3625690
Halo: Covenant at War
Jay2645
April 11th, 2007 11:09 AM
Well, with my new 3DS Max 8, I figured out how to take the Halo Models, resize them to match Empire at War, and save them in .ALO format. It's pretty much ground vehicles, but I have a few space in there (A Covenant Cruiser and The Pillar of Autumn, along with some Longswords and Jets). Anyways, this shouldn't take too long, as the models are, as I said, already done. I just need to import the Master Chief model, give him a gun, export, take the POA model, add bones, export, ect.
In other words, I have a way to make a good Halo mod. It won't focus much on the Heroes, but it will have space and it is about the events leading up to and including Halo.
Anyways, the 1st unit list is as follows:
HUMANS:
Land:
Warthog
Rocket Warthog
Scorpion M-8 Main Battle Tank
ATV
Longsword
Jet
Marines
Marine Commander
Mythos
Land Heroes:
Master Chief
Capitain Jacob Keyes
Sargent Johnson
Space:
Longsword
Jet
Kedable-Class Battle Cruiser
MAC Guns
Kestral
Space Heroes:
Capitan Jacob Keys (The Pillar of Autumn)
Miranda Keyes (In Amber Clad)
COVENANT:
Land:
Ghost
Banshee
Wraith
Drop Ship
Grunt
Hunter
Elite
Jackal
Scarab
Land Heroes:
Arbiter
Tarturus
Space:
Drop Ship
Covenant Capital Ship
Space Heroes:
Prophets (High Charity)
FLOOD (non-playable)
Land:
Flood Infection Form
Elite Infection Form
Marine Infection Form
Flood Combat Form
Flood Carrier Form
This is just the 1st installment, so I only covered the basics.