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Re: Faction problem If you don't use a sandbox, the heros will respawn every 360 seconds by default, but you must include them in the GC xml file just like you would the pre-built structures and units. |
Re: Faction problem Quote:
and I've tried to code the build pads for my new faction but my units can't capture it. i copied the empire build pads and just changed some names and the affiliation and then I created the new turrets. Did i forget anything? |
Re: Faction problem Quote:
"League" is the coding name for my added faction): Spoiler: <GroundBuildable Name="Skirmish_Build_Pad"> <Behavior> TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior> <Space_Layer> Land </Space_Layer> <UnitCollisionClass> Build Pad </UnitCollisionClass> <Custom_Hard_XExtent> 10.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 10.0 </Custom_Hard_YExtent> <Minimum_Time_Before_Pad_Can_Build_Again> 15.0 </Minimum_Time_Before_Pad_Can_Build_Again> <!-- This is a list of the buildable objects at this pad (defined below) - that will be under construction --> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node, Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node, Pirates, UC_Pirate_Buildable_Anti_Aircraft_Turret, UC_Pirate_Buildable_Anti_Vehicle_Turret, UC_Pirate_Buildable_Anti_Infantry_Turret, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Repair_Facility, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, UC_Underworld_Buildable_Torpedo_Turret, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Repair_Facility, UC_Underworld_Buildable_Sensor_Node, Hutts, UC_Hutt_Grenade_Mortar, UC_Hutt_Rapid_Fire_Laser_Turret, UC_Hutt_Anti_Aircraft_Turret, UC_Hutt_Buildable_Bacta_Tank, UC_Hutt_Buildable_Repair_Facility, UC_Hutt_Buildable_Sensor_Node, League, UC_League_Buildable_Mass_Driver_Turret, UC_League_Buildable_Repair_Facility, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node, Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node, Pirates, UC_Pirate_Buildable_Anti_Aircraft_Turret, UC_Pirate_Buildable_Anti_Vehicle_Turret, UC_Pirate_Buildable_Anti_Infantry_Turret, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Repair_Facility, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, UC_Underworld_Buildable_Torpedo_Turret, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Repair_Facility, UC_Underworld_Buildable_Sensor_Node, Hutts, UC_Hutt_Grenade_Mortar, UC_Hutt_Rapid_Fire_Laser_Turret, UC_Hutt_Anti_Aircraft_Turret, UC_Hutt_Buildable_Bacta_Tank, UC_Hutt_Buildable_Repair_Facility, UC_Hutt_Buildable_Sensor_Node, League, UC_League_Buildable_Mass_Driver_Turret, UC_League_Buildable_Repair_Facility, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Multiplayer> <Text_ID> TEXT_EMPIRE_BUILD_PAD </Text_ID> <Encyclopedia_Text> TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text> <Land_Model_Name> NB_BasePad.alo </Land_Model_Name> <Capture_Point_Radius>100</Capture_Point_Radius> <Influences_Capture_Point>no</Influences_Capture_Point> <Capture_Point_Transition_Time_Seconds>5.0</Capture_Point_Transition_Time_Seconds> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Loop_Idle_Anim_00> No </Loop_Idle_Anim_00> <Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living> <Is_Visible_On_Radar> No </Is_Visible_On_Radar> <Radar_Icon_Size>0.05 0.05</Radar_Icon_Size> <Select_Box_Scale> 50 </Select_Box_Scale> <Scale_Factor> 1.0 </Scale_Factor> <Shield_Points> 0 </Shield_Points> <Tactical_Health> 10000 </Tactical_Health> <Affiliation> Neutral </Affiliation> <Base_Level_Available> 1 </Base_Level_Available> <Required_Ground_Base_Level> 0 </Required_Ground_Base_Level> <Reveal_During_Setup_Phase> False </Reveal_During_Setup_Phase> <Reveal_During_Setup_Phase_Only> True </Reveal_During_Setup_Phase_Only> <Land_FOW_Reveal_Range>100.0</Land_FOW_Reveal_Range> <Victory_Relevant> No </Victory_Relevant> <No_Reflection_Below_Detail_Level> 1 </No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level> 1 </No_Refraction_Below_Detail_Level> <CategoryMask> Structure </CategoryMask> <GUI_Bracket_Width> 20 </GUI_Bracket_Width> <GUI_Bracket_Height> 0 </GUI_Bracket_Height> <GUI_Bracket_Size> 1 </GUI_Bracket_Size> <Has_Land_Evaluator>True</Has_Land_Evaluator> <Influences_Capture_Point> False </Influences_Capture_Point> <Affiliation>Neutral, Rebel, Empire, Pirates, Underworld, Hutts, League</Affiliation> <Immune_To_Damage>True</Immune_To_Damage> <Include_In_UI_Map_Header>True</Include_In_UI_Map_Header> </GroundBuildable> <!