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-   -   Re-skinning Blue Lasers (http://forums.filefront.com/sw-eaw-modding-mapping-editing/356921-re-skinning-blue-lasers.html)

Grig April 7th, 2008 08:17 PM

Re: Re-skinning Blue Lasers
 
Found the file, opened it up, and I found the things I'm supposed to change. However I'm a little confused as to what to set them too... you said to 'adjust' the red, blue, green sliders... adjust them to what?

Sidious Invader April 7th, 2008 08:57 PM

Re: Re-skinning Blue Lasers
 
On the sliders, look for the "lock to" button, it will say "lock to red." Make sure blue, and green are set to "lock to none." All that means that if you lock green, and blue to "red" it would be the same numeric value as red. But setting it to none, means you can set the colors individually.

There are two particles for this particle system, select on one of the particles at the top. Now, since you want it to be blue click on red, and take it all the way to the bottom(zero), then make blue 255, and green(zero) that should make it blue. You'll notice under the "red", "green", "blue" tabs there are two dots, one is the color it will start out at, the other is what color it will end at make them the same. You can create a third(or as many as you want) dot in the middle, so the particle will change from one color to the next over the life of the particle. Hopefully this makes sense.

I know this is kinda brief, but I'll continue to help to help you. The particle editor is a very powerful tool.

The easiest way to understand the particle editor is to open up different particles, and start adjusting things to see what they do.

Raptor_101 April 11th, 2008 04:39 PM

Re: Re-skinning Blue Lasers
 
3 Attachment(s)
These are some photos of the blue lasers I re-textured. I know they might not be the best of shots but thats all I have right now.


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