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SW:EaW Modding, Mapping and Editing
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Old June 28th, 2007   #1
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Default any one need to learn the basics of modding?

any one need to learn the basics of modding? then youve come to the right thread, just pm me and ill gladly make you a short tut.



got a ps3? add me, psn id is HaVoC_15
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Old June 28th, 2007   #2
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Just post on here to save u the trouble

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Old June 28th, 2007   #3
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Yea, just post tutorials on here. also, how do you make props destructable. i've tried everything and it still doesn't work.

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Old June 29th, 2007   #4
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ok, im just gonna post the tut here instead to make it easier for you, ok, first make sure you have all the updates for eaw,when thats done, go to C:\Program Files\LucasArts\Star Wars Empire at War\GameData then click on the mods folder, then source, data, and finally xml. b4 you edit any thing make a copy of all of the xml then put them either on your desktop or a new folder where you can find them.ok im going to make the tie fighters shoot lots of lasers rapidly, this is an extremly simple mod, to simple for me, but anyways, find the xml SpaceUnitsFighters then right click it and open it with notepad. you will see theres a lot of text and encoding and stuff, its looks hard, but its pretty easy, ok then scroll down until you see the line <SpaceUnit Name="TIE_Fighter"> then find <Projectile_Types>Proj_Ship_Small_Laser_Cannon_Gre en</Projectile_Types>
<Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

the stuff you want to edit is in this part ok edit only the <Projectile_Fire_Pulse_Count>2</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>
parts. if you want the fighter to shoot a lot of laser change the projectile fire pulse count line to a big number like 13 and if you want it to shoot really fast make recharge seconds to 0.1 pulse delay is fine so theres no need to edit it. after that go back to the gamedata folder then go to data and make a new folder called XML put that edited xml in there and start up eaw. theres one more thing i have to tell you, it might not work in galatic conquest. dont ask why it just sometimes wont. thnx for reading this tutorial made by
[DI]SHADOW (balzich14) enjoy your mod and i hope you create creative mods as well in the future.



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Old June 29th, 2007   #5
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We pretty much all know that. I think.

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Old June 29th, 2007   #6
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well, this is for the newbies at modding, i'll make better tuts and post them up here sometime



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Old June 29th, 2007   #7
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good..

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Old June 30th, 2007   #8
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Cool

Thanks, balzich14! This should really help-I'm only just starting to mod EAW. If you could make any more tutorials, I know I'd like to read them!

Thanks again & May the Force be with You!

With every kill I gain wisdom, And with added wisdom I gain power.

«We are shadow, darkness and night. We are less than a whisper or a thought.»

I have wandered too far, seen too much.
I have the blood of enough people on my hands.
Why would you want anything I can teach you?
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