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Jay2645 April 11th, 2007 11:09 AM

Halo: Covenant at War
 
Well, with my new 3DS Max 8, I figured out how to take the Halo Models, resize them to match Empire at War, and save them in .ALO format. It's pretty much ground vehicles, but I have a few space in there (A Covenant Cruiser and The Pillar of Autumn, along with some Longswords and Jets). Anyways, this shouldn't take too long, as the models are, as I said, already done. I just need to import the Master Chief model, give him a gun, export, take the POA model, add bones, export, ect.

In other words, I have a way to make a good Halo mod. It won't focus much on the Heroes, but it will have space and it is about the events leading up to and including Halo.

Anyways, the 1st unit list is as follows:

HUMANS:
Land:
Warthog
Rocket Warthog
Scorpion M-8 Main Battle Tank
ATV
Longsword
Jet
Marines
Marine Commander
Mythos

Land Heroes:
Master Chief
Capitain Jacob Keyes
Sargent Johnson

Space:
Longsword
Jet
Kedable-Class Battle Cruiser
MAC Guns
Kestral

Space Heroes:
Capitan Jacob Keys (The Pillar of Autumn)
Miranda Keyes (In Amber Clad)

COVENANT:
Land:
Ghost
Banshee
Wraith
Drop Ship
Grunt
Hunter
Elite
Jackal
Scarab

Land Heroes:
Arbiter
Tarturus

Space:
Drop Ship
Covenant Capital Ship

Space Heroes:
Prophets (High Charity)


FLOOD (non-playable)
Land:
Flood Infection Form
Elite Infection Form
Marine Infection Form
Flood Combat Form
Flood Carrier Form

This is just the 1st installment, so I only covered the basics.

darklight1313 April 11th, 2007 11:30 AM

Re: Halo: Covenant at War
 
That will be frigin' awesome i cant wait for the release!

DarthArbiter April 11th, 2007 12:05 PM

Re: Halo: Covenant at War
 
You do realise that releasing this would be illegal if you are taking the models from Halo? I doubt Microsoft would give you permission, especially since they are more inclined towards shutting Halo mods down then helping set em up.

CLONECOMMANDER501 April 11th, 2007 12:07 PM

Re: Halo: Covenant at War
 
Your right there Arbiter, but you could try helping a friend of AOTCs....

DarthArbiter April 11th, 2007 12:54 PM

Re: Halo: Covenant at War
 
Err? Assuming you were still talking to me, what do you mean by that?

Jay2645 April 11th, 2007 02:07 PM

Re: Halo: Covenant at War
 
But you also are forgetting the very slightly modified Halo CE stuff.

Where else do you think I'm going to get the Longswords? :D

DarthArbiter April 11th, 2007 02:33 PM

Re: Halo: Covenant at War
 
What I'm saying is taking models from Halo games is illegal... Unless I just misunderstood that post.

Jay2645 April 11th, 2007 02:45 PM

Re: Halo: Covenant at War
 
The Halo CE stuff is all user-created content, so Microsoft has no involvement.

Anyways, I have a screenie:
http://img409.imageshack.us/img409/6514/scarabek1.png

dunciboy April 11th, 2007 02:49 PM

Re: Halo: Covenant at War
 
nice

michglich2 April 11th, 2007 04:18 PM

Re: Halo: Covenant at War
 
lemme make somthing clear for now:



HALO PC MODDING IS COMPLETELY LEGAL!!! IVE DONE THIS KIND OF STUFF FOR OTHER GAMES!

DarthArbiter April 11th, 2007 04:31 PM

Re: Halo: Covenant at War
 
I never said it wasn't, when he said he got models from Halo CE, I thought he meant Combat Evolved, and then it would have been illegal model theft from Microsoft . I don't know much about Custom Edition, so I'm just assuming as long as you credit that work to the right people it is okay.

CLONECOMMANDER501 April 11th, 2007 05:58 PM

Re: Halo: Covenant at War
 
@ arbiter

My last sentence was at Jay

Nick_Invaders April 11th, 2007 06:09 PM

Re: Halo: Covenant at War
 
Sweet.
When do you think it will be out?

Jay2645 April 11th, 2007 06:47 PM

Re: Halo: Covenant at War
 
Never ask that question.

I am going to get in that Scarab and kill you now.

Just Kidding.

No I'm not.

Yes I am.

No.

Yes.

No.

Seriously, don't ask that question.

Deadman_T April 11th, 2007 11:03 PM

Re: Halo: Covenant at War
 
but do you have the permission of the users that made the models to do that?, and the longsword model is from in-game, at the very end, why not join halo first offensive, they make their own models and stuff

Freno April 11th, 2007 11:04 PM

Re: Halo: Covenant at War
 
Of course, you're getting full permission from everyone who made those models, giving due credit and making sure the models were never taken out of Halo and modified in the first place?

You do realise, even if you modify content from the game, it's still illegal, right? And I doubt the EAW engine will even support the extreme poly counts of the Halo models...

