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Re: Faction problem for a working new faction you must edit between 15 and 25 xml's (depents on new files etc etc) |
Re: Faction problem I only had two xml files to make my faction workable. A faction file, and one with my only structure. Don't forget to edit the other factions, and make your new faction an enemy, this is very important!!! Not just your faction's enemy list, but the others as well. |
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Re: Faction problem sry for double post again but I have a new problem. when I attack a planet on the ground my units don't spawn. the reinforcement point where they should spawn is neutral. what's wrong now? |
Re: Faction problem it would be a problem with the units, ive had this before, it may be that theyre not victory relevant or have a buggy tansport |
Re: Faction problem that isn`t the problem, they are victory relevant and their transport is a copy of the imperial landing craft. is it possible that there is a problem with the reinforcement point code? |
Re: Faction problem you need to open the markers.xml and change the reinforcement points affiliation to include your faction. you also have to change the affiliation on all bunkers, build pads, and other objects to include your faction, otherwise your units will have no influence in control of capture points |
Re: Faction problem yeah, thats probably it |
Re: Faction problem I have done this already but it doesn't work (red=new faction): Code: <Marker Name="Reinforcement_Point">Code: <Faction_Anim_Subindex>Empire, 1</Faction_Anim_Subindex> |
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