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SW:EaW Modding, Mapping and Editing
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4290215
Re: Re-skinning Blue Lasers
codeuser
April 4th, 2008 09:40 PM
Quote:
Originally Posted by Raptor_101 View Post
Hmm... I'm not sure because turbolasers use the particle master texture. I'll see if it works.
Only the ground turbolasers use that. Also, if you edit that, it may screw up the ion cannons, engine glows, and a lot of other particles.
4290228
Re: Re-skinning Blue Lasers
Raptor_101
April 4th, 2008 09:45 PM
Actually I have Mike.nls particle editor and i've made turbolaser paritcles for space. In fact I have modified the regular turbolaser particles. Also I have modified the engine glow of the Aggressor- Destroyer to the blue that I saw on the booklet that comes with the game.
4290237
Re: Re-skinning Blue Lasers
Grig
April 4th, 2008 09:48 PM
Backup is always very important

Is there a way to turn a projectile like... say... the mass-driver plasma shot blue? I wanted to have the top cannon on my AT-TE fire one that was blue just like in ROTS
4290260
Re: Re-skinning Blue Lasers
Raptor_101
April 4th, 2008 10:04 PM
Yes, in fact I made my mass driver projectiles blue just as you said. Do you have a particle editor, if not look for the one I talked about in the last post. Also if you need to know how to use the particle editor I know of a tut. that swgbex had posted (sorry I don't have the link), it worked for me. So are you making a clone wars era mod or what? So can anyone tell me what the W_Laser_Pill texture is used for?
4291126
Re: Re-skinning Blue Lasers
Nebulogan_B
April 5th, 2008 01:46 PM
It might be an extra thing petro made that they intended to do something with and then abandoned. Stock space turbolasers (and other projectiles like torpedoes) are actually given textures based on what the <Projectile_Laser_Color> value is in their coding, so it might be that their texture is hard-coded. Edit W_Laser_Pill.dds in a way that is easily seen (make sure to make a backup), then play the game and see what changes, that should tell you what it's for.
4291601
Re: Re-skinning Blue Lasers
Grig
April 5th, 2008 07:15 PM
No graphics editor, all I've got is GIMP - will that work?
4292239
Re: Re-skinning Blue Lasers
Raptor_101
April 6th, 2008 10:02 AM
Nebulogan I'm not sure I saw any changes.Um for the turbs. I know but that line colorizes the texture used in the particle master texture. Grig are you saying to re-skin a laser or make the mass driver proj. blue?
4292944
Re: Re-skinning Blue Lasers
Nebulogan_B
April 6th, 2008 05:13 PM
I've got an idea for making correct blue lasers: find a pic of episode III showing the blue lasers, copy and paste it inot paint.net, use the dropper-looking tool to pick that color, click the more button on the little colors window in the bottom let corner, write down the numbers for red green and blue, open up the W_Laser_Small2.dds and select the blue laser, type in the color numbers into color window, use fill bucket on selected portion of the laser texture, or for turbolasers just type in those numbers into the coding in that line for color and use a pic showing turbolasers instead of lasers (there is probably a color difference between the two.)
I think he's saying he wants a blue projectile, similar to the mass driver thing, but blue.
4292948
Re: Re-skinning Blue Lasers
Grig
April 6th, 2008 05:15 PM
I'd be happy just recoloring it BLUE - I don't want the EXACT same color. I just want to turn it blue
4293053
Re: Re-skinning Blue Lasers
Raptor_101
April 6th, 2008 06:49 PM
I don't need to do that anymore. I guess I was stupid and not realizing that the dark blue laser I used was being controlled by the W_Laser_Pill texture, which I edited. Yeah he means the mass driver projectile to be blue. Question for you Grig did you get the particle editor I mentioned earlier or did you not because thats the best way of turning the projectile blue. I might post some pics. to show you my blue laser and my flak proj. If I was how am I able to upload a pic?
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