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-   -   Re-skinning Blue Lasers (http://forums.filefront.com/sw-eaw-modding-mapping-editing/356921-re-skinning-blue-lasers.html)

Raptor_101 March 31st, 2008 06:23 PM

Re-skinning Blue Lasers
 
I was just wondering how to reskin the stock blue lasers to be a darker color? I have no modeling program(if required), I have a hex editor and Paint Shop Pro 7(if that helps). I might not answer for a while because of hmwk. Any help is appreciated.

ancient demise March 31st, 2008 08:32 PM

Re: Re-skinning Blue Lasers
 
try this :<Projectile_Laser_Color>x,y,z,n</Projectile_Laser_Color>
where x, y, z, n are numbers from 0 to 255 (sat, and lum are from 0 to 240 and hue is to 239)
I'm not sure if its done by red, blue, green, and hue or what, but that << would be my guess. the standard red laser is 255,13,13,0
do a search in projectiles.xml for color and you should be able to figure it out from there

From trial and error in the color selector in paint I have found that the fourth number is most likely Hue. Just mess around in paint to see for yourself

Keraunos281 March 31st, 2008 08:34 PM

Re: Re-skinning Blue Lasers
 
Or simply ignore fourth number, and edit 3 first according to this table:
Color Name Samples

Nebulogan_B April 1st, 2008 04:36 PM

Re: Re-skinning Blue Lasers
 
He isn't talking about coding using that line, he means the blue lasers that result from making certain alterations to a few other lines that control the laser texture used, simply open up W_Laser_Small2.dds with paint.net and change the color of the blue portion so it's darker. And it isn't Red Green Blue Hue, it's Red Green Blue Alpha, where the lower the Alpha, the more transparent it is, all stock projectile stuff has 255 Alpha.

ancient demise April 1st, 2008 10:12 PM

Re: Re-skinning Blue Lasers
 
fair enough, but will my way work?

Nebulogan_B April 2nd, 2008 05:21 PM

Re: Re-skinning Blue Lasers
 
For projectiles with turbolaser-like coding it will, but for just lasers like from fighters, corvettes, and stuff it will require much re-coding to work and it would have the turbolaser/torpedo shape and color variance (with one end a bit bigger and the whole thing one solid color.)

Raptor_101 April 2nd, 2008 06:31 PM

Re: Re-skinning Blue Lasers
 
Yes Nebulogan I mean the W_Laser texture. I want it to look like the ones in Ep.3. So do you open the dds and save as tga then edit it and finally save it as a dds? What should I use a recoloring tool in paint? Also how would I make the W_Laser2 texture be seen on the laser model?

Raptor_101 April 4th, 2008 06:18 PM

Re: Re-skinning Blue Lasers
 
Sorry for double posting but I was capable of recoloring them (lasers) and saving as a dds. I was wondering what the W_Laser_Pill texture is used for?

Vaders_legion April 4th, 2008 06:22 PM

Re: Re-skinning Blue Lasers
 
W_Laser_Pill is the texture for the larger space based shots like turbolasers i believe

Raptor_101 April 4th, 2008 09:12 PM

Re: Re-skinning Blue Lasers
 
Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works.


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