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Old December 26th, 2007   #41
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Default Re: Faction problem

If you don't use a sandbox, the heros will respawn every 360 seconds by default, but you must include them in the GC xml file just like you would the pre-built structures and units.
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Old December 27th, 2007   #42
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Default Re: Faction problem

Quote:
Originally Posted by ShadowCrow View Post
If you don't use a sandbox, the heros will respawn every 360 seconds by default, but you must include them in the GC xml file just like you would the pre-built structures and units.
okay, but is it possible to use sandboxfiles with a new faction? I don't think so but i'm not sure

and I've tried to code the build pads for my new faction but my units can't capture it. i copied the empire build pads and just changed some names and the affiliation and then I created the new turrets. Did i forget anything?


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Old December 30th, 2007   #43
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Default Re: Faction problem

Quote:
Originally Posted by SmallPox View Post
okay, but is it possible to use sandboxfiles with a new faction? I don't think so but i'm not sure

and I've tried to code the build pads for my new faction but my units can't capture it. i copied the empire build pads and just changed some names and the affiliation and then I created the new turrets. Did i forget anything?
An excerpt from my GroundBuildablesSkirmish.xml in my faction mod (
"League" is the coding name for my added faction):

Spoiler:

<GroundBuildable Name="Skirmish_Build_Pad">

<Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>

<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Build Pad </UnitCollisionClass>
<Custom_Hard_XExtent> 10.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent>
<Minimum_Time_Before_Pad_Can_Build_Again> 15.0 </Minimum_Time_Before_Pad_Can_Build_Again>

<!-- This is a list of the buildable objects at this pad (defined below) - that will be under construction -->
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,

Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,

Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,

Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,

Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,

League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,

League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank

</Tactical_Buildable_Objects_Multiplayer>

<Text_ID> TEXT_EMPIRE_BUILD_PAD </Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<Land_Model_Name> NB_BasePad.alo </Land_Model_Name>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Influences_Capture_Point>no</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar> No </Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>

<Scale_Factor> 1.0 </Scale_Factor>
<Shield_Points> 0 </Shield_Points>
<Tactical_Health> 10000 </Tactical_Health>
<Affiliation> Neutral </Affiliation>
<Base_Level_Available> 1 </Base_Level_Available>
<Required_Ground_Base_Level> 0 </Required_Ground_Base_Level>
<Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only> True </Reveal_During_Setup_Phase_Only>
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
<Victory_Relevant> No </Victory_Relevant>
<No_Reflection_Below_Detail_Level> 1 </No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level> 1 </No_Refraction_Below_Detail_Level>
<CategoryMask> Structure </CategoryMask>
<GUI_Bracket_Width> 20 </GUI_Bracket_Width>
<GUI_Bracket_Height> 0 </GUI_Bracket_Height>
<GUI_Bracket_Size> 1 </GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts, League</Affiliation>
<Immune_To_Damage>True</Immune_To_Damage>
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>

</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Offense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_AITurret">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Defense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>


<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Bacta">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Basic">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Repair_Facility,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Repair_Facility,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Repair_Facility,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>


And here's from SpaceBuildablesSkirmish:

Spoiler:

<SpaceBuildable Name="Defense_Satellite_Laser_Pad">
<Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Multiplayer>

<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Campaign>

<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
<Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral, Rebel, Empire, Underworld, League</Affiliation>
<Size_Value>30</Size_Value>
<Tactical_Health>1200</Tactical_Health>

<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>

<GUI_Model_Name>NV_LDS_pad.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_De ath_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>

<Capture_Point_Radius>350</Capture_Point_Radius>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>

<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Victory_Relevant> No </Victory_Relevant>
<Custom_Soft_Footprint_Radius> 100 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Has_Space_Evaluator>True</Has_Space_Evaluator>

<Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs>

<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TRUCTURE</Encyclopedia_Unit_Class>

<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Victory_Relevant>No</Victory_Relevant>
</SpaceBuildable>


So try adding entries to those sections, then it should work.
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Old December 30th, 2007   #44
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Default Re: Faction problem

The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.

