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-   -   CIS at war (http://forums.filefront.com/sw-eaw-modding-mapping-editing/318015-cis-war.html)

ARC Trooper 111 June 26th, 2007 04:32 AM

Kashyyyk,Rhen Var,Thule and the Thule Moon,and the ones Slayer posted.

Derrick17 June 26th, 2007 04:52 AM

now i don't know if this is true but it has to be. But 2 months after the battle at geo the cis attack kamino, After learning of the Confederacy's plans to strike at the crucial cloning facilities on Kamino, the Jedi sent a defense fleet to protect the planet. Though the Jedi pilots battled bravely above, they could not stop droid forces from landing in .Tipoca City The droids' arrival prompted the activation of an elite group of clone troopers by Prime Minister Lama Su. The newly-activated ARC Trooper turned the tide of the battle. They fought alongside the Jedi Knights Anakin Skywalker, Obi-wan-kenobi and Skaak Ti. Because of losses, the Mon Calamair Commander Merai was forced to launch a last-ditch attack on what the Confederacy believed to be the location of Tipoca City's shield generator. If you do put that in the mod you showed call it CIS assault on Kamino that would be relly cool

T3h Piti June 26th, 2007 11:17 AM

wow nice derrick!! i believe your right about that, and i've think i heard of it, but wow, wouldnt have thought of that, it would be a good mission too! well, i dont know actually, cause you wouldn't have mass amounts of troops and stuff, so it might not be the same....

The Grand Reaper June 26th, 2007 10:41 PM

well technicaly it would be possible to even make all those droids and clones on geonosis.

The Grand Reaper June 27th, 2007 05:06 AM

i hav made 3/10 from capaing now,i made diffent holocrons to appear on GC for diffent matters.count dooku for=hero elmination needed and planets that should be conquered from hutts,general greivious=anything military related,capilta ship problems,technology,low troopers amounts,anything military business.viceroy=financial matters,like low credits,credit bonuses and so on.well thats all for now.

T3h Piti June 27th, 2007 05:58 AM

oxide this mod is gonna be the best, your gonna go up over the top with this. need any more coding (i would say mapping but i dont have the foc map editor) just ask me, cause today im gonna release 1.1 of my mod and then relax for a while and work on some other stuff

Darth Gaius June 27th, 2007 07:55 AM

Quote:

Originally Posted by FEAR_oddslayer_4667 (Post 3757510)
oxide this mod is gonna be the best, your gonna go up over the top with this. need any more coding (i would say mapping but i dont have the foc map editor) just ask me, cause today im gonna release 1.1 of my mod and then relax for a while and work on some other stuff

that's like saying anyone can map. well believe me it's hard to create a nice, smooth, good working map. I know cuase i'm a fulltime mapper.:mad:

so oxide i overeacted after your last updates and i got some ideas(14) to make this even better. i know i'm not a staff person, but your mapper.=p if you're interested plz say. i'll pm the 14 ideas.:deal:

ARC Trooper 111 June 27th, 2007 10:29 AM

LOL. That's alot of ideas and Derrick is right. That's when they first activated the ARCs. I should know. :)

T3h Piti June 27th, 2007 10:30 AM

Quote:

Originally Posted by Darth Gaius (Post 3757645)
that's like saying anyone can map. well believe me it's hard to create a nice, smooth, good working map. I know cuase i'm a fulltime mapper.:mad:

so oxide i overeacted after your last updates and i got some ideas(14) to make this even better. i know i'm not a staff person, but your mapper.=p if you're interested plz say. i'll pm the 14 ideas.:deal:

dude, wat are u talking about? i only play on my own maps that are pretty good, may need some work, but they are decent, plus i go by enjoyment,if ome1 complains about the texture, they worry to much about a "perfect map", nothing in life is perfect my friend....

