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-   -   Jet Trooper mod (http://forums.filefront.com/sw-eaw-modding-mapping-editing/315147-jet-trooper-mod.html)

Spartan-517 May 24th, 2007 04:37 PM

Jet Trooper mod
 
I have been working on a Jet Trooper mod with the Boba Fett model, but I am having troble getting the Jetpack Ability to work, can some one tell me if I need to add more code to it?

Here is the main Trooper info

<GroundInfantry Name="Clone_Trooper_PVIII">
<Text_ID>TEXT_UNIT_CLONE_TROOPER_PVIII</Text_ID>
<Encyclopedia_Good_Against> Rebel_Trooper Plex_Soldier Destroyer_Droid</Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> MPTL Rebel_Infiltrator Obi_Wan_Kenobi</Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_CLONE_TROOPER_PVII I TEXT_TOOLTIP_CLONE_JETPACK_P8 TEXT_TOOLTIP_UNIT_CAPTURE_ABILITY</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_I NFANTRY</Encyclopedia_Unit_Class>

<Land_Model_Name>EI_BobaFett.alo</Land_Model_Name>
<Land_Terrain_Model_Mapping>
Temperate, EI_BobaFett.alo,
Urban, EI_BobaFett.alo,
Arctic, EI_BobaFett.alo,
Volcanic, EI_BobaFett.alo,
Desert, EI_BobaFett.alo,
Forest, EI_BobaFett.alo,
Swamp, EI_BobaFett.alo,
</Land_Terrain_Model_Mapping>
<Land_Model_Anim_Override_Name>EI_BobaFett.alo</Land_Model_Anim_Override_Name>
<LOD_Bias>5</LOD_Bias>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>SHIELDED, SURFACE_FX,WALK_LOCOMOTOR,IDLE,TARGETING,WEAPON, STUNNABLE, REVEAL,HIDE_WHEN_FOGGED,DAMAGE_TRACKING, GARRISON_UNIT</LandBehavior>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Loop_Idle_Anim_00>No</Loop_Idle_Anim_00>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<CanCellStack>yes</CanCellStack>
<Mass>1.0</Mass>
<Icon_Name>i_button_boba_fett.tga</Icon_Name>
<SurfaceFX_Name>Generic_Footprint, Infantry_Terrain_Modifier, High_Ground</SurfaceFX_Name>
<Garrison_Category> Infantry </Garrison_Category>

<!-- Jetpack Settings -->
<Uses_Multiple_Locomotors> Yes </Uses_Multiple_Locomotors>
<Primary_Locomotor_Name>WALK_LOCOMOTOR</Primary_Locomotor_Name>
<Secondary_Locomotor_Name>JETPACK_LOCOMOTOR</Secondary_Locomotor_Name>
<Hover_Offset>70.0</Hover_Offset>
<Max_Lift> 1.2 </Max_Lift>
<Alternate_Max_Speed> 2.5 </Alternate_Max_Speed>
<SFXEvent_Engine_Moving_Loop> Unit_DT_Jet_Pack_Engine_Loop </SFXEvent_Engine_Moving_Loop>

<Movement_Animation_Speed> 0.9 </Movement_Animation_Speed>
<Rotation_Animation_Speed> 20.0 </Rotation_Animation_Speed>
<Walk_Animation_Speed> .366 </Walk_Animation_Speed>
<Crouch_Animation_Speed> .537 </Crouch_Animation_Speed>
<Max_Speed>0.9</Max_Speed>
<Max_Rate_Of_Turn>20.0</Max_Rate_Of_Turn>
<Custom_Soft_Footprint_Radius> 3.5 </Custom_Soft_Footprint_Radius>
<Custom_Hard_XExtent> 2.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 2.0 </Custom_Hard_YExtent>
<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Infantry </UnitCollisionClass>
<FormationSpacing> .3 </FormationSpacing>
<MinimumPushReturnDistance> 10 </MinimumPushReturnDistance>
<OverrideAcceleration> 0.05 </OverrideAcceleration>
<OverrideDeceleration> 0.05 </OverrideDeceleration>
<FormationOrder> 2 </FormationOrder>
<Max_Lift> .6 </Max_Lift>

<Scale_Factor>1.6</Scale_Factor>
<!--<Is_Sprite>No</Is_Sprite>-->
<Type>Walk</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<!--<Is_Sprite>No</Is_Sprite>-->
<Political_Control>0</Political_Control>
<Size_Value>10</Size_Value>
<Damage>1</Damage>
<Sensor_Range>20</Sensor_Range>
<Shield_Points>100</Shield_Points>
<Tactical_Health>60</Tactical_Health>
<Shield_Refresh_Rate>9999</Shield_Refresh_Rate>
<Energy_Capacity>9999</Energy_Capacity>
<Energy_Refresh_Rate>9999</Energy_Refresh_Rate>
<Stealth_Capable>No</Stealth_Capable>