Quote:
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes_EXP. xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Empire_AI_Heroes_EX P.xml</Empire_Story_Name>
<Underworld_Story_Name>Story_Plots_Sandbox_27_Unde rworld.xml</Underworld_Story_Name>
Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
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Old December 30th, 2007   #45
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Default Re: Faction problem

Quote:
Originally Posted by revan986 View Post
An excerpt from my GroundBuildablesSkirmish.xml in my faction mod (
"League" is the coding name for my added faction):

Spoiler:

<GroundBuildable Name="Skirmish_Build_Pad">

<Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>

<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Build Pad </UnitCollisionClass>
<Custom_Hard_XExtent> 10.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent>
<Minimum_Time_Before_Pad_Can_Build_Again> 15.0 </Minimum_Time_Before_Pad_Can_Build_Again>

<!-- This is a list of the buildable objects at this pad (defined below) - that will be under construction -->
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,

Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,

Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,

Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,

Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,

League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
Hutts,
UC_Hutt_Grenade_Mortar,
UC_Hutt_Rapid_Fire_Laser_Turret,
UC_Hutt_Anti_Aircraft_Turret,
UC_Hutt_Buildable_Bacta_Tank,
UC_Hutt_Buildable_Repair_Facility,
UC_Hutt_Buildable_Sensor_Node,

League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank

</Tactical_Buildable_Objects_Multiplayer>

<Text_ID> TEXT_EMPIRE_BUILD_PAD </Text_ID>
<Encyclopedia_Text> TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<Land_Model_Name> NB_BasePad.alo </Land_Model_Name>
<Capture_Point_Radius>100</Capture_Point_Radius>
<Influences_Capture_Point>no</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar> No </Is_Visible_On_Radar>
<Radar_Icon_Size>0.05 0.05</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>

<Scale_Factor> 1.0 </Scale_Factor>
<Shield_Points> 0 </Shield_Points>
<Tactical_Health> 10000 </Tactical_Health>
<Affiliation> Neutral </Affiliation>
<Base_Level_Available> 1 </Base_Level_Available>
<Required_Ground_Base_Level> 0 </Required_Ground_Base_Level>
<Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase>
<Reveal_During_Setup_Phase_Only> True </Reveal_During_Setup_Phase_Only>
<Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range>
<Victory_Relevant> No </Victory_Relevant>
<No_Reflection_Below_Detail_Level> 1 </No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level> 1 </No_Refraction_Below_Detail_Level>
<CategoryMask> Structure </CategoryMask>
<GUI_Bracket_Width> 20 </GUI_Bracket_Width>
<GUI_Bracket_Height> 0 </GUI_Bracket_Height>
<GUI_Bracket_Size> 1 </GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Influences_Capture_Point> False </Influences_Capture_Point>
<Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts, League</Affiliation>
<Immune_To_Damage>True</Immune_To_Damage>
<Include_In_UI_Map_Header>True</Include_In_UI_Map_Header>

</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Offense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Vehicle_Turret,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Anti_Aircraft_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Vehicle_Turret,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Anti_Aircraft_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Aircraft_Turret,
UC_Pirate_Buildable_Anti_Vehicle_Turret,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Torpedo_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_AITurret">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Defense">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node,
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Repair_Facility,
UC_Empire_Buildable_Sensor_Node,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Repair_Facility,
UC_Rebel_Buildable_Sensor_Node,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Repair_Facility,
UC_Underworld_Buildable_Sensor_Node
League,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>


<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Bacta">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
League,
UC_League_Buildable_Bacta_Tank,
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>

<!--************************************************** ************************************************** ********-->

