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-   -   We're not dead! (http://forums.filefront.com/sw-eaw-modding-mapping-editing/314415-were-not-dead.html)

asavage May 18th, 2007 04:29 PM

We're not dead!
 
Hey CWE isnt dead. The story XMLs are almost done. The mod'll be out very soon.:):)
[IMG]http://i164.photobucket.com/albums/u...rmywinsym6.png[/IMG]
[IMG]http://i164.photobucket.com/albums/u...myspacend4.png[/IMG]
[IMG]http://i164.photobucket.com/albums/u.../spidernt2.png[/IMG]
[IMG]http://i164.photobucket.com/albums/u...rctroopers.jpg[/IMG]
heres some new shots.


Admiral Antilles May 18th, 2007 04:33 PM

Mm...

ok then....

Dont you have thread??

Post this there please if you do!

Derrick17 May 18th, 2007 04:41 PM

we don't i had it lock because ppl was bashing my mod

Admiral Antilles May 18th, 2007 04:46 PM

Question....


If there are better Venator Models out there, Why are you usig the Vanilla EaW one, Its Horrible.

Derrick17 May 18th, 2007 04:54 PM

yea well it's a old pic i had on my pc. i have a better in the mod

Kalo Shin May 18th, 2007 05:39 PM

While i admire the fact you have your own Model, PLEASE Re-do those Skins....

Ipse May 18th, 2007 08:35 PM

Quote:

Originally Posted by Kalo Shin (Post 3687231)
While i admire the fact you have your own Model, PLEASE Re-do those Skins....

Silence, he isn't done with his mod.

Sith_Nord May 18th, 2007 09:54 PM

good work dude. Cool looking walking thing, what is that called again?

"X" May 18th, 2007 09:56 PM

Quote:

Originally Posted by Sith_Nord (Post 3687577)
good work dude. Cool looking walking thing, what is that called again?

i believe that was a spider droid can tell witch one thou

Vaders_legion May 19th, 2007 10:13 AM

meh, clones need new models and more of a variaty of ships.

ARC Trooper 111 May 19th, 2007 11:15 AM

Good job,Derrick. Hope to see the mod soon!

Derrick17 May 19th, 2007 02:46 PM

here are some pics of the venator spawning units on land ingame and the venator on land in the map editor. we are using the venator from the main foc because it was a smaller version of the other venators that are out there.we are working on making it spawn clone army units but we are almost there.
http://i186.photobucket.com/albums/x...itonground.jpg
http://i186.photobucket.com/albums/x...dlanduints.jpg

DrkSbr22 May 19th, 2007 02:51 PM

that's so cool.

Derrick17 May 19th, 2007 02:52 PM

hey thanks

DrkSbr22 May 19th, 2007 02:55 PM

yeah cause I didn't know that space units on land can spawn ground units. I think that's totally cool. Tell me where i can download your mod and when.

Derrick17 May 19th, 2007 02:57 PM

well you can't download it yet but we are 2 or 3 months away from releascing it.

DrkSbr22 May 19th, 2007 02:59 PM

sweet. send me a message when it is released. ill definately download it.

DrkSbr22 May 19th, 2007 03:00 PM

oh and also could you give me a little info on the units?

Derrick17 May 19th, 2007 03:00 PM

ok will do

DrkSbr22 May 19th, 2007 03:17 PM

I have 2 more questions. Who does the models in your mod? Because I need some models for a huge mod i'm doing and i can absolutely not figure out how modeling goes. The other question is this: What are you going to do after you're done with this mod? Make another one or just rest for awhile?

Derrick17 May 19th, 2007 03:27 PM

well we are working on a mod called rise of the new empire it continue where the clone wars left off but it puts a new spin on the star wars story link. like the rogue clones that was on kamino never died and many jedi survied order 66 and the hutt give the rogue clone army new weapon and ship . and what's left of the cis try to make a big come back and the empire is a whole new story

DrkSbr22 May 19th, 2007 03:29 PM

whoa! that sounds awesome. if you need any help with coding, im here. Im pretty good, but not the best coder.

Derrick17 May 19th, 2007 03:31 PM

hey thank we need all the help we can get

DrkSbr22 May 19th, 2007 03:31 PM

do you have alot of staff members?

Derrick17 May 19th, 2007 03:33 PM

well not alot of coders but with everything else we are fine

DrkSbr22 May 19th, 2007 03:35 PM

yeah. im trying to make a big mod too and trying to get staff but theres no one. so im here if you need help.