<Armor_Type> Armor_Infantry </Armor_Type>
<Projectile_Types>Proj_Clone_PVIII_Blaster_Shotgun </Projectile_Types>

<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>10.0, 10.0</Blob_Shadow_Scale>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Victory_Relevant>yes</Victory_Relevant>
<Land_FOW_Reveal_Range>130.0</Land_FOW_Reveal_Range>

<Ranged_Target_Z_Adjust>7.0</Ranged_Target_Z_Adjust>
<Mouse_Collide_Override_Sphere_Radius> 10.0 </Mouse_Collide_Override_Sphere_Radius>

<Projectile_Fire_Recharge_Seconds>1.5</Projectile_Fire_Recharge_Seconds>

<Targeting_Fire_Inaccuracy> Infantry, 2.0 </Targeting_Fire_Inaccuracy> <!-- from 1.0 to make them more innacurate -->
<Targeting_Fire_Inaccuracy> Vehicle, 4.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 9.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> LandHero, 2.0</Targeting_Fire_Inaccuracy>

<HardPoints>
HP_Clone_Trooper_01
</HardPoints>

<SFXEvent_Select>Unit_Select_Clone_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Clone_Trooper</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Clone_Trooper </SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Clone_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Clone_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_Tyber_Fire</SFXEvent_Fire>
<Death_SFXEvent_Start_Die>Unit_Stormtrooper_2_Deat h</Death_SFXEvent_Start_Die>

<SFXEvent_Assist_Move> Unit_Assist_Move_Clone_Trooper </SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack> Unit_Assist_Attack_Clone_Trooper </SFXEvent_Assist_Attack>

<SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled>

<CategoryMask> Infantry </CategoryMask>
<MovementClass> Infantry </MovementClass>
<Property_Flags>Fodder</Property_Flags>

<OccupationStyle>1x1</OccupationStyle>
<Blob_Shadow_Below_Detail_Level>3</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>5.0, 5.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Blob_Shadow_Bone_Name>B_Chest</Blob_Shadow_Bone_Name>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>99</No_Refraction_Below_Detail_Level>
<Ground_Infantry_Turret_Target> Yes </Ground_Infantry_Turret_Target>
<Is_Squashable> Yes </Is_Squashable>
<Create_Team>Yes</Create_Team>
<AI_Combat_Power>7</AI_Combat_Power>

<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AvoidAntiInfantryTurrets </Targeting_Priority_Set>

<Targeting_Max_Attack_Distance>160.0</Targeting_Max_Attack_Distance>
<Idle_Chase_Range>60.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>160.0</Attack_Move_Response_Range>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>

<Surface_Type_Cover_Damage_Shield>.5</Surface_Type_Cover_Damage_Shield>
<Weather_Category>Infantry</Weather_Category>

<Tactical_Bribe_Cost>1000</Tactical_Bribe_Cost>

<Presence_Induced_Animations>
Attention,
Emperor_Palpatine,
Darth_Vader,
</Presence_Induced_Animations>

<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>JET_PACK</Type>
<Recharge_Seconds>10.0</Recharge_Seconds>
<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
<SFXEvent_Target_Ability> Unit_Move_Boba_Fett </SFXEvent_Target_Ability>
<!-- Disabling these, since we now want Boba to be able to fly anywhere on the map, even into FOW -->
<!-- <Area_Effect_Decal_Distance> 50.0 </Area_Effect_Decal_Distance> -->
<!-- <Effective_Radius> 300.0 </Effective_Radius> -->
<Effective_Radius> -1.0 </Effective_Radius> <!-- For the Jet Pack jump, the effect radius of -1.0 means unlimited range -->
</Unit_Ability>
<Unit_Ability>
<Type>UNTARGETED_STICKY_BOMB</Type>
<Recharge_Seconds>20</Recharge_Seconds>
<Spawned_Object_Type>Proj_Speeder_Bomb</Spawned_Object_Type>
<Bomb_Countdown_Seconds>4</Bomb_Countdown_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Scout_Tr ooper_Bomb</SFXEvent_GUI_Unit_Ability_Activated>
<Supports_Autofire>True</Supports_Autofire>
</Unit_Ability>

</Unit_Abilities_Data>

</GroundInfantry>

1upD May 24th, 2007 04:41 PM

Code made a Clone p1 jettrooper model...

Spartan-517 May 24th, 2007 04:48 PM

Quote:

Code made a Clone p1 jettrooper model...
where can I find the p1 jettrooper model?

shadow0 May 25th, 2007 06:00 AM

yea i like to now that tho


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