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I have also constructed this: <Projectile Name="Proj_Eclipse_Superlaser"> <!--<Text_ID>TEXT_NONE</Text_ID> <Space_Model_Name>W_LASER_LARGEG.ALO</Space_Model_Name> <Projectile_Custom_Render>1</Projectile_Custom_Render> <Projectile_Width>1.5</Projectile_Width> <Projectile_Length>250.0</Projectile_Length> <Projectile_Texture_Slot>3,0</Projectile_Texture_Slot> <Scale_Factor>1.0</Scale_Factor> <Damage_Type> Damage_Self_Destruct </Damage_Type> <Projectile_Acceleration_Per_Frame>0.0</Projectile_Acceleration_Per_Frame> <Projectile_Damages_Random_Hard_Points>yes</Projectile_Damages_Random_Hard_Points> <Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range> <Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage> <Max_Speed>100.0</Max_Speed> <Max_Rate_Of_Turn>0.0</Max_Rate_Of_Turn> <Behavior>PROJECTILE, HIDE_WHEN_FOGGED</Behavior> <Projectile_Category>DEFAULT</Projectile_Category> <Projectile_Max_Flight_Distance>25000.0</Projectile_Max_Flight_Distance> <Projectile_Damage>50000.0</Projectile_Damage> <Projectile_Does_Shield_Damage>Yes</Projectile_Does_Shield_Damage> <Projectile_Does_Energy_Damage>No</Projectile_Does_Energy_Damage> <Projectile_Does_Hitpoint_Damage>Yes</Projectile_Does_Hitpoint_Damage> <Projectile_Energy_Per_Shot>10000</Projectile_Energy_Per_Shot> <Projectile_Object_Detonation_Particle> Huge_Explosion_Space </Projectile_Object_Detonation_Particle> <Projectile_Ground_Detonation_Particle /> <Projectile_Lifetime_Detonation_Particle /> <Projectile_Absorbed_By_Shields_Particle>Projectil e_Shield_Absorb_Large</Projectile_Absorbed_By_Shields_Particle> <AI_Combat_Power>600000</AI_Combat_Power> </Projectile> It is a modified version of death star's "superlaser" found in the latest version of Steiner's mod. The effect is quite funny - as a result of lines: <Projectile_Blast_Area_Range>200.0</Projectile_Blast_Area_Range> <Projectile_Blast_Area_Damage>1000.0</Projectile_Blast_Area_Damage> it damages everything in range of it's blast. When those numbers were much larger, it destroyed every enemy object in range and still only one hardpoint of the ship it was fired into. i'm afraid that projectiles can't work as superlaser, however I haven't surrendered yet ;) |
look at the hypervelocity gun's projectile (it damages all hardpoints almost simaltaneously), also check out the diamond boron missile barrage projectile since it seems to damage all hardpoints at once. |
or just make one in the projectile editor, may take some tries but you should get it |
What projectile editor? |
theres one out, i dont have the link on hand, but i have it on my computer |
are you thinking of particle editor? that can be used to make models of the projectile, but it still needs to be coded |
Yea that one thats vals talking about ^ of course you still have to code it but it lets you create new projectiles |
yes damages random HP's, have a high enough value for damage and it'll kill the hip in 1 shot, here is the dsII projectile from CiS, it'll work fine." TEXT_NONE 2 7 180 2,0 45,250,180,255 3.0 Damage_Default 50.0 0.0 PROJECTILE Laser 8000.0 30000.0 Yes No yes Yes 500 True 5 300 150 Friggin_Huge_Explosion_Space Self_Destruct_Effect Projectile_Shield_Absorb_Large 600000 " |
crap, my browser is screwin, nothing i post comes out right, and it accept my post as HTML, so i'd have to put in <p> </p> taga, and that probabally didn't work |
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