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September 15th, 2006
#1 AoSW Joint Leader
Join Date: August 24th, 2006
Status: Available
Rep Power: 21
Enabling Pirates - Tutorial. Hello, Lets begin...
First off OPEN up your FACTIONS.XML
Find the black sun pirates entry and change the <Is_playable_?> from False to true,
Now Go to your Campaigns_singleplayer.XML
And add this entry JUST AFTER Sandbox_empire_at_war_empire
Code:
<Campaign Name="Sandbox_Empire_at_War_Pirates">
<Campaign_Set> Sandbox_Empire_at_War </Campaign_Set>
<Text_ID> TEXT_CAMPAIGN_SINGLE_35 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_35 </Description_Text>
<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>
<Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations>
<Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes>
<Home_Location> Rebel, Naboo </Home_Location>
<Home_Location> Empire, Coruscant </Home_Location>
<home_location> Pirates, Bothawui </home_location>
<Starting_Active_Player> Pirates </Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_35_Empire.xml</Empire_Story_Name>
<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, Sandboxhuman </AI_Player_Control>
<AI_Player_Control> Empire, Basicempire </AI_Player_Control>
<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>False</Show_Completed_Tab>
<!-- Win Conditions -->
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction,
Galactic_Kill_Enemy_Leader,
Galactic_Conquer_Enemy_Homeworld_And_Leader
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet,
Galactic_Kill_Enemy_Leader,
Galactic_Super_Weapon_Kills_Enemy_Leader
</Evil_Victory_Conditions>
<!-- Special Case Planets for Cantinas and Hutt Palaces -->
<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<!-- Rebel Starting Forces -->
<Starting_Credits> Rebel, 6000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 0 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Endor, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Endor, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Endor, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Thyferra, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Infantry_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Kessel, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Y-Wing_Squadron </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Kessel, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Infantry_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Empire Starting Forces -->
<Starting_Credits> Empire, 6000 </Starting_Credits>
<Starting_Tech_Level> Empire, 1 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, AlzocIII, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, AlzocIII, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, AlzocIII, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, AlzocIII, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Jabiim, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Jabiim, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Imperial_Light_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Ilum, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Ilum, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Ilum, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Ilum, E_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Corulag, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, Corulag, Broadside_Class_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corulag, E_Ground_Officer_Academy </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Coruscant, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Light_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Byss, E_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Pirate Starting Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Atzerri, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Dagobah, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Dagobah, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Bothawui, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Fresia, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Fresia, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Bonadan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Geonosis, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Generic_Star_Destroyer </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Barracks_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Pod_walker </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Pod_Walker_Team </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Bothan_Civ_Company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Barracks_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Vergessoasteroids, Pirate_frigate </Starting_Forces>
<Starting_Forces> Pirates, Vergessoasteroids, Pirate_asteroid_base </Starting_Forces>
</Campaign> Now, Go to your spacestations XML and add this line to the bottom of the XMl...
Code:
- <StarBase Name="Pirate_Asteroid_Base">
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
<GUI_Row>0</GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1200</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Pirates</Affiliation>
<Build_Cost_Credits>600</Build_Cost_Credits>
<AI_Combat_Power>6000</AI_Combat_Power>
<Build_Time_Seconds>47</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>0</Tech_Level>
<Base_Level>1</Base_Level>
<Prev_Level_Base />
<Next_Level_Base />
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<CategoryMask>Capital</CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>
<Armor_Type>Armor_Station</Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
<Autoresolve_Health>800</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1650</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01</HardPoints>
<Victory_Relevant>yes</Victory_Relevant>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_r.tga</Radar_Icon_Name>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<Score_Cost_Credits>1500</Score_Cost_Credits>
<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>40</Additional_Population_Capacity>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_Frigate, 0</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Frigate, 0</Reserve_Spawned_Units_Tech_0>
</StarBase>
- <StarBase Name="Pirate_Asteroid_Base_Weak">
<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
<Armor_Type>Armor_Assault_Frigate</Armor_Type>
<Tech_Level>6</Tech_Level>
<HardPoints>HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak</HardPoints>
</StarBase> Now since the pirates have no tech level...And all you need to do is make a slicer droid you dont need to really add anything else that involves tech.
