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Re: Modding problems (overlaping fighters) nope |
Re: Modding problems (overlaping fighters) I have seen this problem in my own mod but I think the best way to fix it is really to just re do the squadrons.xml code for the unit. Re do the cooerdinate's for the squadron offsets and squadron size's. |
Re: Modding problems (overlaping fighters) Sometimes EaW XMLs seem way too touchy, The Providence isn't buildable in my mod for pirates seemingly just because I made the pirate one a variant of existing type thing, it has all the necessary lines, but doesn't work, whenever coding in a new unit you should put all the lines for it in one xml entry, Variant of existing type is for really small changes. Edit: I just looked at the providence code and it turns out it was actually because i accidentally put in an extra s for the <Variant_Of_Existing_Type> line, damn the brain's ability to read whole words without reading individual letters. |
Re: Modding problems (overlaping fighters) Problem solved. I put entire code of Z-95 and now I have brand new Underworld Z-95s.. Thanks for helping :D |
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