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V-19 Starfighter WIP This is one of my new creations. A V-19 in low-poly, under construction. You may have seen this craft in the first season of Clone Wars. Unfortunately, I don't have the blueprints so I had to suffer with the 3/4 view of the ship and try and model it from there. Now my work partly depends on you people :cya:. If you see mistakes in the proportions, element sizes, full ship scale... tell me freely (this is a community of course). I'll have the textures ready soon too. http://www.geocities.com/v_jedi512/v19_low_01.jpg # of faces: approximately 1200-1300 % of work done: 33.333% This ship has been known for his fighter use in the early years of the Clone Wars but since I can't find an appropreate republic bomber to model I will texture and code a heavy version of this ship (with gold markings), that has proton torpedoes. |
I think the bottom engine should be lower a bit and here's a good pic of the V-19 http://images.wikia.com/starwars/ima...tarfighter.jpg |
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nice one dude |
this has already been made, so just a simple question. why make it again? |
I've seen the IA2 version but it looked kinda funny. It didn't seem to look like the one in the cartoon series so I wanted to make a new one. Besides, I wanted to design craft that would act as fighters/bombers from the part of the clone wars before the ARC-170 and V-Wings were used. I have now finished the wing/main hull(w/o cockpit), nose extension, cannon and dorsal wing textures. It is now 00:30 in Serbia and I will see you tomorrow =P. Gotta get some rest this max/photoshop swappin is killing my eyes. Oh and by the way I fixed the polycount. It's now 1138 (?!? digg the number on Wookieepedia) faces in total, plus-minus. |
Hawkeye - Cause hes talented enough. Very cool. |
talent is only 5 percent I've been learning max for 5 years already (passively of course, it's a hobby) |
Don't think this thread is dead... here's the latest update (still unfinished) http://www.geocities.com/v_jedi512/v19_low2.jpg Took me awhile to finish the cockpit texture but I actually did it. Stay tuned for more. |
And now - the finishing touch! All the textures are finished. Now it just needs to be rigged, scaled and exported, and here you have it. http://www.geocities.com/v_jedi512/v19_low3.jpg If anyone has a tutorial about rigging fighters i would appreciate it. In any case, the bomber version is coming to you. |
Dude I got to have it, it looks awesome. Nice work |
yea i'v got 2 have it in are mod |
Fighter rigging tut: EaW Vault: Content / Tutorials / ALO Exporting Tutorial Nice model man:) |
thanks people. you've all been so incredibly appreciative I don't know what to say. this dignity is something i get to meet rarely in my short life. btw that tutorial is Bloody Brilliant!!! |
the tutorial DOES work. But I am having problems with the textures. You see, I've copied the textures to the EAW destinations in the art folder but when I use the aloviewer the textures are not shown. also, the tutorial does not mention anything about setting the unit size for specialized needs (like how big a fighter should be, for example) |
dude, the v19 looks cool! also, did the second pm help you? did you find the yuuzhan vong stuff? |
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ok i take back what io said, very cool looking model. i wish we could get all models to look that good. great job! |
Ok, and here's the last part of the texturing business - the V19 Bomber. Notice how I've added the proton torpedo extension under the hull. (this version of the V-19 is non-canonical) http://www.geocities.com/v_jedi512/v19b.jpg Sorry I can't contact you guys when ur usually online cos I live on the Balkan and my time zone is 6-8 hours in plus from yours. |
nice job, can't say it enough got to have it haha good work. |
It doesn't matter what size it is in Max since you can rescale it with code |
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wow good job. even in what 3 days? thats pretty fast! |
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box modeling is the basis of every non-organic model and it's practically the easiest method of them all. |
cool. so youre done with it already? |
it still needs to be rigged for functionality. also, I'm having an issue with the model - the textures won't show in the viewer but I think I'll be able to fix this. |
Is the texture in your Data/Art/Textures directory? |
i think the texture needs to be in the texture folder in the directory of the data folder. |
ok you put the model in the art/model and the textures in the art/texture folder of the data of foc |
we all said that! :D funny. |
Alright the fighter is DONE. Now just two things need to be fixed and the puzzle will be finally over mwahahahaha. This is what I need: The alamo export tutorial didn't say anything about the shadow mesh (shadmesh) object and what it should do. Now i know that other fighters have these shadow mesh objects attached to them I just need to know what I have to do with them in order to have them cast a shadow on my ship (because the ship is a little bright) Also, I'd like to know how to make the ship lasers blue. |
To make a good shadow mesh you need simpliefied model (preferably a bit smaller than main mesh) covered with meshshadowvolume.fx shader. If your model is low-poly, you can just copy it insted of making new mesh and it will work pretty well, too. If the fighter is too bright, there is probably something wrong with a spectacular map (texture's alpha). Maybe you just left it white? Laser color is a coder's job. But if you mean muzzle flashes, w_laser_small2.dds is a file you need. BTW Very nice model I must admit :) |
And here it is - the 'beta version' of the finished model - the V-19 Torrent! http://www.geocities.com/v_jedi512/v19_ingame_1.jpg Stay tuned for more! |
And at last - the moment you've all been waiting for - a close-up of the model at its best! The fighter is finished with a total work time of 4 days (passive). http://www.geocities.com/v_jedi512/v19_ingame_final.jpg |
Nice work. Do you plan to release it? |
great that is awsome i can't wait to play it |
I'll release it as a modders utility on FileFront. |
IMPORTANT ANNOUNCEMENT I have sent the files to EAWFiles and they should be out available for download within the week (if the crew didn't fall asleep :P). This will be the last post from me on this thread. |
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