Now go to your SpaceunitsFRIGATES and add this line to the bottom.
Code:
<SpaceUnit Name="Pirate_Frigate">
<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
<Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Tartan_Patrol_Cruiser </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Alliance_Assault_Frigate Y-wing TIE_Bomber </Encyclopedia_Vulnerable_To>
<Space_Model_Name>NV_pirate_frigate.alo</Space_Model_Name>
<Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>
<Tech_Level>6</Tech_Level> <!-- Modded by Chris R. for MP-->
<Mass>0.999</Mass>
<Scale_Factor>0.5</Scale_Factor>
<Damage>30</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<Shield_Points>750</Shield_Points>
<Tactical_Health>2200</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Ranking_In_Category>6</Ranking_In_Category>
<Max_Speed>2.2</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Frigate </Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<OverrideAcceleration> .04 </OverrideAcceleration>
<OverrideDeceleration> .04 </OverrideDeceleration>
<Armor_Type> Armor_Pirate_Frigate </Armor_Type>
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
<Max_Thrust>1.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Select_Box_Scale>300</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
<Hyperspace_Speed>0.2</Hyperspace_Speed>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Affiliation>Pirates</Affiliation> <!-- Modded by Chris R. for MP-->
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>1600</Build_Cost_Credits>
<Build_Time_Seconds>140</Build_Time_Seconds>
<Ship_Class>frigate</Ship_Class>
<Formation_Priority>3</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>10</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<AI_Combat_Power>750</AI_Combat_Power>
<Size_Value>8</Size_Value>
<Death_Clone>Damage_Normal, Pirate_Frigate_Death_Clone</Death_Clone>
<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Space_FOW_Reveal_Range>2400.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<HardPoints>
HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR
</HardPoints>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Pirate_Frigate </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Pirate_Frigate </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Frigate | AntiCorvette</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -3.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>15</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<Encyclopedia_Text> TEXT_TOOLTIP_PIRATE_FRIGATE</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 2200</Score_Cost_Credits>
<Population_Value>3</Population_Value>
</SpaceUnit> If you dont want to take time making all these entries Do this...
Code:
- <SpaceUnit Name="Pirate_Pirate_IPV">
- <!-- Multiplayer Only
-->
<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>750</Build_Cost_Credits>
<Build_Time_Seconds>14</Build_Time_Seconds>
<Build_Initially_Locked>No</Build_Initially_Locked>
<SFXEvent_Tactical_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete>RHD_Reinforcements_Available</SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>
- <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN>
-->
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>21</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <!-- <Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>
-->
- <!-- <Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>
-->
- <!-- <MULTIPLAYER SKIRMISH VALUES END>
-->
</SpaceUnit> But change it accordingly Its much easier...
Thats really all there is to it....Now for the infantry just add these lines to the GROUNDINDIGENOUS.XML's
Code:
<Score_Cost_Credits>45</Score_Cost_Credits>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>9</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Required_Special_Structures>Pirate_Barracks_Center</Required_Special_Structures> Structures : Since some people are lazy...Here is what i have for the barracks.
Code:
<SpecialStructure Name="Pirate_Barracks_Center">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_PIRATE_BUILDABLE_INFANTRY_BARRACKS</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<HQ_Win_Condition_Relevant>yes</HQ_Win_Condition_Relevant>
<Land_Model_Name>nb_piratebase_SML.alo</Land_Model_Name>
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<SFXEvent_Ambient_Loop />
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET</LandBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Size_Value>50</Size_Value>
<Base_Position>In_Base</Base_Position>
<Tech_Level>0</Tech_Level>
<Death_Clone_Is_Obstacle> true </Death_Clone_Is_Obstacle>
<Build_Cost_Credits>1200</Build_Cost_Credits>
<Build_Time_Seconds>12</Build_Time_Seconds>
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Mass>1.0</Mass>
<Scale_Factor>.66</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>1000</Tactical_Health>
<Autoresolve_Health>1000</Autoresolve_Health>
<Destruction_Survivors>
Pirate_Survivors_Small, 1.0
Pirate_Survivors_Medium, 1.0
Pirate_Survivors_Large, 1.0
</Destruction_Survivors>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<Affiliation>Pirates</Affiliation>
<Base_Level_Available>0</Base_Level_Available>
<Victory_Relevant>Yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 3</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
<Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances>
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
<!-- The ground structures have this data which looks like it's space only because the
snowspeeders are using space style pathfinding which needs this information so that we won't
path speeders through structures -->
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> Corvette </Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Score_Cost_Credits> 8000 </Score_Cost_Credits>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
</SpecialStructure>
This is just basic coding people...Everything ive done in this thread to the units can be done to everything else Thats why its not in depth and its not that hard...Note : I didnt include some awnsers for...Such as pirates retreating it has [Missing], Figure it out...i had to...