--************************************************** ************************************************** ********--> <GroundBuildable Name="Skirmish_Build_Pad_Offense"> <Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, Pirates, UC_Pirate_Buildable_Anti_Aircraft_Turret, UC_Pirate_Buildable_Anti_Vehicle_Turret, UC_Pirate_Buildable_Anti_Infantry_Turret, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, UC_Underworld_Buildable_Torpedo_Turret, League, UC_League_Buildable_Mass_Driver_Turret, </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Anti_Vehicle_Turret, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Anti_Aircraft_Turret, Rebel, UC_Rebel_Buildable_Anti_Vehicle_Turret, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Anti_Aircraft_Turret, Pirates, UC_Pirate_Buildable_Anti_Aircraft_Turret, UC_Pirate_Buildable_Anti_Vehicle_Turret, UC_Pirate_Buildable_Anti_Infantry_Turret, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, UC_Underworld_Buildable_Torpedo_Turret, League, UC_League_Buildable_Mass_Driver_Turret, </Tactical_Buildable_Objects_Multiplayer> </GroundBuildable> <!--************************************************** ************************************************** ********--> <GroundBuildable Name="Skirmish_Build_Pad_AITurret"> <Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Anti_Infantry_Turret, Rebel, UC_Rebel_Buildable_Anti_Infantry_Turret, Pirates, UC_Pirate_Buildable_Anti_Infantry_Turret, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, League, UC_League_Buildable_Mass_Driver_Turret </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Anti_Infantry_Turret, Rebel, UC_Rebel_Buildable_Anti_Infantry_Turret, Pirates, UC_Pirate_Buildable_Anti_Infantry_Turret, Underworld, UC_Underworld_Buildable_Mass_Driver_Turret, League, UC_League_Buildable_Mass_Driver_Turret </Tactical_Buildable_Objects_Multiplayer> </GroundBuildable> <!--************************************************** ************************************************** ********--> <GroundBuildable Name="Skirmish_Build_Pad_Defense"> <Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node, Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node, Pirates, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Repair_Facility, Underworld, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Repair_Facility, UC_Underworld_Buildable_Sensor_Node, League, UC_League_Buildable_Repair_Facility, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Repair_Facility, UC_Empire_Buildable_Sensor_Node, Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Repair_Facility, UC_Rebel_Buildable_Sensor_Node, Pirates, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Repair_Facility, Underworld, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Repair_Facility, UC_Underworld_Buildable_Sensor_Node League, UC_League_Buildable_Repair_Facility, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Multiplayer> </GroundBuildable> <!--************************************************** ************************************************** ********--> <GroundBuildable Name="Skirmish_Build_Pad_Bacta"> <Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Bacta_Tank, Rebel, UC_Rebel_Buildable_Bacta_Tank, Pirates, UC_Pirate_Buildable_Bacta_Tank, Underworld, UC_Underworld_Buildable_Bacta_Tank, League, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Bacta_Tank, Rebel, UC_Rebel_Buildable_Bacta_Tank, Pirates, UC_Pirate_Buildable_Bacta_Tank, Underworld, UC_Underworld_Buildable_Bacta_Tank, League, UC_League_Buildable_Bacta_Tank, </Tactical_Buildable_Objects_Multiplayer> </GroundBuildable> <!--************************************************** ************************************************** ********--> <GroundBuildable Name="Skirmish_Build_Pad_Basic"> <Variant_Of_Existing_Type>Skirmish_Build_Pad</Variant_Of_Existing_Type> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Anti_Infantry_Turret, UC_Empire_Buildable_Repair_Facility, Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Anti_Infantry_Turret, UC_Rebel_Buildable_Repair_Facility, Pirates, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Anti_Infantry_Turret, UC_Pirate_Buildable_Repair_Facility, Underworld, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Mass_Driver_Turret, UC_Underworld_Buildable_Repair_Facility, League, UC_League_Buildable_Mass_Driver_Turret, UC_League_Buildable_Repair_Facility, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Campaign> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Buildable_Bacta_Tank, UC_Empire_Buildable_Anti_Infantry_Turret, Rebel, UC_Rebel_Buildable_Bacta_Tank, UC_Rebel_Buildable_Anti_Infantry_Turret, Pirates, UC_Pirate_Buildable_Bacta_Tank, UC_Pirate_Buildable_Anti_Infantry_Turret, Underworld, UC_Underworld_Buildable_Bacta_Tank, UC_Underworld_Buildable_Mass_Driver_Turret, League, UC_League_Buildable_Mass_Driver_Turret, UC_League_Buildable_Bacta_Tank </Tactical_Buildable_Objects_Multiplayer> </GroundBuildable> And here's from SpaceBuildablesSkirmish: Spoiler: <SpaceBuildable Name="Defense_Satellite_Laser_Pad"> <Behavior> SPACE_OBSTACLE, TACTICAL_BUILD_OBJECTS, REVEAL, HIDE_WHEN_FOGGED, CAPTURE_POINT </Behavior> <Tactical_Buildable_Objects_Multiplayer> Empire, UC_Empire_Defense_Satellite_Laser, UC_Empire_Defense_Satellite_Missile, UC_Empire_Defense_Satellite_Repair, Rebel, UC_Rebel_Defense_Satellite_Laser, UC_Rebel_Defense_Satellite_Missile, UC_Rebel_Defense_Satellite_Repair, Underworld, UC_Underworld_Defense_Satellite_Plasma, UC_Underworld_Defense_Satellite_DBM, UC_Underworld_Defense_Satellite_Sensor, League, UC_League_Defense_Satellite_Lightning, UC_League_Defense_Satellite_Super, UC_League_Defense_Satellite_Black </Tactical_Buildable_Objects_Multiplayer> <Tactical_Buildable_Objects_Campaign> Empire, UC_Empire_Defense_Satellite_Laser, UC_Empire_Defense_Satellite_Missile, UC_Empire_Defense_Satellite_Repair, Rebel, UC_Rebel_Defense_Satellite_Laser, UC_Rebel_Defense_Satellite_Missile, UC_Rebel_Defense_Satellite_Repair, Underworld, UC_Underworld_Defense_Satellite_Plasma, UC_Underworld_Defense_Satellite_DBM, UC_Underworld_Defense_Satellite_Sensor, League, UC_League_Defense_Satellite_Lightning, UC_League_Defense_Satellite_Super, UC_League_Defense_Satellite_Black </Tactical_Buildable_Objects_Campaign> <Text_ID> TEXT_ORBITAL_DEFENSE_SATELLITE </Text_ID> <Space_Model_Name>NV_LDS_pad.ALO</Space_Model_Name> <Icon_Name>i_button_lds.tga</Icon_Name> <GUI_Row> 0 </GUI_Row> <Is_Dummy>Yes</Is_Dummy> <Select_Box_Scale>330</Select_Box_Scale> <Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust> <Affiliation>Neutral, Rebel, Empire, Underworld, League</Affiliation> <Size_Value>30</Size_Value> <Tactical_Health>1200</Tactical_Health> <Space_FOW_Reveal_Range>200.0</Space_FOW_Reveal_Range> <GUI_Model_Name>NV_LDS_pad.ALO</GUI_Model_Name> <GUI_Distance>1000</GUI_Distance> <GUI_Offset>0 0 0</GUI_Offset> <GUI_Velocity>45</GUI_Velocity> <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level> <Death_SFXEvent_Start_Die>Unit_Generic_Building_De ath_SFX</Death_SFXEvent_Start_Die> <CategoryMask> Structure </CategoryMask> <Armor_Type> Armor_Satellite </Armor_Type> <GUI_Bracket_Size>2</GUI_Bracket_Size> <Capture_Point_Radius>350</Capture_Point_Radius> <Influences_Capture_Point>False</Influences_Capture_Point> <Capture_Point_Transition_Time_Seconds>8.0</Capture_Point_Transition_Time_Seconds> <Visible_To_Enemies_When_Empty>True</Visible_To_Enemies_When_Empty> <Hides_When_Built_On>True</Hides_When_Built_On> <Destroy_When_Child_Dies>True</Destroy_When_Child_Dies> <Loop_Idle_Anim_00> No </Loop_Idle_Anim_00> <Collidable_By_Projectile_Living> No </Collidable_By_Projectile_Living> <Is_Visible_On_Radar>True</Is_Visible_On_Radar> <Radar_Icon_Size>0.075 0.075</Radar_Icon_Size> <Select_Box_Scale> 50 </Select_Box_Scale> <Scale_Factor> 1.0 </Scale_Factor> <Victory_Relevant> No </Victory_Relevant> <Custom_Soft_Footprint_Radius> 100 </Custom_Soft_Footprint_Radius> <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset> <Space_Layer> StaticObject </Space_Layer> <Has_Space_Evaluator>True</Has_Space_Evaluator> <Tactical_Respawn_Time_In_Secs>45</Tactical_Respawn_Time_In_Secs> <Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </Encyclopedia_Text> <MP_Encyclopedia_Text> MP_TEXT_ENCYCLOPEDIA_DEFENSE_SAT_PAD_EMPTY_00 TEXT_TOOLTIP_UNIT_CAPTUREABLE_STRUCTURE </MP_Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_S TRUCTURE</Encyclopedia_Unit_Class> <Last_State_Visible_Under_FOW> True </Last_State_Visible_Under_FOW> <Initial_State_Visible_Under_FOW>False</Initial_State_Visible_Under_FOW> <Victory_Relevant>No</Victory_Relevant> </SpaceBuildable> So try adding entries to those sections, then it should work. |
Re: Faction problem The only thing I could not get to work with a new faction is Sandbox files, or story scripting mode. Quote:
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