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Old July 4th, 2007   #171
mandalorian supercommando
 
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i made AI little wiser so it wont spam and try to bring all stuff at once,reinfircement count is limited to 150 per point,maps are larger than Death star II galaxy gun and eclipse combined but thats another story

"mandalorians were taugh to anticipate everything,even death"
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Old July 4th, 2007   #172
Let's go find Carmine...
 
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hey is there any help needed, cause i released my mod and dont have much to do for a while?


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Old July 4th, 2007   #173
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am not sure,things are going so well now.

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Old July 4th, 2007   #174
Let's go find Carmine...
 
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ok, but if you need some stuff done, ill be happy to help


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Old July 4th, 2007   #175
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full CIS heroes ability list:
Invisible hand:fire flak cannon and boost engine power
Count dooku:force choke and force destruct
Unlimited projection:cheaper production for all droid units in that planet
Durge:flamethrower and disruptor hypershot
Asajj ventress:force push and force choke
General grevious:crush and rage
Nute gunray:cheaper production for space droid units,and luckrehulks
Poggle the lesser cheaper production for geonosian units and direct fire (ground)
San Hill=modifies credit income by 25%
Wat Tambor=gives all droid unitds 15% more health
Jango fett=switch abilities (flamethrower and rockets) and jetpack
Droid control ship=makes basic droid units function (ill explain basic,advanced elite and more of those alike units later)
Dark reaper (harvest the planet,changes planets map to desert and gives two times planet capture bonus (because all resources are wiped)
Summoned hand=deploed squadron and railslug cannon (with cannon you can )

"mandalorians were taugh to anticipate everything,even death"
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Old July 4th, 2007   #176
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And if you need a beta tester,I'm here.


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Old July 4th, 2007   #177
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republic hero abilities

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Old July 4th, 2007   #178
Where is this.
 
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woot this is gonna be great keep up da work!!!!


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Old July 4th, 2007   #179
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lol i made battle with pinnance and mandator II,just to check theyre balanced,and without using abilitys they most likely destroy eachother (with abilitys pinnance has 1% more of winning)

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Old July 4th, 2007   #180
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so,always wanted to board ship,kick clonetroopers asses inside and throw control crew out of airlock?no problem,space laats deploeyd from acclamators and MAF's deployed from mucnificient frigates can take over ship if ships hangar and engines are disabled (they will do minor repairs and ligthly restore some hard points)

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