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SW:EaW Modding, Mapping and Editing
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Old February 7th, 2008   #11
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Default Re: Modding problems (overlaping fighters)

nope
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Old February 8th, 2008   #12
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Default Re: Modding problems (overlaping fighters)

I have seen this problem in my own mod but I think the best way to fix it is really to just re do the squadrons.xml code for the unit. Re do the cooerdinate's for the squadron offsets and squadron size's.

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Old February 8th, 2008   #13
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Default Re: Modding problems (overlaping fighters)

Sometimes EaW XMLs seem way too touchy, The Providence isn't buildable in my mod for pirates seemingly just because I made the pirate one a variant of existing type thing, it has all the necessary lines, but doesn't work, whenever coding in a new unit you should put all the lines for it in one xml entry, Variant of existing type is for really small changes.
Edit:
I just looked at the providence code and it turns out it was actually because i accidentally put in an extra s for the <Variant_Of_Existing_Type> line, damn the brain's ability to read whole words without reading individual letters.

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They WHAT?! The Rebels stole our new blue Nebulons??!! BUILD THE DEATH STAR AGAIN, MAKE THEM PAAAY!!"

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Old February 8th, 2008   #14
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Default Re: Modding problems (overlaping fighters)

Problem solved. I put entire code of Z-95 and now I have brand new Underworld Z-95s.. Thanks for helping
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