Jay2645 April 12th, 2007 11:08 AM

Re: Halo: Covenant at War
 
Yes, yes, of course I ask permission. I lower the poly counts, add bones where it is needed, and then export in .ALO.
I also believe that the law states (At least here in California) that you can take content from games, as long as you don't release anything that someone can use to get the game for free (Which means that you can modify models, just don't release .exes)
Just to be safe, I suppose I'll have to make the models myself, as I can never be too sure about this stuff. I'm working on MC now. Next is Johnson, then Keyes.

Here's a couple concepts I wanted to pitch to you guys:

1. Whenever you move Master Chief, you hear MC and Cortana talking (Like Vader on his SSD).
2. The pirates are Human, not flood. I decided to make the Flood playable and be able to spread corruption from Halo. They use a mix of captured Human and Covenant ships.
3. MC's abilities: Switch Weapon between the Assault Rifle and Rocket Launcher, and another weapons swap (if at all possible) between the fragmentation grenade and plasma grenade.
4. MC doesn't get his shields until you reach Tech Level 2, when his suit is upgraded.

I am making the mod for FoC only, as coding units is slightly easier and the abilities can be useful.

Cobra01 April 12th, 2007 12:19 PM

Re: Halo: Covenant at War
 
oh, and u forgot to add tat Captain Elite guy (i do believe most people call him Half Jaw) and brutes o and te Phantoms (Halo 2 Dropships)

Jay2645 April 12th, 2007 05:29 PM

Re: Halo: Covenant at War
 
I wasn't going to include brutes, as they aren't mentioned in the book Halo: Fall of Reach or the Halo game, but what the heck.

Fordo May 2nd, 2007 08:25 AM

im confused :confused: :confused: is the link in ur sig for the halo ce mod or the foc one

Kalo Shin May 2nd, 2007 09:16 AM

Boy, You're dumb...The longsword and half the stuff you speak of isnt custom content, i am in that community...Geez lol.

DragonShadow May 2nd, 2007 01:24 PM

Halo Custom Edition is actually Bungie and Microsoft sanctioned, content made by the company which ported Bungie to PC. So it is their material.

You're missing a lot of stuff (there's way more than one Covenant ship and such, the Gauss Warthog, Phantom, etc), and since you claim to use the books for reference (which the Brutes [Jiralhanae] are included if you've read them all), that's just deplorable, lol.

Needs more research! But good that there's a Halo mod...where'd the others go though?

Jay2645 May 4th, 2007 09:02 AM

Yeah, I know I'm missing a lot of stuff. I don't know how big or small to make the models for EAW, so I can't model new stuff, so I decided to start doing research for it. I have read every book except Ghosts of Onyx. I also found a Halo version of Wikipedia, so I'm using that as well.

Kalo Shin May 4th, 2007 09:42 AM

Quote:

Originally Posted by Jay2645 (Post 3658662)
Yeah, I know I'm missing a lot of stuff. I don't know how big or small to make the models for EAW, so I can't model new stuff, so I decided to start doing research for it. I have read every book except Ghosts of Onyx. I also found a Halo version of Wikipedia, so I'm using that as well.


Good excuse wise ass, ITS CALLED SCALE.

Ban88 May 5th, 2007 08:10 AM

Woh woh woh! Take it easy on the guy. Look its proabaly is first time modding so hes new to it. To freking jump to conclusions on people when its there first or so time modding! No one is perfect!

Ipse May 5th, 2007 08:20 AM

Quote:

Originally Posted by Jay2645 (Post 3625690)

Space:
Longsword
Jet
Kedable-Class Battle Cruiser
MAC Guns
Kestral
.

I didn't know they had a Kedable-class Battleship

Ipse May 5th, 2007 08:22 AM

Quote:

Originally Posted by Kalo Shin (Post 3658724)
Good excuse wise ass, ITS CALLED SCALE.

I think clonecommander501 got banned for saying something like that. I wouldn't do that if i were u.

Kalo Shin May 5th, 2007 10:38 AM

Quote:

Originally Posted by Deathhascome (Post 3660396)
I think clonecommander501 got banned for saying something like that. I wouldn't do that if i were u.


Your concern is noted :) .

Jay2645 May 5th, 2007 03:03 PM

Yes, I knew about scale, however, now I am making my stuff from scratch, so I need to know how big or small to make it. This stuff is where a .ALO importer would come in handy.
I must admit I am somewhat new to modeling, and I am still getting the hang of it. I've learned all of the important buttons.

ARC Trooper 111 May 12th, 2007 01:09 PM

Starting another mod? Are you sure you can handle both this and GoC?

jovian95 April 14th, 2009 06:59 AM

Re: Halo: Covenant at War
 
Halo covenant at wars forums are located in Z8.visionfree.com

Admiral Antilles April 14th, 2009 06:02 PM

Re: Halo: Covenant at War
 
Please dont bump 2 year old threads.


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