The Grand Reaper June 28th, 2007 03:18 AM

sorry i been away,also gaius can you send me those maps by pm?i got the summoned hand done (hey i wanted some heavy heavy cruiser),it carries railguns and anti figther cannons so its threat to capitals and figthers (you can still take it down,*points and mandator*)

The Grand Reaper June 28th, 2007 03:22 AM

this is going fast =p,i could already release public alpha but its little crappy so i wont.i got 2 GC's done,CIS remnants and defeat of CIS.

Darth Gaius June 28th, 2007 05:14 AM

Quote:

Originally Posted by oxide370 (Post 3759370)
sorry i been away,also gaius can you send me those maps by pm?

wel i would like to do that, only Bastion works. Rhen Var has a ai problem i need to fix. :uhm:
oh and bastion is a bit laggy(according to my teammate);)

(ps teammate= betatester and editor, i created the maps so there stil mine.):p

Darth Gaius July 2nd, 2007 10:32 AM

ok how are we doing?

DrkSbr22 July 2nd, 2007 10:43 AM

i dont really know. nothing from oxide for awhile

Darth Gaius July 2nd, 2007 11:04 AM

well, i would send him my Bastion, Bastion space, kasyyyk, and Rhen Var + space but now i think it's better to wait. need to sign them though.

The Grand Reaper July 3rd, 2007 11:35 PM

we are doing good so far,i made unique type mandator and geonsian nantex type pinnance also i,the battle over coruscant is going tobe hell most laggiest battles ever made,1000 ships on both sides...be sure to have little good comp =p,i made the soulles one but luckes lucky shot is disabled in expansion so i made proton ionisation (damages hard point and completely disable targeted ship,no engine functions,guns,shields),also since 2 abilitys is max rigth?i been thinking about swap abilities option...

The Grand Reaper July 4th, 2007 06:01 AM

i made some more story mode,also i finished the Skipviper.

ARC Trooper 111 July 4th, 2007 07:20 AM

Great job!

T3h Piti July 4th, 2007 07:32 AM

shweet deal

The Grand Reaper July 4th, 2007 08:55 AM

kashyyk geonosis and saleucami are going to be biggest ground battles,again,total massing of 1352 crapload of vehicles,infrantry,heroes,and some other junk.

The Grand Reaper July 4th, 2007 08:57 AM

i made AI little wiser so it wont spam and try to bring all stuff at once,reinfircement count is limited to 150 per point,maps are larger than Death star II galaxy gun and eclipse combined but thats another story

Valgarochi July 4th, 2007 08:58 AM

hey is there any help needed, cause i released my mod and dont have much to do for a while?

The Grand Reaper July 4th, 2007 09:00 AM

am not sure,things are going so well now.

Valgarochi July 4th, 2007 09:02 AM

ok, but if you need some stuff done, ill be happy to help

The Grand Reaper July 4th, 2007 09:09 AM

full CIS heroes ability list:
Invisible hand:fire flak cannon and boost engine power
Count dooku:force choke and force destruct
Unlimited projection:cheaper production for all droid units in that planet
Durge:flamethrower and disruptor hypershot
Asajj ventress:force push and force choke
General grevious:crush and rage
Nute gunray:cheaper production for space droid units,and luckrehulks
Poggle the lesser cheaper production for geonosian units and direct fire (ground)
San Hill=modifies credit income by 25%
Wat Tambor=gives all droid unitds 15% more health
Jango fett=switch abilities (flamethrower and rockets) and jetpack
Droid control ship=makes basic droid units function (ill explain basic,advanced elite and more of those alike units later)
Dark reaper (harvest the planet,changes planets map to desert and gives two times planet capture bonus (because all resources are wiped)
Summoned hand=deploed squadron and railslug cannon (with cannon you can :thumbsup:)

ARC Trooper 111 July 4th, 2007 09:14 AM

And if you need a beta tester,I'm here.

The Grand Reaper July 4th, 2007 09:52 AM

republic hero abilities

T3h Piti July 4th, 2007 09:58 AM

woot this is gonna be great keep up da work!!!!

