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Halo: Covenant at War Well, with my new 3DS Max 8, I figured out how to take the Halo Models, resize them to match Empire at War, and save them in .ALO format. It's pretty much ground vehicles, but I have a few space in there (A Covenant Cruiser and The Pillar of Autumn, along with some Longswords and Jets). Anyways, this shouldn't take too long, as the models are, as I said, already done. I just need to import the Master Chief model, give him a gun, export, take the POA model, add bones, export, ect. In other words, I have a way to make a good Halo mod. It won't focus much on the Heroes, but it will have space and it is about the events leading up to and including Halo. Anyways, the 1st unit list is as follows: HUMANS: Land: Warthog Rocket Warthog Scorpion M-8 Main Battle Tank ATV Longsword Jet Marines Marine Commander Mythos Land Heroes: Master Chief Capitain Jacob Keyes Sargent Johnson Space: Longsword Jet Kedable-Class Battle Cruiser MAC Guns Kestral Space Heroes: Capitan Jacob Keys (The Pillar of Autumn) Miranda Keyes (In Amber Clad) COVENANT: Land: Ghost Banshee Wraith Drop Ship Grunt Hunter Elite Jackal Scarab Land Heroes: Arbiter Tarturus Space: Drop Ship Covenant Capital Ship Space Heroes: Prophets (High Charity) FLOOD (non-playable) Land: Flood Infection Form Elite Infection Form Marine Infection Form Flood Combat Form Flood Carrier Form This is just the 1st installment, so I only covered the basics. |
Re: Halo: Covenant at War That will be frigin' awesome i cant wait for the release! |
Re: Halo: Covenant at War You do realise that releasing this would be illegal if you are taking the models from Halo? I doubt Microsoft would give you permission, especially since they are more inclined towards shutting Halo mods down then helping set em up. |
Re: Halo: Covenant at War Your right there Arbiter, but you could try helping a friend of AOTCs.... |
Re: Halo: Covenant at War Err? Assuming you were still talking to me, what do you mean by that? |
Re: Halo: Covenant at War But you also are forgetting the very slightly modified Halo CE stuff. Where else do you think I'm going to get the Longswords? :D |
Re: Halo: Covenant at War What I'm saying is taking models from Halo games is illegal... Unless I just misunderstood that post. |
Re: Halo: Covenant at War The Halo CE stuff is all user-created content, so Microsoft has no involvement. Anyways, I have a screenie: http://img409.imageshack.us/img409/6514/scarabek1.png |
Re: Halo: Covenant at War nice |
Re: Halo: Covenant at War lemme make somthing clear for now: HALO PC MODDING IS COMPLETELY LEGAL!!! IVE DONE THIS KIND OF STUFF FOR OTHER GAMES! |
Re: Halo: Covenant at War I never said it wasn't, when he said he got models from Halo CE, I thought he meant Combat Evolved, and then it would have been illegal model theft from Microsoft . I don't know much about Custom Edition, so I'm just assuming as long as you credit that work to the right people it is okay. |
Re: Halo: Covenant at War @ arbiter My last sentence was at Jay |
Re: Halo: Covenant at War Sweet. When do you think it will be out? |
Re: Halo: Covenant at War Never ask that question. I am going to get in that Scarab and kill you now. Just Kidding. No I'm not. Yes I am. No. Yes. No. Seriously, don't ask that question. |
Re: Halo: Covenant at War but do you have the permission of the users that made the models to do that?, and the longsword model is from in-game, at the very end, why not join halo first offensive, they make their own models and stuff |
Re: Halo: Covenant at War Of course, you're getting full permission from everyone who made those models, giving due credit and making sure the models were never taken out of Halo and modified in the first place? You do realise, even if you modify content from the game, it's still illegal, right? And I doubt the EAW engine will even support the extreme poly counts of the Halo models... |
Re: Halo: Covenant at War Yes, yes, of course I ask permission. I lower the poly counts, add bones where it is needed, and then export in .ALO. I also believe that the law states (At least here in California) that you can take content from games, as long as you don't release anything that someone can use to get the game for free (Which means that you can modify models, just don't release .exes) Just to be safe, I suppose I'll have to make the models myself, as I can never be too sure about this stuff. I'm working on MC now. Next is Johnson, then Keyes. Here's a couple concepts I wanted to pitch to you guys: 1. Whenever you move Master Chief, you hear MC and Cortana talking (Like Vader on his SSD). 2. The pirates are Human, not flood. I decided to make the Flood playable and be able to spread corruption from Halo. They use a mix of captured Human and Covenant ships. 3. MC's abilities: Switch Weapon between the Assault Rifle and Rocket Launcher, and another weapons swap (if at all possible) between the fragmentation grenade and plasma grenade. 4. MC doesn't get his shields until you reach Tech Level 2, when his suit is upgraded. I am making the mod for FoC only, as coding units is slightly easier and the abilities can be useful. |
Re: Halo: Covenant at War oh, and u forgot to add tat Captain Elite guy (i do believe most people call him Half Jaw) and brutes o and te Phantoms (Halo 2 Dropships) |
Re: Halo: Covenant at War I wasn't going to include brutes, as they aren't mentioned in the book Halo: Fall of Reach or the Halo game, but what the heck. |
im confused :confused: :confused: is the link in ur sig for the halo ce mod or the foc one |
Boy, You're dumb...The longsword and half the stuff you speak of isnt custom content, i am in that community...Geez lol. |
Halo Custom Edition is actually Bungie and Microsoft sanctioned, content made by the company which ported Bungie to PC. So it is their material. You're missing a lot of stuff (there's way more than one Covenant ship and such, the Gauss Warthog, Phantom, etc), and since you claim to use the books for reference (which the Brutes [Jiralhanae] are included if you've read them all), that's just deplorable, lol. Needs more research! But good that there's a Halo mod...where'd the others go though? |
Yeah, I know I'm missing a lot of stuff. I don't know how big or small to make the models for EAW, so I can't model new stuff, so I decided to start doing research for it. I have read every book except Ghosts of Onyx. I also found a Halo version of Wikipedia, so I'm using that as well. |
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Good excuse wise ass, ITS CALLED SCALE. |
Woh woh woh! Take it easy on the guy. Look its proabaly is first time modding so hes new to it. To freking jump to conclusions on people when its there first or so time modding! No one is perfect! |
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Your concern is noted :) . |
Yes, I knew about scale, however, now I am making my stuff from scratch, so I need to know how big or small to make it. This stuff is where a .ALO importer would come in handy. I must admit I am somewhat new to modeling, and I am still getting the hang of it. I've learned all of the important buttons. |
Starting another mod? Are you sure you can handle both this and GoC? |
Re: Halo: Covenant at War Halo covenant at wars forums are located in Z8.visionfree.com |
Re: Halo: Covenant at War Please dont bump 2 year old threads. |
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