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-   -   Enabling Pirates - Tutorial. (http://forums.filefront.com/sw-eaw-modding-mapping-editing/277575-enabling-pirates-tutorial.html)

Kalo Shin September 15th, 2006 09:58 PM

Enabling Pirates - Tutorial.
 
Hello, Lets begin...

First off OPEN up your FACTIONS.XML

Find the black sun pirates entry and change the <Is_playable_?> from False to true,

Now Go to your Campaigns_singleplayer.XML

And add this entry JUST AFTER Sandbox_empire_at_war_empire

Code:

  <Campaign Name="Sandbox_Empire_at_War_Pirates">
  <Campaign_Set> Sandbox_Empire_at_War </Campaign_Set>
        <Text_ID> TEXT_CAMPAIGN_SINGLE_35 </Text_ID>
        <Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_35 </Description_Text>
        <Camera_Shift_X> 40.0 </Camera_Shift_X>
        <Camera_Shift_Y> 0.0 </Camera_Shift_Y>
        <Camera_Distance> 1200.0 </Camera_Distance>
        <Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations>
        <Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes>
       
        <Home_Location> Rebel, Naboo </Home_Location>
        <Home_Location> Empire, Coruscant </Home_Location>
        <home_location> Pirates, Bothawui </home_location>
        <Starting_Active_Player> Pirates </Starting_Active_Player>
  <Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xml</Rebel_Story_Name>
        <Empire_Story_Name>Story_Plots_Sandbox_35_Empire.xml</Empire_Story_Name>
       
        <AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
  <AI_Player_Control> Pirates, Sandboxhuman </AI_Player_Control>
  <AI_Player_Control> Empire, Basicempire </AI_Player_Control>
 
  <Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
  <Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
               
  <Supports_Custom_Settings>True</Supports_Custom_Settings>
  <Show_Completed_Tab>False</Show_Completed_Tab>
 
  <!-- Win Conditions -->
  <Good_Victory_Conditions>
    Galactic_All_Planets_Controlled,
    Galactic_Opponent_Controls_No_Planets,
    Galactic_Super_Weapon_Destruction,
    Galactic_Kill_Enemy_Leader,
    Galactic_Conquer_Enemy_Homeworld_And_Leader
  </Good_Victory_Conditions>
  <Evil_Victory_Conditions>
    Galactic_All_Planets_Controlled,
    Galactic_Opponent_Controls_No_Planets,
    Galactic_Super_Weapon_Destroys_Last_Enemy_Planet,
    Galactic_Kill_Enemy_Leader,
    Galactic_Super_Weapon_Kills_Enemy_Leader
  </Evil_Victory_Conditions>
       
       
       
        <!-- Special Case Planets for Cantinas and Hutt Palaces -->
 
  <Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
  <Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
 
  <Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
  <Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>

  <!-- Rebel Starting Forces -->
  <Starting_Credits> Rebel,  6000 </Starting_Credits>
  <Starting_Tech_Level> Rebel, 0 </Starting_Tech_Level>
  <Max_Tech_Level> Rebel, 4 </Max_Tech_Level>
                                                   
        <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Hoth, Rebel_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces>
  <Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces>
                       
                                                   
        <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Endor, Rebel_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Y-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Corellian_Corvette </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Rebel_Infantry_Squad </Starting_Forces>
  <Starting_Forces> Rebel, Endor, Rebel_Light_Tank_Brigade </Starting_Forces>
 
 
  <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Thyferra, Rebel_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Corellian_Corvette </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Thyferra, Rebel_Infantry_Squad </Starting_Forces>
     
 
  <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Kessel, Rebel_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Rebel, Kessel, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kessel, Y-Wing_Squadron </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Kessel, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Kessel, Rebel_Light_Tank_Brigade </Starting_Forces>
     
     
  <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Kashyyyk, Rebel_Infantry_Squad </Starting_Forces>
 
 
  <!-- Rebel Space Forces -->
  <Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
  <!-- Rebel Land Forces -->
  <Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
  <Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
 
  <!-- Empire Starting Forces -->
  <Starting_Credits> Empire,  6000 </Starting_Credits>
  <Starting_Tech_Level> Empire, 1 </Starting_Tech_Level>
  <Max_Tech_Level> Empire, 5 </Max_Tech_Level>
 
  <!-- Empire Space Forces -->
  <Starting_Forces> Empire, AlzocIII, Empire_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Empire, AlzocIII, Tartan_Patrol_Cruiser </Starting_Forces>
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, AlzocIII, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, AlzocIII, Imperial_Heavy_Scout_Squad </Starting_Forces>
 
 
  <!-- Empire Space Forces -->
  <Starting_Forces> Empire, Jabiim, Empire_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Empire, Jabiim, Tartan_Patrol_Cruiser </Starting_Forces>
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, Jabiim, E_Ground_Barracks </Starting_Forces>
  <Starting_Forces> Empire, Jabiim, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Jabiim, Imperial_Light_Scout_Squad </Starting_Forces>
 
