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-   -   CIS at war (http://forums.filefront.com/sw-eaw-modding-mapping-editing/318015-cis-war.html)

The Grand Reaper July 4th, 2007 08:57 AM

i made AI little wiser so it wont spam and try to bring all stuff at once,reinfircement count is limited to 150 per point,maps are larger than Death star II galaxy gun and eclipse combined but thats another story

Valgarochi July 4th, 2007 08:58 AM

hey is there any help needed, cause i released my mod and dont have much to do for a while?

The Grand Reaper July 4th, 2007 09:00 AM

am not sure,things are going so well now.

Valgarochi July 4th, 2007 09:02 AM

ok, but if you need some stuff done, ill be happy to help

The Grand Reaper July 4th, 2007 09:09 AM

full CIS heroes ability list:
Invisible hand:fire flak cannon and boost engine power
Count dooku:force choke and force destruct
Unlimited projection:cheaper production for all droid units in that planet
Durge:flamethrower and disruptor hypershot
Asajj ventress:force push and force choke
General grevious:crush and rage
Nute gunray:cheaper production for space droid units,and luckrehulks
Poggle the lesser cheaper production for geonosian units and direct fire (ground)
San Hill=modifies credit income by 25%
Wat Tambor=gives all droid unitds 15% more health
Jango fett=switch abilities (flamethrower and rockets) and jetpack
Droid control ship=makes basic droid units function (ill explain basic,advanced elite and more of those alike units later)
Dark reaper (harvest the planet,changes planets map to desert and gives two times planet capture bonus (because all resources are wiped)
Summoned hand=deploed squadron and railslug cannon (with cannon you can :thumbsup:)

ARC Trooper 111 July 4th, 2007 09:14 AM

And if you need a beta tester,I'm here.

The Grand Reaper July 4th, 2007 09:52 AM

republic hero abilities

T3h Piti July 4th, 2007 09:58 AM

woot this is gonna be great keep up da work!!!!

The Grand Reaper July 4th, 2007 10:08 AM

lol i made battle with pinnance and mandator II,just to check theyre balanced,and without using abilitys they most likely destroy eachother (with abilitys pinnance has 1% more of winning)

The Grand Reaper July 4th, 2007 10:12 AM

so,always wanted to board ship,kick clonetroopers asses inside and throw control crew out of airlock?no problem,space laats deploeyd from acclamators and MAF's deployed from mucnificient frigates can take over ship if ships hangar and engines are disabled (they will do minor repairs and ligthly restore some hard points)


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