Quote:
Originally Posted by general_kerr In CiS(the original CiS) whitch is for EaW, there was superlasers 
That's the projectile from CiS, with a few modifications |
I've tried this out but it still doesn't destroy all hardpoints.
I have also constructed this:
<Projectile Name="Proj_Eclipse_Superlaser">
<!--<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>W_LASER_LARGEG.ALO</Space_Model_Name>
<Projectile_Custom_Render>1</Projectile_Custom_Render>
<Projectile_Width>1.5</Projectile_Width>
<Projectile_Length>250.0</Projectile_Length>
<Projectile_Texture_Slot>3,0</Projectile_Texture_Slot>
<Scale_Factor>1.0</Scale_Factor>
<Damage_Type> Damage_Self_Destruct </Damage_Type>
<Projectile_Acceleration_Per_Frame>0.0</Projectile_Acceleration_Per_Frame>
<Projectile_Damages_Random_Hard_Points>yes</Projectile_Damages_Random_Hard_Points>
<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>
<Max_Speed>100.0</Max_Speed>
<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>
<Behavior>PROJECTILE, HIDE_WHEN_FOGGED</Behavior>
<Projectile_Category>DEFAULT</Projectile_Category>
<Projectile_Max_Flight_Distance>25000.0</Projectile_Max_Flight_Distance>
<Projectile_Damage>50000.0</Projectile_Damage>
<Projectile_Does_Shield_Damage>Yes</Projectile_Does_Shield_Damage>
<Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage>
<Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage>
<Projectile_Energy_Per_Shot>10000</Projectile_Energy_Per_Shot>
<Projectile_Object_Detonation_Particle> Huge_Explosion_Space </Projectile_Object_Detonation_Particle>
<Projectile_Ground_Detonation_Particle />
<Projectile_Lifetime_Detonation_Particle />
<Projectile_Absorbed_By_Shields_Particle>Projectil e_Shield_Absorb_Large</Projectile_Absorbed_By_Shields_Particle>
<AI_Combat_Power>600000</AI_Combat_Power>
</Projectile>
It is a modified version of death star's "superlaser" found in the latest version of Steiner's mod. The effect is quite funny - as a result of lines:
<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>
it damages everything in range of it's blast. When those numbers were much larger, it destroyed every enemy object in range and still only one hardpoint of the ship it was fired into.
i'm afraid that projectiles can't work as superlaser, however I haven't surrendered yet