Stargate Mod

This is a discussion on Stargate Mod within the SW:EaW Modding, Mapping and Editing forums, part of the Star Wars: Empire At War category; Hi. i would like to say that patch is very good. the voices are perfect and i must say very ...

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  #2001  
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Default Re: Stargate Mod

Hi. i would like to say that patch is very good. the voices are perfect and i must say very funny. I didnt noticed any problems so I can only say Good work. (Just wanna remind you the issue with AG3 and ORI sattelites. their primary targets are still fighters and not ships)

Apart from that the last episode of SGU was great. And i have question related to it. We have seen the shuttle lunch from the Destiny . Is something like this possible in EAW? i mean we have a model of ship with small shuttle attached to it and the ship has ability to "lunch the shuttle" once we press the button, the shuttle lunch and the ship is without it. i mean normal animation and all around it. Is this even possible? I thought about it and if it is possible it would be veeeerry nice feature with Hives because they could have attached all three cruisers and travel as one big ship and only if it is neccessary the cruisers can dettach.
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  #2002  
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Default Re: Stargate Mod

thanks for the patch and on the multiplayer version i play as gou'ld on the campain and i get generial Veers instead of Apophis just to reporat a bug n keep gettin sync errors too
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  #2003  
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Default Re: Stargate Mod

MerlinGalotta:

My connection is 512 Kbps DSL connection; normally the downloads take: 28Mb = 10 mins; 280 Mb = 2-4 hrs; 680 Mb = 4-6 hrs. Depending on the file, either it takes the approximate time specified above, or it times out. Stargate 1.1 took about 6 hrs, but completed without timing out; Adobe Photoshop CS3 from www.filehippo.com timed out when there was 14 mins left of a three hour download. "Frustrating" would be an understatement. I do not have the authority to install a download manager on this computer, or I would have done so long before now; though thanks for suggesting it. I currently reside in the state of Arkansas, USA. I do believe that either your group or yourself are based in Germany; please correct me if that is not so. If you wish to know more regarding my address, feel free to email me at darth_saber@live.com.

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  #2004  
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Default Re: Stargate Mod

@Scorpio: hm, it could be possible, but you'd have to change an ability very much, so i'm not sure if this would really work. But it could...and yeah, the fifth episode was simply awesome!

@Cobanator: the GC maps don't work correctly in multiplayer and the skirmish ground part is not finished at 100%

@Darth Saber: well, sending a CD from Germany would be not that easy and i think quite expensive. I suggest to find someone from the USA, sorry!
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Default Re: Stargate Mod

Quote:
Originally Posted by MerlinGalgotta View Post
Why should it be exactly like SG-1 again?
Wouldn't that be totally boring in the end?? I think so!

I like Universe already, the fifth episode was just great and i think it has a very good potential.
Not exactly like SG-1. Just kind more like it. Atlantis had more of an SG-1 feel to it. Not really sure how to describe it.

I guess my main issue with it is that since they can't control the ship they can't really establish enemy factions to fight over an extended period (such as the Goa'uld were in SG-1 & the Wraith in SGA).

I also don't like that their problems keep getting resolved by the ship without anyone having to think about it.

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Originally Posted by Darth Saber View Post
My DSL connection has a hard time downloading large files; for this reason, I would like to request of you if a cd-rom or flashdrive copy could be created of all of your Stargate mods to the present date, and made available to myself. I would be happy to cover through PayPal any reasonable costs associated with shipping, handling, customs, import duties, -etc. I was able to enjoy your Stargate 1.1 mod for EAW after a six hour download, however it will not transfer well to my new computer. This would necessitate another six-hour download, which I would rather not endure if it could be obtained otherwise.Darth Saber
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Originally Posted by MerlinGalgotta View Post
@Darth Saber: well, sending a CD from Germany would be not that easy and i think quite expensive. I suggest to find someone from the USA, sorry!
It would take more than 6 hours to ship a CD/flashdrive from anywhere. I would try the download & hope it doesn't time-out.

Quote:
Originally Posted by .ScorpiO. View Post
We have seen the shuttle lunch from the Destiny . Is something like this possible in EAW? i mean we have a model of ship with small shuttle attached to it and the ship has ability to "lunch the shuttle" once we press the button, the shuttle lunch and the ship is without it. i mean normal animation and all around it. Is this even possible? I thought about it and if it is possible it would be veeeerry nice feature with Hives because they could have attached all three cruisers and travel as one big ship and only if it is neccessary the cruisers can dettach.
Quote:
Originally Posted by MerlinGalgotta View Post
hm, it could be possible, but you'd have to change an ability very much, so i'm not sure if this would really work. But it could...
Interesting idea. I'm fairly certain this can't be done. If it can it is well beyond my capability. Nor have I ever played a mod with anything similar.

I suppose it may be possible to set up the shuttle as a hardpoint & rig an ability that spawns the shuttle similar to a fighter spawn; making the hardpoint & it's model disappear upon activation. But I'm almost positive that it's not possible to setup an animation to see the shuttle undocking.
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  #2006  
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Default Re: Stargate Mod

My thanks to you MerlinGalotta; six hour downloads here I come...
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Default Re: Stargate Mod

Hi to all. I found two things but i am not sure if they have anything to do with the patch so i note them here. First and major is that all neutral goauld planets (Juna, Yus homeworld etc) have no AI an it is the case of both space and ground as well. I really dont know if this was in previous versions but i notticed it now.
the other, minor thing is that the description of Replicator Battlecruiser is wrong, well it is misspleaced. There is description of replicator frigat (the alien ship from episode Enemies and Unnatural selections which is controled by the replis.) There should be instead something like, " The massive ship assembled from replicator blocks ...... or something like this.

I also want to ask about the strange thing regarding the Ground to Space weapons. Both Rockets and the Drones are very effective in space skirmishes but they seem to have a problem to hit their target. They have almost no problems with great ships but the smaller ones are big problems, they almost never hit them and instead just flying in circles near they would be targed. It is very strange and it seems that it is entirely random issue and i have found nothing to prevent it from happening. Is it some glith or is it supposed to be that way for some reason?.
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  #2008  
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Default Re: Stargate Mod

Concering the AI, that problem was already in the Final 1.1 without patch.
Concering the description, you're right, but please post such issues into the topic in our German forum.
Concerning the weapons, well, actually bigger ships should be easer to hit than smaller ships, but of course it should not be, that smaller ships don't get hit at all.
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Default Re: Stargate Mod

There's a few bugs unfixed in the latest patch. The Genii land map is mis-spelt in the code as is the land map for the planet above which the leader of the Lucian Alliance appears in the Stargate Universe GC map.
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Default Re: Stargate Mod

That's why it is a beta patch.

Please post this stuff into the topic, which i had linked in the last news.
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