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Valgarochi July 22nd, 2007 01:22 PM

put that stuff in the Mod ideas thread

The Grand Reaper July 23rd, 2007 01:50 AM

i made that dooku has small (size of about droideka)protodekas.also ill post the defender faction unit list soon

i made that dooku has small (size of about droideka)protodekas.also ill post the defender faction unit list soon

CorSec:
space:corellian destroyer,YT-1300 sq (minor hero),YT-2400 sq (minor hero),some uggles types,c wing,scyk bomber variant,corellian space station,corellian space dock,corellian corvette and gunboat
ground:corsec trooper,corsec barracks,remote gunning platform,t1b tank,ligth probe,corsec assasin.

Bothan:
spaceZ-95,corellian corvette,Z-96 (bomber),bothan transport,bothan space station
ground:spy center,T3b tank,bothan tank,bothan trooper,bothan spymaster

Trandorshan:
space:x tie (ties cockpit with x wing wing's),trandorshan clawcraft (bomber),trandorshan dropship,slave transport,trandorshan slave station
Ground:trandorshan slave facility,slaver tank,t1b tank,trandoshan slaver,trandorshan merc,trandorshan heavy (classed as ligth tank :p)

Naboo:
space:N1 royal figther,N1 royal bomber,royal frigate,naboo space dock
ground:royal security forces barracks,RSF trooper,T2b tank,RSF special agent,Captain panaka (major hero)

Kessel:
space:KSE firespray,patrol frigate,Kessel destroyer,blocade station
ground:prison facility,kessel guard,t3b tank,swamp speeder,prison transport

Hutts
space:various uggles types,hutt bomber,interceptor 4,Yt-1300, venator,Z-95,Golan 1 (above tat and nalhutta),hutt station,corellian destroyer
ground:hutt merc,hutt plex,swamp speeder,skiff (with 3 mercs inside),at-rt (i dont remeber,its the at-?? huts are currently using),bouss,jabba the hutt,hutt ground and fleet commaders,bomar monk (minor hero),t1b,t2b

Nogri:nogri trooper,noghri heavy,noghri speeder

Techno union&banking clan&trade federation:all use clonewars droid vechiles and ships

Rodian military:Z-95,rodian bomber,commerence guild gunboat (salvage from clonewars),rodian station,rodian frigate
ground:rodian trooper,rodian commando,t1b,rodian tank,rodian barracks

corporate sector:few uggles types,dreadnougth cruiser (clonewars type),venator,acclamator,z-95,Corporate sector station,corporate destroyer,Z-96 (bomber)
ground:spider walkers (tall legged walkers,salvage from clonewars),t2b,corporate ground trooper,droideka,battledroid,corporate HQ,corporate barracks

civilian protection guild:z-95,interceptor 4,few uggles types,acclamator,corellian vette,neutral space station
ground:police trooper,police plex,special agent,t1b,t3b,hawks eye (air gunship),police sergeant (major hero),battledroid,police barracks

dark jedi:dark side turbolaser platform,sith figther,sith frigate,darkside corvette
ground:darkside adept,darkside master,darkside powered tank,sith temple

that is all (for now...)

argh,wrong copypaste above,ohwell.i made coruscant space battle little smaller (300 units less) since it was lagging UUUBER,now its...err...playable.

also can any moderator enable so i could edit my first post to show progress?also...
Quote:

Originally Posted by FEAR_oddslayer_4667 (Post 3811618)
umm i dont think this mod is taking stupid ideas anymore, correct me if im wrong,

that is true

T3h Piti July 23rd, 2007 05:45 AM

hey you put a word in there... i didnt say that you did... i still laughed though.. all sounds good oxide

The Grand Reaper July 23rd, 2007 05:48 AM

yeh :P.also i made the protodeka (orginal it was size of AT-AT since we didnt know its real size,now tis size of acclamator)

T3h Piti July 23rd, 2007 05:54 AM

actually in the game clone wars it was AlmosT the size of an acclamator

Valgarochi July 23rd, 2007 05:56 AM

yeah, it was pretty big, yet it was destroyed by a pathetic little Saber Tank!

