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SW:EaW Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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Old December 9th, 2007   #31
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Default Re: Republic Sovereignty

u guys can say all u want about sayin this wont get off the ground cuz i wont care at all. all i have been hearing is ugh! another CW and other negative comment. dont waste your time here if u think this is stupid

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Old December 9th, 2007   #32
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Default Re: Republic Sovereignty

ya guys, if yoru gona help then help, if not just stop being negitive.

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Old December 9th, 2007   #33
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Default Re: Republic Sovereignty

We're trying to tell you that it might be better to start with a more original idea. When I started learning how to code I thought to make a clone wars mod, but I realized it wouldn't work. Now the mod i'm making has reached the point where I've made so many units that I've had to make fighter and bomber squadrons and the corellian corvette unbuildable for the rebels, and i'm almost done with the coding for skirmish and will soon move on to coding for galactic. If you want to make a mod don't waste time starting from scratch unless you have a lot of dedicated coders and modellers. If you can get a good team together then a mod this big might work, otherwise it will probably either not get finished or end up in the middle of a long list of crappy clone wars mods.

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They WHAT?! The Rebels stole our new blue Nebulons??!! BUILD THE DEATH STAR AGAIN, MAKE THEM PAAAY!!"
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Old December 9th, 2007   #34
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Default Re: Republic Sovereignty

commander bly and commander deviss are completed

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Old December 9th, 2007   #35
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Default Re: Republic Sovereignty

Quote:
Originally Posted by tiberdum View Post
ya guys, if yoru gona help then help, if not just stop being negitive.

And that's why you'll be crappy at Modeling for a LONG time.


You can't expect everyone to just be UBER OMG I LUV U all Happy Lovey Dovey crap....You gotta take the Bad and the Good.

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Old December 9th, 2007   #36
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Default Re: Republic Sovereignty

what good?, very few of you hardly post anything good, and all suggestions to get better are veiled behind insults, that said, I agrre with logan start with a less used idea like uh Kotor or remmant era
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Old December 9th, 2007   #37
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Default Re: Republic Sovereignty

I have to agree with everybody anti-clone war mods, I mean there are so many and once z3r0x finishes his clone wars mod then there will be no use for a different clone wars mod. You guys should make something more unique use you good talents on something about something somebody hasn't made alot like a after the battle of endor mod that has to do with the Empire since the game is called Empire at War. Remember I'm not trying to insult you anyway I'm just saying that if you want alot of people to like you mod, you'll make something unique.
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Old December 9th, 2007   #38
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Default Re: Republic Sovereignty

most mods dont have anything to do with their point of their parent game, tis is the point of a mod
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Old December 9th, 2007   #39
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Default Re: Republic Sovereignty

i wll have bacara,republic commando, and the AT-RT driver helmet

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Old December 9th, 2007   #40
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Default Re: Republic Sovereignty

just finished the clone "beehive" helmet

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