here is list for CIS shipwrigths and workshops:huppla pasa tisc,baktoid armor workshop,techno union,free dac volunteers,Baktoid fleet ordance,Trade federation workshop (didnt want to list all small manuefactors so made this big 1),hoersc-kessel.also rebuplics:KDY,Rothana heavy engineering,Kamino industries (most important,allows production of most ground vehicles for republic and some special clone's),KSE (figther production,differs from KDY)
"mandalorians were taugh to anticipate everything,even death"
however it's hard to impress a modeler with a code mwahaha i'm evil. but i won't rush you (i wonder what's the big deal to open the model in whatever and whamming PrintScreen with Gadwin PrintScreen)
Shalo Kran - Modeler, UVMapper, Skinner
Please contribute to my forum by joining the community and posting.
but since no one answered the first time ill ask again:should i include tutorial to teach this mods abilities (not rigth word maybe,what i mean is:unit enchachements,shipwrigths&workshops,technology advancement,in-field upergrades and "how to encounter mandator II for dummies" ,i wanted to include it so ppl wont complain="z00mg tehz mandator is uber p0wered!"
"mandalorians were taugh to anticipate everything,even death"
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