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SW:EaW Modding, Mapping and Editing
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Old October 7th, 2006   #1
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Default Modding Campaign

Hello everyone.

I was wondering if anyone knew how to edit the campaign (both rebel and imperial) to allow you to build all hero units.
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Old October 7th, 2006   #2
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Default Re: Modding Campaign

Do you mean like Galatic conquest or story mode...
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Old October 7th, 2006   #3
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Default Re: Modding Campaign

The story mode.
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Old October 7th, 2006   #4
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Default Re: Modding Campaign

Modding the story mode this way is impossible...
Not because making a hero team would be so difficult, but the story mode is based on the LUA scripts and if you make your hero buildable, that can mess up everything. So if you want to do that, a complete recoding of the LUAs and the XML Sandbox files is needed, what isn't a very exciting job.
I advise not to touch it.
Or if you want to leave the original hero and make more teams containing that hero...
That's better. You have to make a new hero company, with a new name. You may have to recode all the heroes you want to make buildable. Then I think the building data for story mode is in one of the Sandbox files, look for it and enable it.
If you've got other questions, ask.
I'll try to answer.

Because modding has become a competition, not fun, I don't want to take place in the public modding anymore.
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Old October 7th, 2006   #5
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Default Re: Modding Campaign

Or he could just make a new unit.
Like the sith apprentice mod.

_+=FeAr/ThE\rOmAnS=+_

Watch my movie about the romans!

[url]http://s89.photobucket.com/albums/k219/CLONECOMMANDER50/?action=view&current=Roman1.flv[/url]
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Old October 7th, 2006   #6
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Default Re: Modding Campaign

This is what my post's second part was about...

Because modding has become a competition, not fun, I don't want to take place in the public modding anymore.
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Old October 7th, 2006   #7
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Default Re: Modding Campaign

Basicly, im running the Conflict in Space mod, and i would like to be able to build The Eclipse for example in story mode, and thats a hero.
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