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-   -   Halo: Covenant at War (http://forums.filefront.com/sw-eaw-modding-mapping-editing/309454-halo-covenant-war.html)

DarthArbiter April 11th, 2007 04:31 PM

Re: Halo: Covenant at War
 
I never said it wasn't, when he said he got models from Halo CE, I thought he meant Combat Evolved, and then it would have been illegal model theft from Microsoft . I don't know much about Custom Edition, so I'm just assuming as long as you credit that work to the right people it is okay.

CLONECOMMANDER501 April 11th, 2007 05:58 PM

Re: Halo: Covenant at War
 
@ arbiter

My last sentence was at Jay

Nick_Invaders April 11th, 2007 06:09 PM

Re: Halo: Covenant at War
 
Sweet.
When do you think it will be out?

Jay2645 April 11th, 2007 06:47 PM

Re: Halo: Covenant at War
 
Never ask that question.

I am going to get in that Scarab and kill you now.

Just Kidding.

No I'm not.

Yes I am.

No.

Yes.

No.

Seriously, don't ask that question.

Deadman_T April 11th, 2007 11:03 PM

Re: Halo: Covenant at War
 
but do you have the permission of the users that made the models to do that?, and the longsword model is from in-game, at the very end, why not join halo first offensive, they make their own models and stuff

Freno April 11th, 2007 11:04 PM

Re: Halo: Covenant at War
 
Of course, you're getting full permission from everyone who made those models, giving due credit and making sure the models were never taken out of Halo and modified in the first place?

You do realise, even if you modify content from the game, it's still illegal, right? And I doubt the EAW engine will even support the extreme poly counts of the Halo models...

Jay2645 April 12th, 2007 11:08 AM

Re: Halo: Covenant at War
 
Yes, yes, of course I ask permission. I lower the poly counts, add bones where it is needed, and then export in .ALO.
I also believe that the law states (At least here in California) that you can take content from games, as long as you don't release anything that someone can use to get the game for free (Which means that you can modify models, just don't release .exes)
Just to be safe, I suppose I'll have to make the models myself, as I can never be too sure about this stuff. I'm working on MC now. Next is Johnson, then Keyes.

Here's a couple concepts I wanted to pitch to you guys:

1. Whenever you move Master Chief, you hear MC and Cortana talking (Like Vader on his SSD).
2. The pirates are Human, not flood. I decided to make the Flood playable and be able to spread corruption from Halo. They use a mix of captured Human and Covenant ships.
3. MC's abilities: Switch Weapon between the Assault Rifle and Rocket Launcher, and another weapons swap (if at all possible) between the fragmentation grenade and plasma grenade.
4. MC doesn't get his shields until you reach Tech Level 2, when his suit is upgraded.

I am making the mod for FoC only, as coding units is slightly easier and the abilities can be useful.

Cobra01 April 12th, 2007 12:19 PM

Re: Halo: Covenant at War
 
oh, and u forgot to add tat Captain Elite guy (i do believe most people call him Half Jaw) and brutes o and te Phantoms (Halo 2 Dropships)

Jay2645 April 12th, 2007 05:29 PM

Re: Halo: Covenant at War
 
I wasn't going to include brutes, as they aren't mentioned in the book Halo: Fall of Reach or the Halo game, but what the heck.

Fordo May 2nd, 2007 08:25 AM

im confused :confused: :confused: is the link in ur sig for the halo ce mod or the foc one


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