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Free Release Clone Trooper Hello EAW/FOC community I just wanted to let everyone know there is a free release Republic Clone Trooper Phase 1 over at http:SWModding Star Wars Modding Community available for download all you have to do is be able to code it in game. There will be more free releasees and updates coming soon. Check out the forums for mod tools and tutorials. http://www.swmodding.com/forum/uploa...1196608320.jpg |
OOOOOOOOOOOOOOOOOOOOOOOOO pretty Nice job hicks :) |
It looks like Gumby! And wouldn't it be best to say Shalo Kran helped? -_-. |
All credits are at the download site. I myself only rigged and animated it. Shalokran modeled and textured it. |
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And Gumby was my childhood burn toy. What's your point? Better than the reskins out there. |
He's not comparing it to the reskins is he now? Kalo's comparing it to how it should look like -the original movie model- and happens to think it looks like some random toy. Can't say I'm a fan of that skin, personally. Or certain parts of the model. |
Kalo didn't compare it to reskins, I compared it to reskins. At least hicks is giving to the community than hording it to himself. By the looks of the model, I would guess there could be quite a horde of these running around. |
Well done. |
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You make it seem as if i'm hoarding, Which is what you're doing yourself. |
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Would you go and release all of JoJ's models, no matter how bad or incomplete they are? Why compare this to reskins? Reskins and models are two different different things, in case you couldn't tell. A horde running around indeed; in 50 different mods. |
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Can you compare apples and oranges? Most people would say no, but I would say yes. I would compare the vitamins in both, or perhaps the calories to volume ratio. The point is that, they are comparable in some way shape or form. Same goes for a reskin and a fresh model. There are similar attributes if you look hard enough. Would I release all of JoJ models? In the end, yes, bad or incomplete they are, hmm, that makes it sound very wrong. If they were bad, we simply would remodeled them, it's easier the 2nd and third time around. I was referring to the relatively low polycount permitting a horde of troopers, but if 50 mods come out because of this release, all the better. If you guys have a problem with me, you probably should take it to the PM, before we all get warned for going off topic and subtracting value to Hick's thread. Still congrats on your clone trooper release Hicks! Who needs RaW or IA II when you're doing it all :P Woot Woot. Author's personal notation Do note, the response here is generally not attitude I take towards moderation or to leading a mod, or any aspect in life. I have little respect for those who diss models rather than provide constructive criticism. |
Know that AoSW members have made public releases in the past. Codeuser released a lot for public things, and I even let you kelathin use models that I made once you asked. Some models, however belong with a mod. If everything was just publically released without being in its own mod, then they wouldn't serve much purpose other than random additions to some obscure mod. |
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Hey guys I understand everyone has an opinion and thats great but I released this because it was planned to be along time ago and I did not have a use for it so I thought maybe others might. In response to Wildcat I only rigged it and animated it, so If I do make an update to it I will fix the body with everyones suggestions to make it less gumby haha. I have no opinion on the issues expressed by the other posts but I do admit it is fun to watch. May the force be with you all! |
very entertain to watch indeed. nice model hicks. |
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To the actual topic. The head looks good to me, yes the body needs more work - it looks like it lacks shape in the legs mostly. If people had legs like that we would all look like tree's :p J/king... I am sure its just a few things that can be fixed in max :) |
Here is another update for the community, go check out SWModding.com for a new variation of the P1 clone trooper. Let's all try and stay on topic and of course any suggestions are welcome as I do intend to update these models after this version 1 release is finished http://www.swmodding.com/forum/uploa...1196690965.jpg |
Wow VERY nice! I've been waiting for ages for a free-release AotC Clone Trooper. Well done! |
can you make it yellow color like phase 1 clone commander |
Haha yes keep coming back and see, only kidding yes I do have the Commander and that will be released maybe tomorrow or the next and there will be other releasees to follow that. |
nice thanks |
offtopic but relevant to other post in topic: man funny and bad things happen, when people don't know an inside joke, so most will not get it the gumby thing ok back on topic: it looks funny and kind of like gumby :rofl:, but as hicks said he only rigged and animated it, it was made by another person. but it is good to see that there are others relaeasing things, i myself will not any more so to a certain person not to be named here so props to you Hick, i'm mean Hicks :P |
This is basically Kel's stance: "I don't hoarde. All I did was give all of DE's models to one guy who may or may not actually use them, ignoring the people who requested their work not to be given away to him." <--- PARAPHRASE WARNING. Btw Hicks, where's the credits to the original maker of the clone's head? |
Sonic0 was the guy I was told who recieved them (sorry Hicks - I dont want to hijack your thread). But in all honesty I have not seen one single DE model free released to anyone else in the community. By the way (Back on topic) hick tells me he'll fix up those gumby models asap notably the square legs on them :) |
