

Sidious Invader April 7th, 2008 07:35 PM

Re: Re-skinning Blue Lasers
 
The particle system for the Canderous is P_proton_orange_small.alo. How do you want to change it? To change it to blue, you would go to the Red, green, blue sliders at the bottom of the particle editor, and adjust it.

Raptor_101 April 7th, 2008 07:40 PM

Re: Re-skinning Blue Lasers
 
It's very simple once you get the hang of it (editing particles). I made mine a light blue color which looks pretty cool.

Grig April 7th, 2008 08:17 PM

Re: Re-skinning Blue Lasers
 
Found the file, opened it up, and I found the things I'm supposed to change. However I'm a little confused as to what to set them too... you said to 'adjust' the red, blue, green sliders... adjust them to what?

Sidious Invader April 7th, 2008 08:57 PM

Re: Re-skinning Blue Lasers
 
On the sliders, look for the "lock to" button, it will say "lock to red." Make sure blue, and green are set to "lock to none." All that means that if you lock green, and blue to "red" it would be the same numeric value as red. But setting it to none, means you can set the colors individually.

There are two particles for this particle system, select on one of the particles at the top. Now, since you want it to be blue click on red, and take it all the way to the bottom(zero), then make blue 255, and green(zero) that should make it blue. You'll notice under the "red", "green", "blue" tabs there are two dots, one is the color it will start out at, the other is what color it will end at make them the same. You can create a third(or as many as you want) dot in the middle, so the particle will change from one color to the next over the life of the particle. Hopefully this makes sense.

I know this is kinda brief, but I'll continue to help to help you. The particle editor is a very powerful tool.

The easiest way to understand the particle editor is to open up different particles, and start adjusting things to see what they do.

Raptor_101 April 11th, 2008 04:39 PM

Re: Re-skinning Blue Lasers
 
3 Attachment(s)
These are some photos of the blue lasers I re-textured. I know they might not be the best of shots but thats all I have right now.


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