ok, i have a tutorial on setting up mods......
Ok this tut is incomplete, fior tools look in the master sticky.
This tutorial is on setting up your FIRST mod
First you'll need the tools.
For a detailed list of dozens of tools for nearly everything,
(insert link here later)
Ok, the following tools are mandetory, even for beginners, so get the links to download em from that FF forums thread I linked to
1. EaW patch 1.5 (Only if you want to mod EaW, this isn't for FoC, but I highly recomend starting with plain EaW)
2. EaW and FoC(if you have it) map editors, remember the EaW and FoC map editors are seperate downloads.
3. .meg extractor (not covered in this tutorial)
4. .dat file editor (Not covered in this tutorial)
5. Notepad++ (NOT required, but will keep you from TONS of mistakes that will take alot of time to fix) (in fact, this page was made using it--you can do much more than mod EaW with it

)
6. An EaW editor (not required -- Not to use in this tutorial, but you may want to use it at a diferent time for your editing, but I prefer notepad/notepad++
Ok, so install the V1.5 patch (If not already installed, this allowes the map editor to work with EaW) now install the map editor for EaW, this tutorial is geared for EaW so I highly recomend using it first, The map editor also gives you a set of Xmls

.
Now your ready to start, look where EaW was inatalled (Deafault: C;/program files/lucasarts/Star Wars Empire at War/
Goto the gamedata/mods folder in there, theirs a folder called source, open it
Now go into the data/xml folder in their
We will be starting by modding a space unit, now right click on the source folder in gamedata/mods then copy it.
Then past it into the gamedata/mods folder
Rename it to: mod1
Open up the data/xml folder inside of the folder you just copied and renamed mod1
Open up the SpaceUnitsFighters.xml file (Right click/edit)
Now look, .................................................. ... makes you want to cry, but don't worry, pretty soon you'll know every single line in here, we'll use the A-Wing to mod, because it's Easy to find............
Ok so you should see the awind unit in front of you, we will make A-Wings *Nearly* invincable
We will also increase space pop cap
so SLOWLY scroll down untill you find the lines in the A-Wing xml part that say:
<Shield_Points>30</Shield_Points>
<Tactical_Health>50</Tactical_Health>
change "30" and "50" to whatever you want, but for now, set the shield number to 10000 and the health number to 5000
Now save and close the Xml
ok so now goto the gamedata folder and create a new text file
copy and paste this into it: sweaw MODPATH=Mods\mod1
now save it as: run_my_mod.bat now double click on it, it will take you into EaW, now go and buy a couple awings and attack, they'll survive anything!
You can experiment with the commands, and everything in the xml folder there, but this tutorial was so you can learn how to start a mod, that held me back from learning for.......... 2 weeks I believe, but that was a long time ago.
Refer to other tutorials on other codding, this was starting the mod mainly, Also if you want to Have some fun with imperials......
Edit this line in the A-Wing xml: <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Red </Projectile_Types>
To say: <Projectile_Types>Proj_Hypervelocity_Gun</Projectile_Types>
And delete this line: <Damage>7</Damage>
Now run the run_my_mod.bat program, buy a-wings again and attack, you might be just a little surprised..............
Thank you for reading my tutorial, I hope you learned somthing.
, General_Kerr
It is a simple tutorial, and does not represent balance, but to a new modder it would be funny.
EDIT, ok i just realized that i forgot the space cap part, but you can use this as a basic set up for the tutorials linked to in the master sticky. (one of them has a part for space pop-cap)
and this is a tutorial i'm gonna(after addeding the missing stuff) to my tutorial forums, no one gets the link unless they want to posta tutorial for now, because it has only a few tutorials, and mostare already on FF