I only had two xml files to make my faction workable. A faction file, and one with my only structure.
Don't forget to edit the other factions, and make your new faction an enemy, this is very important!!! Not just your faction's enemy list, but the others as well.
I only had two xml files to make my faction workable. A faction file, and one with my only structure.
Don't forget to edit the other factions, and make your new faction an enemy, this is very important!!! Not just your faction's enemy list, but the others as well.
oh ? and your new faction can capture inforcementpoints ? or can build turrets ? and and and ... that would wondering me if that works with only 2 xml's edited
Don't forget to edit the other factions, and make your new faction an enemy, this is very important!!! Not just your faction's enemy list, but the others as well.
sry for double post again but I have a new problem. when I attack a planet on the ground my units don't spawn. the reinforcement point where they should spawn is neutral. what's wrong now?
that isn`t the problem, they are victory relevant and their transport is a copy of the imperial landing craft.
is it possible that there is a problem with the reinforcement point code?
you need to open the markers.xml and change the reinforcement points affiliation to include your faction. you also have to change the affiliation on all bunkers, build pads, and other objects to include your faction, otherwise your units will have no influence in control of capture points
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