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Alright the fighter is DONE. Now just two things need to be fixed and the puzzle will be finally over mwahahahaha. This is what I need: The alamo export tutorial didn't say anything about the shadow mesh (shadmesh) object and what it should do. Now i know that other fighters have these shadow mesh objects attached to them I just need to know what I have to do with them in order to have them cast a shadow on my ship (because the ship is a little bright) Also, I'd like to know how to make the ship lasers blue. |
To make a good shadow mesh you need simpliefied model (preferably a bit smaller than main mesh) covered with meshshadowvolume.fx shader. If your model is low-poly, you can just copy it insted of making new mesh and it will work pretty well, too. If the fighter is too bright, there is probably something wrong with a spectacular map (texture's alpha). Maybe you just left it white? Laser color is a coder's job. But if you mean muzzle flashes, w_laser_small2.dds is a file you need. BTW Very nice model I must admit :) |
And here it is - the 'beta version' of the finished model - the V-19 Torrent! http://www.geocities.com/v_jedi512/v19_ingame_1.jpg Stay tuned for more! |
And at last - the moment you've all been waiting for - a close-up of the model at its best! The fighter is finished with a total work time of 4 days (passive). http://www.geocities.com/v_jedi512/v19_ingame_final.jpg |
Nice work. Do you plan to release it? |
great that is awsome i can't wait to play it |
I'll release it as a modders utility on FileFront. |
IMPORTANT ANNOUNCEMENT I have sent the files to EAWFiles and they should be out available for download within the week (if the crew didn't fall asleep :P). This will be the last post from me on this thread. |
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