Derrick17 May 19th, 2007 03:37 PM

ok cool thanks

DrkSbr22 May 19th, 2007 03:38 PM

so your mod is in the clone wars era. my mod (that im trying to make) is in the Yuuzhan Vong war era. I have no idea why it's harder to do than the clone wars era.

Derrick17 May 19th, 2007 03:42 PM

more updates here is the laat in space and jango fett. drksbr22 i like the vong it would a pretty cool mod to play http://i186.photobucket.com/albums/x...aatinspace.jpg
http://i186.photobucket.com/albums/x.../jangofett.jpg

DrkSbr22 May 19th, 2007 03:46 PM

wow that's awesome. but my vong mod probably won't work out. all I have is space units. that's it and its from another mod. i don't have modelers and i can't do it so i don't know. but your mod looks awesome.

Derrick17 May 19th, 2007 03:48 PM

hey thanks.

DrkSbr22 May 19th, 2007 03:50 PM

what are the factions? is there cis and republic or is there more?

Derrick17 May 19th, 2007 03:53 PM

the republic and the cis

DrkSbr22 May 19th, 2007 03:54 PM

thats cool. im wondering if you have any mappers.

Derrick17 May 19th, 2007 03:56 PM

yea i'v got arc trooper111 and bja014 and me . bja014 and arc trooper111 are one of the best mappers in the world

DrkSbr22 May 19th, 2007 03:59 PM

do they have any maps out that i could download?

Derrick17 May 19th, 2007 04:02 PM

yes we have 2 map packs out for download CloneWarsEra Map Pack, Star Wars: Empire at War Downloads, Star Wars: Empire at War Maps
CLONE_WARS_ERA_MOD_map_pa2.zip - FileFront.com

ShaloKran May 19th, 2007 04:03 PM

count me in. I just had a conversation with you derrick and if you need a modeler count me in. I am also apt at learning other disciplines.

Now, did you plan the mod as a TC? (sry. I'm not informed i'm a little new to this forum)

DrkSbr22 May 19th, 2007 04:04 PM

sorry, i must have already asked that question. sorry. well good luck with your mod and im here.

Derrick17 May 19th, 2007 04:05 PM

yea we are making it a TC

Derrick17 May 19th, 2007 04:06 PM

Quote:

Originally Posted by ShaloKran (Post 3689109)
count me in. I just had a conversation with you derrick and if you need a modeler count me in. I am also apt at learning other disciplines.

Now, did you plan the mod as a TC? (sry. I'm not informed i'm a little new to this forum)

yes we need a modeler like you so you can join and yes it will be a TC. sorry for posting 2 times

ShaloKran May 19th, 2007 04:07 PM

and like a custom campaign?

Derrick17 May 19th, 2007 04:09 PM

yes there will be a custom campaign. See when i make a come back i make it big.

ShaloKran May 19th, 2007 04:11 PM

Quote:

Originally Posted by Derrick17 (Post 3689117)
yes there will be a custom campaign. See when i make a come back i make it big.

Excellent! Then I'm definitely in.

Let me know what you need.

DrkSbr22 May 19th, 2007 04:17 PM

please dont get mad at me for asking. since shalokran got in as a modeler can i maybe get in as a coder?

ShaloKran May 19th, 2007 04:18 PM

scuse me for double posting but i noticed earlier in the thread that you're using the LA-AT as the Republic Landing Craft. Now in true, the LA-AT lacked hyperdrives, but you could, however, make the non-canonicity a little more authentic by changing the description.

Derrick17 May 19th, 2007 04:20 PM

Quote:

Originally Posted by DrkSbr22 (Post 3689126)
please dont get mad at me for asking. since shalokran got in as a modeler can i maybe get in as a coder?

yes you can be a coder in are mod. well the laat has the hyperdrive but there is 2 tipes of laats in are mod one is a smaller one and the other one is bigger . one of the laats spawns from a venator. and the other one is a landing caft.

DrkSbr22 May 19th, 2007 04:23 PM

thanks! ill do my vong mod some other time. so what type of stuff are we talking about here. what type of stuff would you want me to do? pretty much all i can do is the xml stuff.

Derrick17 May 19th, 2007 04:27 PM

Quote:

Originally Posted by DrkSbr22 (Post 3689135)
thanks! ill do my vong mod some other time. so what type of stuff are we talking about here. what type of stuff would you want me to do? pretty much all i can do is the xml stuff.

ok could you try and code the spider walker as a heavy vehical the model is almost done and we can't use it untill we have the coding for it

DrkSbr22 May 19th, 2007 04:31 PM

what do want on the file. are there gonna be hardpoints? do want me to deal with the rest of the file or are you gonna give me specific info for that?


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