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SW:EaW Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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3699655
codeuser
May 26th, 2007 06:29 AM
It doesn't matter what size it is in Max since you can rescale it with code
3699913
ShaloKran
May 26th, 2007 09:57 AM
Quote:
Originally Posted by codeuser View Post
It doesn't matter what size it is in Max since you can rescale it with code
hmm... good point.
3699927
DrkSbr22
May 26th, 2007 10:04 AM
wow good job. even in what 3 days? thats pretty fast!
3699951
ShaloKran
May 26th, 2007 10:16 AM
Quote:
Originally Posted by DrkSbr22 View Post
wow good job. even in what 3 days? thats pretty fast!

box modeling is the basis of every non-organic model and it's practically the easiest method of them all.
3699967
DrkSbr22
May 26th, 2007 10:29 AM
cool. so youre done with it already?
3699981
ShaloKran
May 26th, 2007 10:36 AM
it still needs to be rigged for functionality.
also, I'm having an issue with the model - the textures won't show in the viewer but I think I'll be able to fix this.
3700169
Kalo Shin
May 26th, 2007 01:05 PM
Is the texture in your Data/Art/Textures directory?
3700455
DrkSbr22
May 26th, 2007 05:06 PM
i think the texture needs to be in the texture folder in the directory of the data folder.
3700460
Derrick17
May 26th, 2007 05:08 PM
ok you put the model in the art/model and the textures in the art/texture folder of the data of foc
3700464
DrkSbr22
May 26th, 2007 05:09 PM
we all said that! funny.
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