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-   -   How to give certain units (e.g. corvettes) targetable and destroyable hardpoints. (http://forums.filefront.com/sw-eaw-modding-mapping-editing/334909-how-give-certain-units-e-g-corvettes-targetable-destroyable-hardpoints.html)

Nebulogan_B October 18th, 2007 12:27 PM

How to give certain units (e.g. corvettes) targetable and destroyable hardpoints.
 
I figured out how to make hardpoints like those for corvettes targetable and destroyable. Change <Is_Targetable>No</Is_Targetable> and <Is_Destroyable>No</Is_Destroyable> to <Is_Targetable>Yes</Is_Targetable> and <Is_Destroyable>Yes</Is_Destroyable>, then give the hardpoint some health (make sure the sum of all a unit's hardpoints' health is the same as it's tactical health), lastly type in <Attahcment_Bone></Attachment_Bone> and put in the fire bone name in between those (it's usually something like MuzzleA_01). If you don't want to see [MISSING] every time you target that hardpoint then put in something like <Tooltip_Text>TEXT_WEAPON_LASERCANNON</Toolip_Text>.

Daft_vader2 October 18th, 2007 12:38 PM

Well done, But many of us already knew how to do this

Valgarochi October 18th, 2007 02:05 PM

yes, this isnt exactly unknown, but congrats for finding that

Datarock October 18th, 2007 02:12 PM

I'm sure there are some out there that can benefit from this.

T3h Piti October 18th, 2007 02:27 PM

Truly yes, but, most of us no it, nice find though

general_kerr October 18th, 2007 04:23 PM

Yea, this is really simple, but n00bs don't know how and get really frustrated at times, personally i just rebuild HP's if it's gonna be visable. but good work

Droid October 18th, 2007 05:05 PM

Maybe someone should fix it up so it might be more useful for those who don't know.


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