The Grand Reaper July 23rd, 2007 05:57 AM

okay,never played it,it could chosed it when i was shopping (at the time it was still on sale)but i picked bounty hunter (=P).also i made it flying (slow) so there wouldnt be hassel on ground,also i cant understand why snowspeeders use space styled targeting,althou they fly they dont need to (seems like petro didnt know this lol)

The Grand Reaper July 23rd, 2007 12:34 PM

some concept for commerence guild vette (i know it migth be messy,am not so good drawer with photoshop):

http://img58.imageshack.us/img58/183...tuu2kx1.th.jpg

http://img66.imageshack.us/img66/685...tuu3ox3.th.jpg

also here is idea what dark reapers effect looks like:
http://img231.imageshack.us/img231/9614/suppo2.jpg

pictures of geonosis (needs to be made bigger) and rhen var (thanx to darth gaius for making these fine maps)

http://img405.imageshack.us/img405/7434/mapxc7.th.jpg

http://img405.imageshack.us/img405/8670/map2vx5.th.jpg

http://img405.imageshack.us/img405/3241/map3rk5.th.jpg

Darth Gaius July 23rd, 2007 12:39 PM

omg, who made those maps.........ok people i like to know what you think.
i like them! ;)

codeuser July 23rd, 2007 12:40 PM

I hope to god that those are wip pics.

The Grand Reaper July 23rd, 2007 12:42 PM

Quote:

Originally Posted by codeuser (Post 3813911)
I hope to god that those are wip pics.

too bad no one is asking it from you,also you wont even see the whole map from the crowd

Darth Gaius July 23rd, 2007 12:58 PM

explanation:
geonosis will be used as trailer background, so its not done cause there arent units.
Rhen Var is done. (but needs some edit)

The Grand Reaper July 23rd, 2007 12:58 PM

yup.

The Grand Reaper July 26th, 2007 03:20 AM

started making the trailer.also there is no more artilery (on clonewars factions)SPHA-T will have laser beam (good against ground capitals) and missile droid is short range,only thing that is some bit of artilery is LAAT since its missiles are quiet long ranged.

Valgarochi July 26th, 2007 06:26 AM

why not hailfires, give them the barrage ability, or are you removing the Artillery to balance?

The Grand Reaper July 26th, 2007 10:22 AM

YES!to balance!also i made republic and CIS have MDU's and CIS has MDD (mobile droid dispenser) and republic have MCF (mobile cloning facility),both will provide infrantry (build options for MDU's are:CIS=geonosian sonic turret and long range scanner.republic=anti infrantry gun and mobile bacta tank.

Valgarochi July 26th, 2007 10:34 AM

ok, seems like a good idea for balancing since as you can still use Bombing runs and Bombardments for hitting long range targets,

Hey, have the CIS and Republic got any custom Bombardments, or are they using the Stock versions?

The Grand Reaper July 26th, 2007 10:37 AM

bombing runs=CIS will have droid bombers drop suicecide droid drones and v wings drop plasma grenades.bombargements=CIS will give nasty flak cannon bombargement and republic gives some heavy proton beam bombing from space.also ZC can no longer buy DS out of game,they need IG 2000 to destroy it.

Valgarochi July 26th, 2007 10:41 AM

you got custom projectiles for all of them?

The Grand Reaper July 26th, 2007 10:41 AM

shure.also could any moderator enable edit to first post since i would like to post process.

The Grand Reaper July 29th, 2007 10:55 AM

i decided to remove the sovereing and add hypervelocity cannon to SDD.also i made that at starting screen your standing in pinnances bridge and you can fire it (kinda buggy since it isnt designed that way)

The Grand Reaper July 29th, 2007 12:17 PM

added krayt dragon riders for ZC,acklay gunners for CIS,varcatyl riders for republic,shadow dewback controllers for empire and tauntaun riders for rebels (cant be deplyed on hot planets like tatooine)

T3h Piti July 30th, 2007 03:55 AM

sounds great oxide!

