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codeuser May 26th, 2007 06:29 AM

It doesn't matter what size it is in Max since you can rescale it with code

ShaloKran May 26th, 2007 09:57 AM

Quote:

Originally Posted by codeuser (Post 3699655)
It doesn't matter what size it is in Max since you can rescale it with code

hmm... good point.

DrkSbr22 May 26th, 2007 10:04 AM

wow good job. even in what 3 days? thats pretty fast!

ShaloKran May 26th, 2007 10:16 AM

Quote:

Originally Posted by DrkSbr22 (Post 3699927)
wow good job. even in what 3 days? thats pretty fast!


box modeling is the basis of every non-organic model and it's practically the easiest method of them all.

DrkSbr22 May 26th, 2007 10:29 AM

cool. so youre done with it already?

ShaloKran May 26th, 2007 10:36 AM

it still needs to be rigged for functionality.
also, I'm having an issue with the model - the textures won't show in the viewer but I think I'll be able to fix this.

Kalo Shin May 26th, 2007 01:05 PM

Is the texture in your Data/Art/Textures directory?

DrkSbr22 May 26th, 2007 05:06 PM

i think the texture needs to be in the texture folder in the directory of the data folder.

Derrick17 May 26th, 2007 05:08 PM

ok you put the model in the art/model and the textures in the art/texture folder of the data of foc

DrkSbr22 May 26th, 2007 05:09 PM

we all said that! :D funny.


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