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-   -   Faction problem (http://forums.filefront.com/sw-eaw-modding-mapping-editing/341056-faction-problem.html)

The Grand Reaper December 14th, 2007 05:11 AM

Re: Faction problem
 
Hmm,way it looks i belive it has something to do how reinforcement point icon changes while empire is near it,not sure tho.

SmallPox December 14th, 2007 05:41 AM

Re: Faction problem
 
hmm ok but is anything wrong with my reinforcement point?

and i've seen that every faction has a code for it's own reinforcement point so i made one for my faction too, but it's still not working

The Grand Reaper December 14th, 2007 07:34 AM

Re: Faction problem
 
i belive code is rigth,dont know why it isnt working.

SmallPox December 14th, 2007 10:48 AM

Re: Faction problem
 
I also don't know any other possible reason for that:(

Mr.Caine December 14th, 2007 10:54 AM

Re: Faction problem
 
I hate to hijack your thread but I wanted to ask a question related to factions... Where do Icons go? Like to the art folder or do i have to edit the MTD and what size should they be?

SmallPox December 14th, 2007 11:56 AM

Re: Faction problem
 
Quote:

Originally Posted by Mr.Caine (Post 4091444)
I hate to hijack your thread but I wanted to ask a question related to factions... Where do Icons go? Like to the art folder or do i have to edit the MTD and what size should they be?

This tutorial explains most of the faction code and an example icon is included
Empire at War Zone | Tutorial » Adding a New Faction

I think you have to put the icon in the textures folder

revan986 December 14th, 2007 01:37 PM

Re: Faction problem
 
If I remember correctly (my faction has had this stuff working for quite a while now, so it's been a while since I've worked on factions), there are 2 or 3 different reinforcement points that need to be edited, but I was able to attack planets before I had them working, I just couldn't land additional units.

SmallPox December 14th, 2007 02:02 PM

Re: Faction problem
 
Quote:

Originally Posted by revan986 (Post 4091738)
If I remember correctly (my faction has had this stuff working for quite a while now, so it's been a while since I've worked on factions), there are 2 or 3 different reinforcement points that need to be edited, but I was able to attack planets before I had them working, I just couldn't land additional units.

I have the one I posted above and these two:
Code:

<Marker Name="Reinforcement_Point_Sith_Empire">
        <Text_ID> TEXT_TOOLTIP_REINFORCEMENT_POINT_NAME </Text_ID>
        <!--<Tooltip_Text>TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION</Tooltip_Text> -->
        <Encyclopedia_Text> TEXT_TOOLTIP_REINFORCEMENT_POINT_DESCRIPTION  </Encyclopedia_Text>
        <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
        <Land_Model_Name>W_Pedistal_Imperial.alo</Land_Model_Name>
        <Scale_Factor>1.2</Scale_Factor>
        <Space_Model_Name />
        <Behavior> REVEAL, REINFORCEMENT_POINT, HIDE_WHEN_FOGGED, DUMMY_TOOLTIP </Behavior>
        <Capture_Point_Transition_Time_Seconds>10.0</Capture_Point_Transition_Time_Seconds>
        <Is_Decoration>No</Is_Decoration>
        <Has_Land_Evaluator>Yes</Has_Land_Evaluator>
        <Reinforcement_Enabling_Radius>250.0</Reinforcement_Enabling_Radius>
        <Land_FOW_Reveal_Range>275.0</Land_FOW_Reveal_Range>
        <Capture_Point_Radius>100.0</Capture_Point_Radius>
       
        <Is_Visible_On_Radar>True</Is_Visible_On_Radar>
        <Radar_Range_Icon_Name>i_radar_landing.tga</Radar_Range_Icon_Name>
        <Radar_Show_Facing>No</Radar_Show_Facing>
        <Radar_Icon_Name>mini_map_reinforcement.tga</Radar_Icon_Name>
        <Radar_Icon_Size>0.08  0.08</Radar_Icon_Size>
       
        <Is_Valid_Target>No</Is_Valid_Target>
        <Begin_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</Begin_Control_Transition_Radar_Event>
        <End_Control_Transition_Radar_Event>DEFAULT_CONTROL_POINT_TRANSITION</End_Control_Transition_Radar_Event>
        <Reinforcement_Region_Blob_Name>Reinforcement_Point_Radius_Overlay</Reinforcement_Region_Blob_Name>
       
        <Faction_Anim_Subindex>Rebel, 0</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Sith_Empire, 1</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Neutral, 2</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Pirates, 2</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Underworld, 3</Faction_Anim_Subindex>
        <Faction_Anim_Subindex>Hostile, 2</Faction_Anim_Subindex>

        <Influences_Capture_Point>True</Influences_Capture_Point>
        <Affiliation>Sith_Empire</Affiliation>
        <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW>
        <Initial_State_Visible_Under_FOW>True</Initial_State_Visible_Under_FOW>
        <Additional_Population_Capacity>100</Additional_Population_Capacity>
        <Immune_To_Damage>True</Immune_To_Damage>
        <Include_In_UI_Map_Header>true</Include_In_UI_Map_Header>
    </Marker>
   
    <Marker Name="Reinforcement_Point_Sith_Empire_Plus4_Cap">
        <Variant_Of_Existing_Type>Reinforcement_Point_Sith_Empire</Variant_Of_Existing_Type>
        <Additional_Population_Capacity>4</Additional_Population_Capacity>
    </Marker>


revan986 December 14th, 2007 02:27 PM

Re: Faction problem
 
Quote:

Originally Posted by SmallPox (Post 4090784)
hmm ok but is anything wrong with my reinforcement point?

and i've seen that every faction has a code for it's own reinforcement point so i made one for my faction too, but it's still not working

Quote:

Originally Posted by revan986 (Post 4091738)
but I was able to attack planets before I had them working, I just couldn't land additional units.

I don't think there's a problem with your reinforcement points, all the coding for them is so you can capture them and land more units. The unit that you actually drag and drop onto the planet should spawn regardless of reinforcement points, which leads me to believe there's a problem with your unit coding.

SmallPox December 14th, 2007 02:44 PM

Re: Faction problem
 
Quote:

Originally Posted by revan986 (Post 4091852)
I don't think there's a problem with your reinforcement points, all the coding for them is so you can capture them and land more units. The unit that you actually drag and drop onto the planet should spawn regardless of reinforcement points, which leads me to believe there's a problem with your unit coding.

you're right. I copied the stormtrooper code and it works. I'll see what's wrong with my other unit


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