Admiral Karrath July 30th, 2007 06:07 AM

Yes, that sounds great:)

The Grand Reaper July 30th, 2007 06:19 AM

changed DS destroying plan again,now you need have tactical battle AND space battle.as for CIS remnant,they use doombringer to destroy DS (will lose dommbringer and ZC will lose IG 88).oh and name is now "Rule of The confederate"

Darth Gaius July 30th, 2007 10:04 AM

nice ideas oxide but why did you changed the name?

btw oxide and i have agreed Darth Gaius will be in this, he(I) will be a CIS remnant hero(sith) with lightsaber and tactical bonus(since i am a mapper). more on this will follow. Oxide if this is incorrect plz say so.

The Grand Reaper July 30th, 2007 10:43 AM

all correct,you will also give +25 sight range since you know the maps lol.also i made summoned hand release prototype automated droid troopers (reffers to dark trooper)(and the summoned hand is,well,my flagship,hey every mod maker wants a own flagship lol)

added mandalorian commandoes,mandalorian grenadiers and Death Watch warboss (minor hero) to ZC (need to conquer mandalore,currently has most toughest planetary defender,took me 45 krayt destroyers and 23 kedalbes to get past space)

Datarock July 30th, 2007 10:47 AM

Use the edit button please.

http://forums.filefront.com/gamingfo...ttons/edit.gif

The Grand Reaper July 31st, 2007 12:59 AM

trailer sumething about 70% done.

T3h Piti July 31st, 2007 03:48 AM

shweet! cant wait to see the trailer

The Grand Reaper July 31st, 2007 06:59 AM

made empire have:tie agrressor,tie oppressor,decimator,royal guard tie (red,will acomppany darth vader since he is with sq again,executor will be piett and veers will take pietts ISD,executor only on fondor),tie advanced,tie/in (replaces lancet),claw tie (forgot its name),tie hunter (shadow troopers will use these) and imperial missilespray gunboats (imagine lamba shuttle with missiles and 2 lasers),also i made that you can buy 3 types of missiles to hailfire (cant remove if bougth):proton torpedoes,barrage type missile and diamond boron.

The Grand Reaper July 31st, 2007 12:36 PM

made all big ships have new death anims (mini cutsene seen) and doombringer has planet destroy anim (Rather large missiles shot to planet) also each attack battalion/clone hero squad will have their flagship (exept jet trooper battalion)such as:delta squad=RAS prosecutor (501st will be on 3 figther sq each having diffent figther types mixed)

T3h Piti July 31st, 2007 07:26 PM

wow...this sounds awesome...any known time of release (a guess maybe?)

The Grand Reaper July 31st, 2007 10:10 PM

nop but am planning beta since this is a [size:4]BIG[/size:4] mod.

The Grand Reaper August 1st, 2007 01:42 AM

campaing is 101% finished (apart republic models and some coding on republic units)added credits (lol),shows camera going away from ending battle that continues to rage...

Poorboy August 1st, 2007 08:45 AM

Quote:

...empire have:tie agrressor,tie oppressor,decimator,royal guard tie...
:bows:
Well, I'm interested, even if if the mod is doesnt live up to its expectations (which I doubt) I will be most interested in seeing the Oppressor and Decimator.


Playing SWG for over one year then having to quit makes you miss the game.


