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Jet Trooper mod I have been working on a Jet Trooper mod with the Boba Fett model, but I am having troble getting the Jetpack Ability to work, can some one tell me if I need to add more code to it? Here is the main Trooper info <GroundInfantry Name="Clone_Trooper_PVIII"> <Text_ID>TEXT_UNIT_CLONE_TROOPER_PVIII</Text_ID> <Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier Destroyer_Droid</Encyclopedia_Good_Against> <Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator Obi_Wan_Kenobi</Encyclopedia_Vulnerable_To> <Encyclopedia_Text>TEXT_TOOLTIP_CLONE_TROOPER_PVII I TEXT_TOOLTIP_CLONE_JETPACK_P8 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text> <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_I NFANTRY</Encyclopedia_Unit_Class> <Land_Model_Name>EI_BobaFett.alo</Land_Model_Name> <Land_Terrain_Model_Mapping> Temperate, EI_BobaFett.alo, Urban, EI_BobaFett.alo, Arctic, EI_BobaFett.alo, Volcanic, EI_BobaFett.alo, Desert, EI_BobaFett.alo, Forest, EI_BobaFett.alo, Swamp, EI_BobaFett.alo, </Land_Terrain_Model_Mapping> <Land_Model_Anim_Override_Name>EI_BobaFett.alo</Land_Model_Anim_Override_Name> <LOD_Bias>5</LOD_Bias> <Behavior>SELECTABLE</Behavior> <LandBehavior>SHIELDED, SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior> <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar> <Loop_Idle_Anim_00>No</Loop_Idle_Anim_00> <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living> <CanCellStack>yes</CanCellStack> <Mass>1.0</Mass> <Icon_Name>i_button_boba_fett.tga</Icon_Name> <SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name> <Garrison_Category> Infantry </Garrison_Category> <!-- Jetpack Settings --> <Uses_Multiple_Locomotors> Yes </Uses_Multiple_Locomotors> <Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name> <Secondary_Locomotor_Name>JETPACK_LOCOMOTOR</Secondary_Locomotor_Name> <Hover_Offset>70.0</Hover_Offset> <Max_Lift> 1.2 </Max_Lift> <Alternate_Max_Speed> 2.5 </Alternate_Max_Speed> <SFXEvent_Engine_Moving_Loop> Unit_DT_Jet_Pack_Engine_Loop </SFXEvent_Engine_Moving_Loop> <Movement_Animation_Speed> 0.9 </Movement_Animation_Speed> <Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed> <Walk_Animation_Speed> .366 </Walk_Animation_Speed> <Crouch_Animation_Speed> .537 </Crouch_Animation_Speed> <Max_Speed>0.9</Max_Speed> <Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn> <Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius> <Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent> <Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent> <Space_Layer> Land </Space_Layer> <UnitCollisionClass> Infantry </UnitCollisionClass> <FormationSpacing> .3 </FormationSpacing> <MinimumPushReturnDistance> 10 </MinimumPushReturnDistance> <OverrideAcceleration> 0.05 </OverrideAcceleration> <OverrideDeceleration> 0.05 </OverrideDeceleration> <FormationOrder> 2 </FormationOrder> <Max_Lift> .6 </Max_Lift> <Scale_Factor>1.6</Scale_Factor> <!--<Is_Sprite>No</Is_Sprite>--> <Type>Walk</Type> <Deploys>No</Deploys> <Affiliation>Empire</Affiliation> <!--<Is_Sprite>No</Is_Sprite>--> <Political_Control>0</Political_Control> <Size_Value>10</Size_Value> <Damage>1</Damage> <Sensor_Range>20</Sensor_Range> <Shield_Points>100</Shield_Points> <Tactical_Health>60</Tactical_Health> <Shield_Refresh_Rate>9999</Shield_Refresh_Rate> <Energy_Capacity>9999</Energy_Capacity> <Energy_Refresh_Rate>9999</Energy_Refresh_Rate> <Stealth_Capable>No</Stealth_Capable> <Armor_Type> Armor_Infantry </Armor_Type> <Projectile_Types>Proj_Clone_PVIII_Blaster_Shotgun </Projectile_Types> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled> <Victory_Relevant>yes</Victory_Relevant> <Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range> <Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust> <Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius> <Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds> <Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy> <!