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Modding Corruption Feature I found that the Corruption feature was too powerful. They used their sabotage to destroy all my bases on Coruscant, then attacked it by bribing their way past my other planets. I don't think Corruption is a bad idea, but I think some of it isn't balanced. Does anyone know what XMLs to edit to change these values? |
Re: Modding Corruption Feature yea how do you mod FOC its different then eaw how do change things in the xml please help |
Re: Modding Corruption Feature 1st extract the config.meg file 2nd make a Mods folder in FoC 3 place the extract xml files into the mods folder just like in EAW same folder format then make either a bat file or a shortcut to start the mod just change the folder and executable to match FoC |
Re: Modding Corruption Feature Yes the corruption is unbalanced, like i said the devs didnt foucs on balance they focused on fun for the corruption side. |
Re: Modding Corruption Feature im sorry i dont get the last step can you say in anon complicated way |
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Re: Modding Corruption Feature can someone explain please im wiling to learn so can you help me out please |
Re: Modding Corruption Feature There is a stickied tutorial. Its not hard, I taught myself, just look at one of the stickied tutorials. It looks hard at first, but later you wonder how you never knew that. Once you understand the concept, it just is a matter of practice, then its for the most part easy, but not always that quick. It took me a day to code in an Providence and figure out all the bugs in the mod (An ion cannon wouldn't appear because something about a torpedo launcher messed it up). If you still need help I or someone else will help you. |
Re: Modding Corruption Feature i apprecciate the help but im looking for a way so i can change the xmls and make things the way i want them to be like in Empire at war but theres no xml files so how can I make it so I can get the file and edit it |
Re: Modding Corruption Feature ... dudre thats like ruining the new *feel* of the game |
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