Me with SWG::Pc:

Me without SWG::kerian:

The Grand Reaper August 1st, 2007 09:31 AM

Quote:

Originally Posted by Poorboy (Post 3831402)
...if the mod doesnt live up to its expectations...

jeez,show some respect to almost full day coder :mad:.i also plan add nova courier (rebs),Y-8 (CIS remnant) and YT-1301 (differs from falcon or YT-1300 sq,this 1 is between corvette and bomber,like other of em)

Mandalore-the-inquizitor August 1st, 2007 11:01 AM

sounds good this mod will be kick ass pardon the french

The Grand Reaper August 1st, 2007 11:41 AM

yep.also i added that gram bel iblis controlls the "rebellious one" (modified providence,wanted to add due to fact i love CIS spacecraft,instead of flaks it has mass drivers and instead of comm array it has shield supercharger),also i made new empire heroes:

emperor
darth vader
kyle katarn
captain veers (no AT-AT,uses AT-EET (all terrain enchanted tactical enforcer))
lietaunant thrawn (no idea what his rank is,nor that he is in imp navy,controls the "victorys end" victory class SD)
delta squad
501st (will keep clone armor,no matter the era,shows that theyre the elitest of elite)
dark jets division

T3h Piti August 1st, 2007 06:54 PM

do you mean AT ETE? as in an enhanced AT TE? cause that would be sweet!!!! kyle katarn as a stormie is gonna be awesome, is he gonna have a sqepcial squad too?

The Grand Reaper August 1st, 2007 11:55 PM

yep,he leads force sensitive stormie sq,black armor.and yes i meant AT-ETE since AT-ATs werent invented.also i been putting the beta on package and doing some edits (sorry i had to totally lock the main skirmish and CG code since my code has been stolen before and not letting it to be done now)trailer need little cleaining and some cutting and its done.

Mandalore-the-inquizitor August 2nd, 2007 05:47 AM

teah moer new stuff:bows::beer::beer::beer::bows::beer::beer::be er:

nason August 2nd, 2007 07:42 AM

dude is the mod out yet or when is it coming out

T3h Piti August 2nd, 2007 07:53 AM

there isnt a date yet (i asked already, top post on page) meaning its not out

Poorboy August 3rd, 2007 06:45 AM

Oxide370 I apologize, what I said didn't come out right. when I said "if the mod doesn't live up to it's expectations (which I doubt)" I didn't mean that I thought it would fail, What I meant was "The mod looks good but there is always a chance people won't like it (which I doubt will happen because everything in the mod looks good)". You have completly surpassed my expectations. Again, I'm sorry that it came out the wrong way and made you feel bad or angry.

Darth Gaius August 3rd, 2007 10:36 AM

believe it or not but i have an update for this mod.....yes indeed me........(the mapper?) :P
its also an suprise for Oxide so..:
i am making a Utapau and Kamino map(oxide plz get online soon cause i need props from our mod) and the design for Darth Gaius starfighter is done too..so i am very curious..:)

DarthCaedus August 4th, 2007 04:56 AM

sounds fantastic, ive always loved the CIS it wud be a dream come true lol keep up the gd work :beer:

The Grand Reaper August 5th, 2007 06:58 AM

Quote:

Originally Posted by Darth Gaius (Post 3835905)
believe it or not but i have an update for this mod.....yes indeed me........(the mapper?) :P
its also an suprise for Oxide so..:
i am making a Utapau and Kamino map(oxide plz get online soon cause i need props from our mod) and the design for Darth Gaius starfighter is done too..so i am very curious..:)

ooo.nice,also ill talk outr modelers and ask for props.also i got trailer 99.99% done,all it needs is little tweak to end (if it takes longer than day to complete ,run.but dont come running after me,my butt will be up a tree in Haiti :p)
also...i made that in CIS remnant CG rebels are no playable,theyre like blacksun (no conquering,only little build),since this is mainly:empire VS CIS remant VS hutts.

asavage August 5th, 2007 12:19 PM

sounds great:)

The Grand Reaper August 5th, 2007 12:58 PM

home planets (huuuuge reinforcements for defender and attacer on these planets):
empire:coruscant
rebs:was thinking hoth but yavin will do
Hutts:tatoine
blacksun:illum
CIS:geonosis
rebulic:kamino
CIS remnant:mustafar
ZC:Ryloth.


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