The Grand Reaper July 4th, 2007 10:08 AM

lol i made battle with pinnance and mandator II,just to check theyre balanced,and without using abilitys they most likely destroy eachother (with abilitys pinnance has 1% more of winning)

The Grand Reaper July 4th, 2007 10:12 AM

so,always wanted to board ship,kick clonetroopers asses inside and throw control crew out of airlock?no problem,space laats deploeyd from acclamators and MAF's deployed from mucnificient frigates can take over ship if ships hangar and engines are disabled (they will do minor repairs and ligthly restore some hard points)

DrkSbr22 July 4th, 2007 10:13 AM

looks good. good job oxide.

Valgarochi July 4th, 2007 10:14 AM

yeah man, this looks really cool, with a lot of stuff none of the other mods are doing, good job

The Grand Reaper July 4th, 2007 10:15 AM

i think ive done enuff work for today (hey you werent the 1 that coded that uberzubermegagargantuanbigass battles)ill make some more tommorow,ill go play some swg now,also if any1 got suggestions post those in here.

The Grand Reaper July 4th, 2007 10:18 AM

actualy i htink ill test the battle over coruscant and maybe ill post trailer (good thing i got voice manipulator thing,now just hope that sw:bf 2 dont have copyrigth over their voices :evil:

The Grand Reaper July 4th, 2007 10:22 AM

also any of you who know image editing or simply picture of it,i would need=general grevious (or count dooku) pointing to looker of image and there would be many battle droids behind him

T3h Piti July 4th, 2007 10:36 AM

wow boreding ships is gonna be sweet!!!!

ARC Trooper 111 July 4th, 2007 10:42 AM

:ditto:

The Grand Reaper July 4th, 2007 10:43 AM

:gpost:

The Grand Reaper July 4th, 2007 10:53 AM

i tried to make trailer but recorder slows it down so much i can hardly properly
control ships.

Derrick17 July 4th, 2007 11:16 AM

Quote:

Originally Posted by FEAR_oddslayer_4667 (Post 3772438)
wow boreding ships is gonna be sweet!!!!

yea it is but it's really hard to code because nothing like that has been coded before, well i coded it in to my cwe and it was super hard the best coder in the world would have trouble coding it in and you have to make LUA files for it and make AI files for it's really hard i mean my coding for the laat to bored ships was super hard after getting out all the major bug out there are still minor big with it's coding because you would have to redo some of the ships on both side to suport the boreding code it's not that easy trust me .

The Grand Reaper July 4th, 2007 11:27 AM

i know.also there will be another easter egg once you conquer geonosis in CIS remnants "something smaller than corvette yet still more powerfull than hundered thousand mandators,is being builded at secret in shipyards of geonosis"

The Grand Reaper July 5th, 2007 12:09 AM

All cis units done,some need still be modeled.am near battle of utapau at coding campaing,i made the sinkhole with unlimited projection ALOT of bigger,it has 2 floors.

The Grand Reaper July 5th, 2007 12:15 AM

also,grapple droids can grapple solid objects (if objects have something to stand on or slide by)

The Grand Reaper July 5th, 2007 08:33 AM

:feedback:

T3h Piti July 5th, 2007 08:40 AM

how much republic do u have done? btw grappling droids can grapple solids objects to do what with ?

The Grand Reaper July 5th, 2007 09:10 AM

to gain higher ground or move faster,republic is about 10% done.i still got 4 GC's to do,some campaing,skirmishes (migth use/edit some campaing maps to save trouble)

The Grand Reaper July 5th, 2007 09:17 AM

republic and CIS both,get total of 3 superweapons (dont worry about unbalance,there are some tweaks that make them partically useless)

T3h Piti July 5th, 2007 09:21 AM

shweet keep up the work!

The Grand Reaper July 5th, 2007 09:25 AM

ok i finnished up with CIS remnants GC,if we are lucky there migth be public alpha with CIS remnants GC and 2 skirmishes.also i made that you get HK-47 and 2 battledroid squads,1 rocket droid (cant be builded),1 small spider walker ,1 b2 battldroid squad and 1 destroyer droid squad.

ARC Trooper 111 July 5th, 2007 10:21 AM

All the CIS units are done. Do you need help testing them?


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