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December 26th, 2007
#41 Good games r 1's I can't beat.
Join Date: November 5th, 2007
Location: Oklahoma, USA
Status: Available
Rep Power: 0
Re: Faction problem If you don't use a sandbox, the heros will respawn every 360 seconds by default, but you must include them in the GC xml file just like you would the pre-built structures and units.
December 27th, 2007
#42 The forums staffers think I'm Cool
Join Date: June 14th, 2007
Location: Germany
Status: Available
Rep Power: 0
Re: Faction problem Quote:
Originally Posted by
ShadowCrow If you don't use a sandbox, the heros will respawn every 360 seconds by default, but you must include them in the GC xml file just like you would the pre-built structures and units.
okay, but is it possible to use sandboxfiles with a new faction? I don't think so but i'm not sure
and I've tried to code the build pads for my new faction but my units can't capture it. i copied the empire build pads and just changed some names and the affiliation and then I created the new turrets. Did i forget anything?
December 30th, 2007
#43 I post to get attention
Join Date: October 13th, 2007
Status: Always availible... Except when I'm not.
Rep Power: 0
Re: Faction problem Quote:
Originally Posted by
SmallPox okay, but is it possible to use sandboxfiles with a new faction? I don't think so but i'm not sure
and I've tried to code the build pads for my new faction but my units can't capture it. i copied the empire build pads and just changed some names and the affiliation and then I created the new turrets. Did i forget anything?
An excerpt from my GroundBuildablesSkirmish.xml in my faction mod (
"League" is the coding name for my added faction):
Spoiler :
<GroundBuildable Name="Skirmish_Build_Pad">
<Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>
<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Build Pad </UnitCollisionClass>
<Custom_Hard_XExtent> 10.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent>
<Minimum_Time_Before_Pad_Can_Build_Again> 15.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<!-- This is a list of the buildable objects at this pad (defined below) - that will be under construction -->
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
<Text_ID> TEXT_EMPIRE_BUILD_PAD </Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<Land_Model_Name> NB_BasePad.alo </Land_Model_Name>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Influences_Capture_Point>no</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar> No </Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Shield_Points> 0 </Shield_Points>
<Tactical_Health> 10000 </Tactical_Health>
<Affiliation> Neutral </Affiliation>
<Base_Level_Available> 1 </Base_Level_Available>
<Required_Ground_Base_Level> 0 </Required_Ground_Base_Level>
<Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only> True </Reveal_During_Setup_Phase_Only>
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
<Victory_Relevant> No </Victory_Relevant>
<No_Reflection_Below_Detail_Level> 1 </No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level> 1 </No_Refraction_Below_Detail_Level>
<CategoryMask> Structure </CategoryMask>
<GUI_Bracket_Width> 20 </GUI_Bracket_Width>
<GUI_Bracket_Height> 0 </GUI_Bracket_Height>
<GUI_Bracket_Size> 1 </GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts, League</Affiliation>
<Immune_To_Damage>True</Immune_To_Damage>
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Offense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_AITurret">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Defense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Bacta">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Basic">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Repair_Facility,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Repair_Facility,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Repair_Facility,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
And here's from SpaceBuildablesSkirmish:
Spoiler :
<SpaceBuildable Name="Defense_Satellite_Laser_Pad">
<Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Multiplayer>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Campaign>
<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
<Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral, Rebel, Empire, Underworld, League</Affiliation>
<Size_Value>30</Size_Value>
<Tactical_Health>1200</Tactical_Health>
<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
<GUI_Model_Name>NV_LDS_pad.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_De ath_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Capture_Point_Radius>350</Capture_Point_Radius>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Victory_Relevant> No </Victory_Relevant>
<Custom_Soft_Footprint_Radius> 100 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs>
<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Victory_Relevant>No</Victory_Relevant>
</SpaceBuildable>
So try adding entries to those sections, then it should work.
December 30th, 2007
#44 Dark Lord Of The Sith
Join Date: January 8th, 2007
Location: Bar in lower levels of Coruscant
Status: About to give you a lethal dose of force lightning...
Rep Power: 19
Re: Faction problem The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.
Quote:
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_EXP. xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_EX P.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_27_Unde rworld.xml</Underworld_Story_Name>
Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
December 30th, 2007
#45 The forums staffers think I'm Cool
Join Date: June 14th, 2007
Location: Germany
Status: Available
Rep Power: 0
Re: Faction problem Quote:
Originally Posted by
revan986 An excerpt from my GroundBuildablesSkirmish.xml in my faction mod (
"League" is the coding name for my added faction):
Spoiler :
<GroundBuildable Name="Skirmish_Build_Pad">
<Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>
<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Build Pad </UnitCollisionClass>
<Custom_Hard_XExtent> 10.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent>
<Minimum_Time_Before_Pad_Can_Build_Again> 15.0 </Minimum_Time_Before_Pad_Can_Build_Again>
<!-- This is a list of the buildable objects at this pad (defined below) - that will be under construction -->
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
<Text_ID> TEXT_EMPIRE_BUILD_PAD </Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<Land_Model_Name> NB_BasePad.alo </Land_Model_Name>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Influences_Capture_Point>no</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar> No </Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Shield_Points> 0 </Shield_Points>
<Tactical_Health> 10000 </Tactical_Health>
<Affiliation> Neutral </Affiliation>
<Base_Level_Available> 1 </Base_Level_Available>
<Required_Ground_Base_Level> 0 </Required_Ground_Base_Level>
<Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only> True </Reveal_During_Setup_Phase_Only>
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
<Victory_Relevant> No </Victory_Relevant>
<No_Reflection_Below_Detail_Level> 1 </No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level> 1 </No_Refraction_Below_Detail_Level>
<CategoryMask> Structure </CategoryMask>
<GUI_Bracket_Width> 20 </GUI_Bracket_Width>
<GUI_Bracket_Height> 0 </GUI_Bracket_Height>
<GUI_Bracket_Size> 1 </GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts, League</Affiliation>
<Immune_To_Damage>True</Immune_To_Damage>
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Offense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_AITurret">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Defense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Bacta">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
<!--************************************************** ************************************************** ********-->
<GroundBuildable Name="Skirmish_Build_Pad_Basic">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Repair_Facility,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Repair_Facility,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Repair_Facility,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>
And here's from SpaceBuildablesSkirmish:
Spoiler :
<SpaceBuildable Name="Defense_Satellite_Laser_Pad">
<Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Multiplayer>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Campaign>
<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
<Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral, Rebel, Empire, Underworld, League</Affiliation>
<Size_Value>30</Size_Value>
<Tactical_Health>1200</Tactical_Health>
<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>
<GUI_Model_Name>NV_LDS_pad.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_De ath_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Capture_Point_Radius>350</Capture_Point_Radius>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Victory_Relevant> No </Victory_Relevant>
<Custom_Soft_Footprint_Radius> 100 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs>
<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TRUCTURE</Encyclopedia_Unit_Class>
<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Victory_Relevant>No</Victory_Relevant>
</SpaceBuildable>
So try adding entries to those sections, then it should work.
Ok thx I'll try that
Quote:
Originally Posted by
Sidious Invader The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.
Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
Okay if this doesn't work I'll better spawn my heroes at the beginning of the GC
January 8th, 2008
#46 I post to get attention
Join Date: October 13th, 2007
Status: Always availible... Except when I'm not.
Rep Power: 0
Re: Faction problem Quote:
Originally Posted by
Sidious Invader The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.
Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
So can you use story events like the unit research in Phoenix Rising for new factions?
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