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-   -   Making superlaser in EaW (http://forums.filefront.com/sw-eaw-modding-mapping-editing/333413-making-superlaser-eaw.html)

Jendrus October 22nd, 2007 08:52 AM

Quote:

Originally Posted by general_kerr (Post 3973363)
In CiS(the original CiS) whitch is for EaW, there was superlasers :D
That's the projectile from CiS, with a few modifications

I've tried this out but it still doesn't destroy all hardpoints.
I have also constructed this:

<Projectile Name="Proj_Eclipse_Superlaser">
<!--<Text_ID>TEXT_NONE</Text_ID>
<Space_Model_Name>W_LASER_LARGEG.ALO</Space_Model_Name>
<Projectile_Custom_Render>1</Projectile_Custom_Render>
<Projectile_Width>1.5</Projectile_Width>
<Projectile_Length>250.0</Projectile_Length>
<Projectile_Texture_Slot>3,0</Projectile_Texture_Slot>
<Scale_Factor>1.0</Scale_Factor>
<Damage_Type> Damage_Self_Destruct </Damage_Type>
<Projectile_Acceleration_Per_Frame>0.0</Projectile_Acceleration_Per_Frame>
<Projectile_Damages_Random_Hard_Points>yes</Projectile_Damages_Random_Hard_Points>

<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>

<Max_Speed>100.0</Max_Speed>
<Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn>
<Behavior>PROJECTILE, HIDE_WHEN_FOGGED</Behavior>
<Projectile_Category>DEFAULT</Projectile_Category>
<Projectile_Max_Flight_Distance>25000.0</Projectile_Max_Flight_Distance>
<Projectile_Damage>50000.0</Projectile_Damage>
<Projectile_Does_Shield_Damage>Yes</Projectile_Does_Shield_Damage>
<Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage>
<Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage>
<Projectile_Energy_Per_Shot>10000</Projectile_Energy_Per_Shot>
<Projectile_Object_Detonation_Particle> Huge_Explosion_Space </Projectile_Object_Detonation_Particle>
<Projectile_Ground_Detonation_Particle />
<Projectile_Lifetime_Detonation_Particle />
<Projectile_Absorbed_By_Shields_Particle>Projectil e_Shield_Absorb_Large</Projectile_Absorbed_By_Shields_Particle>
<AI_Combat_Power>600000</AI_Combat_Power>

</Projectile>


It is a modified version of death star's "superlaser" found in the latest version of Steiner's mod. The effect is quite funny - as a result of lines:

<Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range>
<Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage>


it damages everything in range of it's blast. When those numbers were much larger, it destroyed every enemy object in range and still only one hardpoint of the ship it was fired into.

i'm afraid that projectiles can't work as superlaser, however I haven't surrendered yet ;)

Nebulogan_B November 28th, 2007 03:45 PM

look at the hypervelocity gun's projectile (it damages all hardpoints almost simaltaneously), also check out the diamond boron missile barrage projectile since it seems to damage all hardpoints at once.

T3h Piti November 28th, 2007 04:18 PM

or just make one in the projectile editor, may take some tries but you should get it

Nebulogan_B November 28th, 2007 04:35 PM

What projectile editor?

T3h Piti November 28th, 2007 06:11 PM

theres one out, i dont have the link on hand, but i have it on my computer

Valgarochi November 29th, 2007 07:31 AM

are you thinking of particle editor? that can be used to make models of the projectile, but it still needs to be coded

T3h Piti November 29th, 2007 11:49 AM

Yea that one thats vals talking about ^

of course you still have to code it but it lets you create new projectiles

general_kerr November 29th, 2007 08:19 PM

yes damages random HP's, have a high enough value for damage and it'll kill the hip in 1 shot, here is the dsII projectile from CiS, it'll work fine." TEXT_NONE 2 7 180 2,0 45,250,180,255 3.0 Damage_Default 50.0 0.0 PROJECTILE Laser 8000.0 30000.0 Yes No yes Yes 500 True 5 300 150 Friggin_Huge_Explosion_Space Self_Destruct_Effect Projectile_Shield_Absorb_Large 600000 "

general_kerr November 29th, 2007 08:34 PM

crap, my browser is screwin, nothing i post comes out right, and it accept my post as HTML, so i'd have to put in <p> </p> taga, and that probabally didn't work


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