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-   -   Modding problems (overlaping fighters) (http://forums.filefront.com/sw-eaw-modding-mapping-editing/349360-modding-problems-overlaping-fighters.html)

Keraunos281 February 7th, 2008 02:19 PM

Re: Modding problems (overlaping fighters)
 
nope

jedi_consulor February 8th, 2008 03:38 AM

Re: Modding problems (overlaping fighters)
 
I have seen this problem in my own mod but I think the best way to fix it is really to just re do the squadrons.xml code for the unit. Re do the cooerdinate's for the squadron offsets and squadron size's.

Nebulogan_B February 8th, 2008 04:39 PM

Re: Modding problems (overlaping fighters)
 
Sometimes EaW XMLs seem way too touchy, The Providence isn't buildable in my mod for pirates seemingly just because I made the pirate one a variant of existing type thing, it has all the necessary lines, but doesn't work, whenever coding in a new unit you should put all the lines for it in one xml entry, Variant of existing type is for really small changes.
Edit:
I just looked at the providence code and it turns out it was actually because i accidentally put in an extra s for the <Variant_Of_Existing_Type> line, damn the brain's ability to read whole words without reading individual letters.

Keraunos281 February 8th, 2008 07:58 PM

Re: Modding problems (overlaping fighters)
 
Problem solved. I put entire code of Z-95 and now I have brand new Underworld Z-95s.. Thanks for helping :D


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