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Old October 22nd, 2007   #11
I have foreseen it...
 
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Quote:
Originally Posted by general_kerr View Post
In CiS(the original CiS) whitch is for EaW, there was superlasers
That's the projectile from CiS, with a few modifications
I've tried this out but it still doesn't destroy all hardpoints.
I have also constructed this:

<Projectile Name="Proj_Eclipse_Superlaser">
<!--<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>W_LASER_LARGEG.ALO</Space_Model_Name>
<Projectile_Custom_Render>1</Projectile_Custom_Render>
<Projectile_Width>1.5</Projectile_Width>
<Projectile_Length>250.0</Projectile_Length>
<Projectile_Texture_Slot>3,0</Projectile_Texture_Slot>
<Scale_Factor>1.0</Scale_Factor>
<Damage_Type> Damage_Self_Destruct </Damage_Type>
<Projectile_Acceleration_Per_Frame>0.0</Projectile_Acceleration_Per_Frame>
<Projectile_Damages_Random_Hard_Points>yes</Projectile_Damages_Random_Hard_Points>

<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>

<Max_Speed>100.0</Max_Speed>
<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>
<Behavior>PROJECTILE, HIDE_WHEN_FOGGED</Behavior>
<Projectile_Category>DEFAULT</Projectile_Category>
<Projectile_Max_Flight_Distance>25000.0</Projectile_Max_Flight_Distance>
<Projectile_Damage>50000.0</Projectile_Damage>
<Projectile_Does_Shield_Damage>Yes</Projectile_Does_Shield_Damage>
<Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage>
<Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage>
<Projectile_Energy_Per_Shot>10000</Projectile_Energy_Per_Shot>
<Projectile_Object_Detonation_Particle> Huge_Explosion_Space </Projectile_Object_Detonation_Particle>
<Projectile_Ground_Detonation_Particle />
<Projectile_Lifetime_Detonation_Particle />
<Projectile_Absorbed_By_Shields_Particle>Projectil e_Shield_Absorb_Large</Projectile_Absorbed_By_Shields_Particle>
<AI_Combat_Power>600000</AI_Combat_Power>

</Projectile>


It is a modified version of death star's "superlaser" found in the latest version of Steiner's mod. The effect is quite funny - as a result of lines:

<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>


it damages everything in range of it's blast. When those numbers were much larger, it destroyed every enemy object in range and still only one hardpoint of the ship it was fired into.

i'm afraid that projectiles can't work as superlaser, however I haven't surrendered yet

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Old November 28th, 2007   #12
Knowledgeable, but weird
 
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look at the hypervelocity gun's projectile (it damages all hardpoints almost simaltaneously), also check out the diamond boron missile barrage projectile since it seems to damage all hardpoints at once.

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Old November 28th, 2007   #13
Where is this.
 
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or just make one in the projectile editor, may take some tries but you should get it


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Old November 28th, 2007   #14
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What projectile editor?

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Old November 28th, 2007   #15
Where is this.
 
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theres one out, i dont have the link on hand, but i have it on my computer


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Old November 29th, 2007   #16
Let's go find Carmine...
 
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are you thinking of particle editor? that can be used to make models of the projectile, but it still needs to be coded


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Old November 29th, 2007   #17
Where is this.
 
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Yea that one thats vals talking about ^

of course you still have to code it but it lets you create new projectiles


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Old November 29th, 2007   #18
(Couldn't find a title)
 
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yes damages random HP's, have a high enough value for damage and it'll kill the hip in 1 shot, here is the dsII projectile from CiS, it'll work fine." TEXT_NONE 2 7 180 2,0 45,250,180,255 3.0 Damage_Default 50.0 0.0 PROJECTILE Laser 8000.0 30000.0 Yes No yes Yes 500 True 5 300 150 Friggin_Huge_Explosion_Space Self_Destruct_Effect Projectile_Shield_Absorb_Large 600000 "

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Old November 29th, 2007   #19
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crap, my browser is screwin, nothing i post comes out right, and it accept my post as HTML, so i'd have to put in <p> </p> taga, and that probabally didn't work

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