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Re: Re-skinning Blue Lasers Quote:
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Re: Re-skinning Blue Lasers Actually I have Mike.nls particle editor and i've made turbolaser paritcles for space. In fact I have modified the regular turbolaser particles. Also I have modified the engine glow of the Aggressor- Destroyer to the blue that I saw on the booklet that comes with the game. |
Re: Re-skinning Blue Lasers Backup is always very important Is there a way to turn a projectile like... say... the mass-driver plasma shot blue? I wanted to have the top cannon on my AT-TE fire one that was blue just like in ROTS |
Re: Re-skinning Blue Lasers Yes, in fact I made my mass driver projectiles blue just as you said. Do you have a particle editor, if not look for the one I talked about in the last post. Also if you need to know how to use the particle editor I know of a tut. that swgbex had posted (sorry I don't have the link), it worked for me. So are you making a clone wars era mod or what? So can anyone tell me what the W_Laser_Pill texture is used for? |
Re: Re-skinning Blue Lasers It might be an extra thing petro made that they intended to do something with and then abandoned. Stock space turbolasers (and other projectiles like torpedoes) are actually given textures based on what the <Projectile_Laser_Color> value is in their coding, so it might be that their texture is hard-coded. Edit W_Laser_Pill.dds in a way that is easily seen (make sure to make a backup), then play the game and see what changes, that should tell you what it's for. |
Re: Re-skinning Blue Lasers No graphics editor, all I've got is GIMP - will that work? |
Re: Re-skinning Blue Lasers Nebulogan I'm not sure I saw any changes.Um for the turbs. I know but that line colorizes the texture used in the particle master texture. Grig are you saying to re-skin a laser or make the mass driver proj. blue? |
Re: Re-skinning Blue Lasers I've got an idea for making correct blue lasers: find a pic of episode III showing the blue lasers, copy and paste it inot paint.net, use the dropper-looking tool to pick that color, click the more button on the little colors window in the bottom let corner, write down the numbers for red green and blue, open up the W_Laser_Small2.dds and select the blue laser, type in the color numbers into color window, use fill bucket on selected portion of the laser texture, or for turbolasers just type in those numbers into the coding in that line for color and use a pic showing turbolasers instead of lasers (there is probably a color difference between the two.) I think he's saying he wants a blue projectile, similar to the mass driver thing, but blue. |
Re: Re-skinning Blue Lasers I'd be happy just recoloring it BLUE - I don't want the EXACT same color. I just want to turn it blue |
Re: Re-skinning Blue Lasers I don't need to do that anymore. I guess I was stupid and not realizing that the dark blue laser I used was being controlled by the W_Laser_Pill texture, which I edited. Yeah he means the mass driver projectile to be blue. Question for you Grig did you get the particle editor I mentioned earlier or did you not because thats the best way of turning the projectile blue. I might post some pics. to show you my blue laser and my flak proj. If I was how am I able to upload a pic? |
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