<GroundBuildable Name="Skirmish_Build_Pad_Basic">
<Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type>
<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
UC_Empire_Buildable_Repair_Facility,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
UC_Rebel_Buildable_Repair_Facility,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
UC_Pirate_Buildable_Repair_Facility,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
UC_Underworld_Buildable_Repair_Facility,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Repair_Facility,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Campaign>
<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Buildable_Bacta_Tank,
UC_Empire_Buildable_Anti_Infantry_Turret,
Rebel,
UC_Rebel_Buildable_Bacta_Tank,
UC_Rebel_Buildable_Anti_Infantry_Turret,
Pirates,
UC_Pirate_Buildable_Bacta_Tank,
UC_Pirate_Buildable_Anti_Infantry_Turret,
Underworld,
UC_Underworld_Buildable_Bacta_Tank,
UC_Underworld_Buildable_Mass_Driver_Turret,
League,
UC_League_Buildable_Mass_Driver_Turret,
UC_League_Buildable_Bacta_Tank
</Tactical_Buildable_Objects_Multiplayer>
</GroundBuildable>


And here's from SpaceBuildablesSkirmish:

Spoiler:

<SpaceBuildable Name="Defense_Satellite_Laser_Pad">
<Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior>

<Tactical_Buildable_Objects_Multiplayer>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Multiplayer>

<Tactical_Buildable_Objects_Campaign>
Empire,
UC_Empire_Defense_Satellite_Laser,
UC_Empire_Defense_Satellite_Missile,
UC_Empire_Defense_Satellite_Repair,
Rebel,
UC_Rebel_Defense_Satellite_Laser,
UC_Rebel_Defense_Satellite_Missile,
UC_Rebel_Defense_Satellite_Repair,
Underworld,
UC_Underworld_Defense_Satellite_Plasma,
UC_Underworld_Defense_Satellite_DBM,
UC_Underworld_Defense_Satellite_Sensor,
League,
UC_League_Defense_Satellite_Lightning,
UC_League_Defense_Satellite_Super,
UC_League_Defense_Satellite_Black
</Tactical_Buildable_Objects_Campaign>

<Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID>
<Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name>
<Icon_Name>i_button_lds.tga</Icon_Name>
<GUI_Row> 0 </GUI_Row>
<Is_Dummy>Yes</Is_Dummy>
<Select_Box_Scale>330</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Affiliation>Neutral, Rebel, Empire, Underworld, League</Affiliation>
<Size_Value>30</Size_Value>
<Tactical_Health>1200</Tactical_Health>

<Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range>

<GUI_Model_Name>NV_LDS_pad.ALO</GUI_Model_Name>
<GUI_Distance>1000</GUI_Distance>
<GUI_Offset>0 0 0</GUI_Offset>
<GUI_Velocity>45</GUI_Velocity>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_De ath_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Structure </CategoryMask>
<Armor_Type> Armor_Satellite </Armor_Type>
<GUI_Bracket_Size>2</GUI_Bracket_Size>

<Capture_Point_Radius>350</Capture_Point_Radius>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds>
<Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty>
<Hides_When_Built_On>True</Hides_When_Built_On>
<Destroy_When_Child_Dies>True</Destroy_When_Child_Dies>

<Loop_Idle_Anim_00> No </Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living>
<Is_Visible_On_Radar>True</Is_Visible_On_Radar>
<Radar_Icon_Size>0.075 0.075</Radar_Icon_Size>
<Select_Box_Scale> 50 </Select_Box_Scale>
<Scale_Factor> 1.0 </Scale_Factor>
<Victory_Relevant> No </Victory_Relevant>
<Custom_Soft_Footprint_Radius> 100 </Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> StaticObject </Space_Layer>
<Has_Space_Evaluator>True</Has_Space_Evaluator>

<Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs>

<Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text>
<MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TRUCTURE</Encyclopedia_Unit_Class>

<Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW>
<Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW>
<Victory_Relevant>No</Victory_Relevant>
</SpaceBuildable>


So try adding entries to those sections, then it should work.
Ok thx I'll try that





Quote:
Originally Posted by Sidious Invader View Post
The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.


Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
Okay if this doesn't work I'll better spawn my heroes at the beginning of the GC


SmallPox is offline   Reply With Quote
Old January 8th, 2008   #46
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Default Re: Faction problem

Quote:
Originally Posted by Sidious Invader View Post
The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode.


Can't add the tag <Newfaction_Story_Name>. But there are ways around it.
So can you use story events like the unit research in Phoenix Rising for new factions?
revan986 is offline   Reply With Quote
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