but Awnsers will be revealed when Codeuser finishes my requests and i release my Pirates enabled mod...This is basic people if you have questions though feel free to ask.
September 15th, 2006
#2 LoW Mod Team member
Join Date: August 9th, 2005
Status: Making a mod
Rep Power: 0
Re: Enabling Pirates - Tutorial. LoL everything that has to do with missing is fixed by a good dat coder
Ex-AoSW mod team member
Legacy of War mod team member
Centerpoint Mod Team member
Pirate Uprising Mod Team Member
If you want me to help you with your mod PM me i will try and get back to you when i can
September 15th, 2006
#3 EAW Coder
Join Date: July 15th, 2006
Location: Hungary
Rep Power: 0
Re: Enabling Pirates - Tutorial. For the retreating text there is an entry in factions.xml. Copy it from either the Empire or the Rebellion then change the text. You'll need new text entries of course.
I've got a neat DAT editor if you're interested.
Because modding has become a competition, not fun, I don't want to take place in the public modding anymore.
September 15th, 2006
#4 AoSW Joint Leader
Join Date: August 24th, 2006
Status: Available
Rep Power: 21
Re: Enabling Pirates - Tutorial. Quote:
Originally Posted by Nazzie
LoL everything that has to do with missing is fixed by a good dat coder
Captain Obvious has a new alias? I know how to fix this
.
September 16th, 2006
#5 LoW Mod Team member
Join Date: August 9th, 2005
Status: Making a mod
Rep Power: 0
Re: Enabling Pirates - Tutorial. O_O now i remember why i never liked UEAW
Ex-AoSW mod team member
Legacy of War mod team member
Centerpoint Mod Team member
Pirate Uprising Mod Team Member
If you want me to help you with your mod PM me i will try and get back to you when i can
September 16th, 2006
#6 AoSW Joint Leader
Join Date: August 24th, 2006
Status: Available
Rep Power: 21
Re: Enabling Pirates - Tutorial. Quote:
Originally Posted by Nazzie
O_O now i remember why i never liked UEAW
Dont see why, I was playing around o.O;
September 16th, 2006
#7 Power, I Know All About It.
Prophet blessed Elite
Join Date: May 21st, 2006
Location: U.S.A
Status: Making a mod
Rep Power: 22
Re: Enabling Pirates - Tutorial. people, people, cant we all just........get along
"Sir!, Finishing this Mod"
AGD Mod Leader, Coder, Modeler, Icon-er, Re-skinner, and Particle Editor
http://agd.swmodding.com
September 16th, 2006
#8 JoJ mod leader
Join Date: July 1st, 2006
Status: Available
Rep Power: 21
Re: Enabling Pirates - Tutorial. No, we can't
People are always competive freaks
September 16th, 2006
#9 AoSW Joint Leader
Join Date: August 24th, 2006
Status: Available
Rep Power: 21
Re: Enabling Pirates - Tutorial. Quote:
Originally Posted by Sonic0
people, people, cant we all just........get along
Actually we arent competitive...He just accused us of stealing without proof.
September 16th, 2006
#10 Power, I Know All About It.
Prophet blessed Elite
Join Date: May 21st, 2006
Location: U.S.A
Status: Making a mod
Rep Power: 22
Re: Enabling Pirates - Tutorial. he said that she said that bob said that billy said that kalo said that nazzie said that kelathin said that kalo said that i said
DONT FIGHT OVER THIS NONSENSE, just be happy....dont worry, be happy dont worry.........................
"Sir!, Finishing this Mod"
AGD Mod Leader, Coder, Modeler, Icon-er, Re-skinner, and Particle Editor
http://agd.swmodding.com
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