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SW:EaW Modding, Mapping and Editing
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Old June 25th, 2007   #141
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This mod sounds cool. Do you plan on releasing a Beta version to the public anytime soon?


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Old June 25th, 2007   #142
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I don't think we will. But, I want to. I will try to convince Oxide. If we do, It will be cool.

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Old June 25th, 2007   #143
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nice space laats are gonna be sweet, if i had the time i would include laats in enhanced CIS, but i dont feel like coding an entire new ship right now. done that to much already =D


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Old June 25th, 2007   #144
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Yea, those units are cool. Especially the LAAT unit. We might release a model pack but I don't know. I'm kinda getting tired of CW mods.

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Old June 25th, 2007   #145
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true but i like the republics (as in both New Old and clones.)


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Old June 25th, 2007   #146
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YEA Totally

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Old June 26th, 2007   #147
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Beta's will come when time is rigth.i strated coding some story mode stuff,CIS campaing starts rigth from geonosis (no you cant take it back XD,you must hold republics forces to allow rest of your army escape,also i changed hologram from tyber to count dooku.

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Old June 26th, 2007   #148
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if any of you got time i would need souless 1 coded (too busy coding story mode),it would have 2 magna-tri's as wingmen,it would have special abilitys=repelenish wingmen and smiliar ability to luckes lucky shot.also make it have shielding and kind of heavy armor.

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Old June 26th, 2007   #149
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umm,any1 know what siges played big role in CIS sieges?

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Old June 26th, 2007   #150
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mygeeto, felucia, mustafar, battle fo corscaunt land and space, and thats all i can remember, just look through SWBF2 that has some good ones


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