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i made AI little wiser so it wont spam and try to bring all stuff at once,reinfircement count is limited to 150 per point,maps are larger than Death star II galaxy gun and eclipse combined but thats another story |
hey is there any help needed, cause i released my mod and dont have much to do for a while? |
am not sure,things are going so well now. |
ok, but if you need some stuff done, ill be happy to help |
full CIS heroes ability list: Invisible hand:fire flak cannon and boost engine power Count dooku:force choke and force destruct Unlimited projection:cheaper production for all droid units in that planet Durge:flamethrower and disruptor hypershot Asajj ventress:force push and force choke General grevious:crush and rage Nute gunray:cheaper production for space droid units,and luckrehulks Poggle the lesser cheaper production for geonosian units and direct fire (ground) San Hill=modifies credit income by 25% Wat Tambor=gives all droid unitds 15% more health Jango fett=switch abilities (flamethrower and rockets) and jetpack Droid control ship=makes basic droid units function (ill explain basic,advanced elite and more of those alike units later) Dark reaper (harvest the planet,changes planets map to desert and gives two times planet capture bonus (because all resources are wiped) Summoned hand=deploed squadron and railslug cannon (with cannon you can :thumbsup:) |
And if you need a beta tester,I'm here. |
republic hero abilities
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woot this is gonna be great keep up da work!!!! |
lol i made battle with pinnance and mandator II,just to check theyre balanced,and without using abilitys they most likely destroy eachother (with abilitys pinnance has 1% more of winning) |
so,always wanted to board ship,kick clonetroopers asses inside and throw control crew out of airlock?no problem,space laats deploeyd from acclamators and MAF's deployed from mucnificient frigates can take over ship if ships hangar and engines are disabled (they will do minor repairs and ligthly restore some hard points) |
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