Hello all and no your not hijacking my thread Jedi so don't worry haha. Yes some of my plans include fixing up the models to make them less gumby. As an answer to Code it was my mistake and forgot about the head credits as to the origins of it which is from Prime's mod who had altered ATOTC TC models from Slap Happy. In the process way back me and shalokran had altered the head somewhat as well so it seems there is a large group effort here but anyways I have added the correct credits to the files on my site just to make everyone happy but see really let's think hmmm should it have been asked in a public thread or in PM you decide and let me know community. I think something like this could have been brought to my attention privately to see if I forgot or made a mistake which can happen we are all human so let's treat people fairly and with respect. |
Well the good news - I have the troopers in-game! The bad news - they have walking animations going when using the 'spread out' command thingy even when stopped. When they're moving in that mode, they walk really slowly, but when they stop, the walking animation gets faster, rather than stopping. |
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no it's not lego's haha, sometime today will be a new update with fixed anims I do apologize for them I forgot about that issue. |
I just updated the anims for the P1 so this has fixed some issues like using the spread out ability. So please re-download to get this latest update. I will fix the blue variation tomorrow sometime. |
Thanks Hicks. I was also wondering if you could make the muzzle flash red instead of green? |
Oh a bit more feedback. The animations could still use some work. I downloaded the latest version and you've fixed the animation error I mentioned previously, which is great. :) However the general idle animation needs to be worked on. At the moment the animation itself is very short and fast, and doesn't look natural. I'm also wondering if you could include an extra attack animation, like the 'ATTACK_02' animation for the Stormtrooper model? Edit: It might just be me, but have the textures changed at all? They seem more shiny than before. Edit 2: The normal firing animations need improving as well. I noticed that when firing, the troopers non-firing hand doesn't actually touch the rifle, which looks a bit odd. |
hey hicks, when you fix all the models but before you make less gumby, can you let me know. i have a joke mod that i think they will work in :D |
Hey I know they are not perfect anims because I worked on them fast yesterday to fix that one big issue with "spread out". When I fixed that I ended up quickly having to redo all of the anims and maybe the one arm doesnt touch perfectly on the gun but this is additional feedback for when I start the version 2 of the clones. I wanted to get this out there to see if there was a need for it. This is a free release to use they are not perfect and honestly to make them better I have to fix some things with the model so stay tuned and I am sorry but at least there is an available clone to use for now, this is a work in progess and all feedback is welcome. I guess at this point I will start to work on them for version 2 of the P1 clone hopefully to make less gumby haha oh so Knives go ahead the next time I post a file it will be a newer version of the gumby clone haha and new anims as well. |
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Slow down his Animations then... |
Hicks - don't get me wrong, I think it's awesome that you've released this for the modding community. All I'm trying to do is provide some constructive feedback, that's all. :) Kalo - helpful. One of the problems, as I said, is that the animations repeat. So the position of the gun is /_/_/_/_ instead of being /-\_/-\_/-\_ if you can understand that. Basically in the animations as they are, the gun swings from right to left, but then the animation re-starts with the gun back on the right. It doesn't look natural at all. Aside from that I don't know how to edit animations. Movement speed is easy, but for the rest of them that's not something I can do. |
WIP so please be nice, is it less GUMBY now? Tell me what you think. Hey Windu I understand and will work on it right now so maybe I will post a new update in a bit about it. but like I said at the top of the page here is the re-work of the body so far. http://img143.imageshack.us/img143/1...update2hk9.jpg |
I'd turn off meshsmooth on the head...it's probably high enough poly as is and looks odd where the parts are supposed to be going in. |
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Great model ;) and the head does seen to be having a smoothing problom (you'll notice the dark part at the back of the head) mesh smooth does that, you usurally have to apply the smooth modifyer, but in infantry it may be harder to do cause you can't do auto |
Hi again. Okay it seems like I'm complaining all the time but I'm not, as I said I'm just trying to help. Anyway I discovered another issue. When the Clones are in 'spread-out' mode and they start firing, they get up instead of staying crouched. With the various animation issues I've raised, I was thinking you may want to look at duplicating the Stormtrooper animations, as they would work perfectly for this Clone model. Thanks for all of your work though Hicks, it's greatly appreciated. |
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Re: Free Release Clone Trooper Hello , I downloaded the p1 trooper model and have it in game,but for some reason the troopers dont seem to stay in the selection circle,any help would be appreciated a lot |
Re: Free Release Clone Trooper That is a problem with their container, in the code, not the model. |
Re: Free Release Clone Trooper Thanks!,I messed around with the XML and it did the trick :) |
Re: Free Release Clone Trooper Update!!! The next release of the clones will be released in Galactic Resurrection mod called Republic Troopers v1. After the mod is released sometime in the next couple of days people can then use with permission and credits the clone troopers. All we want to do is keep track of who is using it but it will be allowed to anyone who asks and shows the proper credits. So be on the look out! |
Re: Free Release Clone Trooper Can I use it in my mod? |
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Re: Free Release Clone Trooper Hybrid - I was actually asking Hicks, since, as you pointed out, he said that permission is required - hence my question. :) |
Re: Free Release Clone Trooper My bad, but those things are best kept to PMs |
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