Stargate Mod
This is a discussion on Stargate Mod within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; All the exclamations(!) made me think you were mad....
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#71
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| All the exclamations(!) made me think you were mad.
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#72
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| More excited I think.
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#73
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| Ok ,in the future i will only use dots .
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#74
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| New Beta out now!! Downloadlink The latest version of the Stargate Empire at War Mod. What is new? New Sounds New balancing New Specialweapon New Ships for the Pirates New Tauri Starbase and many more You find Bugs? Post them in the Mod Forum on www.stargateeaw.de Your Stargate Empire at War Modding Group
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#75
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| Nice! 1:The Command Bar looks AWEsome! 2:I noticed you changed the icons for the infantary.(A sign of something to come?) 3:The mod is awesome! Feedback ---------------- 1:You should make the Pirate units avaliable at the Supergate in Space Skirmish 2:A little more starting "Naquada".(skirmish) 3:What new superweapons? Did you mean you re-skinned some? (P.S:I like the new starbase. Even includes the USA flag.)
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#76
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| Yes,we will implement new ground units in later versions. The change of the icons is the first step !Unfortunately i have to say,that it is not planned to make the Wraith units buildable. The supergate will only make it possible to build the Oriship and the Aurora! But i will not exclude it at 100%! More starting Naquadah? Ok,that's a balancing issue,let's see what can be done! The ion cannon and hypervelocity gun are now the "ancients outpost" and the "Ori satellite". They cost a lot of Naquadah and are very powerfull(a bit to much in my oppinion^^)
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#77
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| Oh,I saw those.
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#78
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#79
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| I am curious to see this mod. Have modified something else?I mean structures ecc.
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#80
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| No,not till now! But we will change the groundpart completely,means ground units and buildings. That will take at least 3 month i think!
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,in the future i will only use dots
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