-- from 1.0 to make them more innacurate --> <Targeting_Fire_Inaccuracy> Vehicle, 4.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Structure, 9.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> LandHero, 2.0</Targeting_Fire_Inaccuracy> <HardPoints> HP_Clone_Trooper_01 </HardPoints> <SFXEvent_Select>Unit_Select_Clone_Trooper</SFXEvent_Select> <SFXEvent_Move>Unit_Move_Clone_Trooper</SFXEvent_Move> <SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper </SFXEvent_Fleet_Move> <SFXEvent_Attack>Unit_Attack_Clone_Trooper</SFXEvent_Attack> <SFXEvent_Guard>Unit_Guard_Clone_Trooper</SFXEvent_Guard> <SFXEvent_Fire>Unit_Tyber_Fire</SFXEvent_Fire> <Death_SFXEvent_Start_Die>Unit_Stormtrooper_2_Deat h</Death_SFXEvent_Start_Die> <SFXEvent_Assist_Move> Unit_Assist_Move_Clone_Trooper </SFXEvent_Assist_Move> <SFXEvent_Assist_Attack> Unit_Assist_Attack_Clone_Trooper </SFXEvent_Assist_Attack> <SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started> <SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete> <SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled> <CategoryMask> Infantry </CategoryMask> <MovementClass> Infantry </MovementClass> <Property_Flags>Fodder</Property_Flags> <OccupationStyle>1x1</OccupationStyle> <Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level> <Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale> <Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name> <Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name> <No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level> <No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level> <Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target> <Is_Squashable> Yes </Is_Squashable> <Create_Team>Yes</Create_Team> <AI_Combat_Power>7</AI_Combat_Power> <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold> <Targeting_Priority_Set>AvoidAntiInfantryTurrets </Targeting_Priority_Set> <Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance> <Idle_Chase_Range>60.0</Idle_Chase_Range> <Guard_Chase_Range>200.0</Guard_Chase_Range> <Attack_Move_Response_Range>160.0</Attack_Move_Response_Range> <Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust> <Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield> <Weather_Category>Infantry</Weather_Category> <Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost> <Presence_Induced_Animations> Attention, Emperor_Palpatine, Darth_Vader, </Presence_Induced_Animations> <!-- Non-Hero unit abilities description --> <Unit_Abilities_Data SubObjectList="Yes"> <Unit_Ability> <Type>JET_PACK</Type> <Recharge_Seconds>10.0</Recharge_Seconds> <GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name> <!-- GUI Command Bar support --> <SFXEvent_Target_Ability> Unit_Move_Boba_Fett </SFXEvent_Target_Ability> <!-- Disabling these, since we now want Boba to be able to fly anywhere on the map, even into FOW --> <!-- <Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance> --> <!-- <Effective_Radius> 300.0 </Effective_Radius> --> <Effective_Radius> -1.0 </Effective_Radius> <!-- For the Jet Pack jump, the effect radius of -1.0 means unlimited range --> </Unit_Ability> <Unit_Ability> <Type>UNTARGETED_STICKY_BOMB</Type> <Recharge_Seconds>20</Recharge_Seconds> <Spawned_Object_Type>Proj_Speeder_Bomb</Spawned_Object_Type> <Bomb_Countdown_Seconds>4</Bomb_Countdown_Seconds> <SFXEvent_GUI_Unit_Ability_Activated>Unit_Scout_Tr ooper_Bomb</SFXEvent_GUI_Unit_Ability_Activated> <Supports_Autofire>True</Supports_Autofire> </Unit_Ability> </Unit_Abilities_Data> </GroundInfantry> |
Code made a Clone p1 jettrooper model... |
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yea i like to now that tho |
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