 
  <!-- Empire Space Forces -->
  <Starting_Forces> Empire, Ilum, Empire_Star_Base_2 </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces> 
  <Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces> 
  <Starting_Forces> Empire, Ilum, Acclamator_Assault_Ship </Starting_Forces>
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, Ilum, E_Ground_Barracks </Starting_Forces>
  <Starting_Forces> Empire, Ilum, E_Ground_Light_Vehicle_Factory </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Light_Scout_Squad </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
  <Starting_Forces> Empire, Ilum, Imperial_Heavy_Scout_Squad </Starting_Forces>
        <!-- Empire Space Forces -->
  <Starting_Forces> Empire, Corulag, Empire_Star_Base_1 </Starting_Forces>
  <Starting_Forces> Empire, Corulag, Broadside_Class_Cruiser </Starting_Forces>
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces>
  <Starting_Forces> Empire, Corulag, E_Ground_Officer_Academy </Starting_Forces>
  <Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces>
   
 
  <!-- Empire Space Forces -->
  <Starting_Forces> Empire, Coruscant, Empire_Star_Base_2 </Starting_Forces>
  <Starting_Forces> Empire, Coruscant, Broadside_Class_Cruiser </Starting_Forces>
  <Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces> 
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces>
  <Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Coruscant, Imperial_Light_Scout_Squad </Starting_Forces>

  <!-- Empire Space Forces -->
  <Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces>
  <Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
  <Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
  <Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
  <Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
  <Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces> 
  <Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces> 
 
  <!-- Empire Land Forces -->
  <Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces>
  <Starting_Forces> Empire, Byss, E_Ground_Light_Vehicle_Factory </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces> 
  <Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>
  <Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces> 
       
  <!-- Pirate Starting Forces -->
       
        <!-- Pirate Space Forces -->
        <Starting_Forces> Pirates, Atzerri, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
  <!-- Pirate Land Forces -->
  <Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Atzerri, Pirate_Skiff_Team </Starting_Forces>
      <Starting_Forces> Pirates, Atzerri, Pirate_Pod_Walker_Team </Starting_Forces>
 
 
  <!-- Pirate Space Forces -->
  <Starting_Forces> Pirates, Dagobah, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Frigate </Starting_Forces>
  <!-- Pirate Land Forces -->
  <Starting_Forces> Pirates, Dagobah, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad</Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
  <Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
      <Starting_Forces> Pirates, Dagobah, Pirate_Pod_Walker_Team </Starting_Forces>
               
  <!-- Pirate Space Forces -->
  <Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
  <!-- Pirate Land Forces -->
  <Starting_Forces> Pirates, Bothawui, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Bothawui, Pirate_Skiff_Team </Starting_Forces>
      <Starting_Forces> Pirates, Bothawui, Pirate_Pod_Walker_Team </Starting_Forces>
 
  <!-- Pirate Space Forces -->
  <Starting_Forces> Pirates, Fresia, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
  <!-- Pirate Land Forces -->
  <Starting_Forces> Pirates, Fresia, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
      <Starting_Forces> Pirates, Fresia, Pirate_Pod_Walker_Team </Starting_Forces>
 
  <!-- Pirate Space Forces -->
  <Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
  <!-- Pirate Land Forces -->
  <Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
  <Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
      <Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces>
        <!-- Pirate Space Forces -->
        <Starting_Forces> Pirates, Bonadan, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>

        <!-- Pirate Space Forces -->
        <Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>

        <!-- Pirate Space Forces -->
        <Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>

        <!-- Pirate Space Forces -->
        <Starting_Forces> Pirates, Geonosis, Pirate_Asteroid_Base </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
        <!-- Pirate Space Forces -->
  <Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, Nalhutta, Pirate_Asteroid_Base </Starting_Forces>
                <Starting_Forces> Pirates, Nalhutta, Generic_Star_Destroyer </Starting_Forces>
                <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
                <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
  <Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
               
               
                                <Starting_Forces> Pirates, Nalhutta, Pirate_Barracks_Center </Starting_Forces>
                <Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
  <Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Nalhutta, Pirate_PLEX_Squad </Starting_Forces>
  <Starting_Forces> Pirates, Nalhutta, Pirate_Pod_walker </Starting_Forces>
  <Starting_Forces> Pirates, Nalhutta, Pirate_Skiff_Team </Starting_Forces>
      <Starting_Forces> Pirates, Nalhutta, Pirate_Pod_Walker_Team </Starting_Forces>
                <Starting_Forces> Pirates, Nalhutta, Bothan_Civ_Company </Starting_Forces>
               
                <Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Pirate_Barracks_Center </Starting_Forces>
                <Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces>
                <Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
                <Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
 
                <Starting_Forces> Pirates, Vergessoasteroids, Pirate_frigate </Starting_Forces>
                <Starting_Forces> Pirates, Vergessoasteroids, Pirate_asteroid_base </Starting_Forces>

</Campaign>

Now, Go to your spacestations XML and add this line to the bottom of the XMl...


Code:

- <StarBase Name="Pirate_Asteroid_Base">
  <Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
  <Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
  <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
  <GUI_Row>0</GUI_Row>
  <Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
  <Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
  <Select_Box_Scale>1200</Select_Box_Scale>
  <Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
  <Is_Dummy>No</Is_Dummy>
  <Affiliation>Pirates</Affiliation>
  <Build_Cost_Credits>600</Build_Cost_Credits>
  <AI_Combat_Power>6000</AI_Combat_Power>
  <Build_Time_Seconds>47</Build_Time_Seconds>
  <Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
  <Size_Value>10</Size_Value>
  <Tech_Level>0</Tech_Level>
  <Base_Level>1</Base_Level>
  <Prev_Level_Base />
  <Next_Level_Base />
  <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
  <Required_Star_Base_Level>0</Required_Star_Base_Level>
  <CategoryMask>Capital</CategoryMask>
  <Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
  <SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
  <Multisample_FOW_Check>Yes</Multisample_FOW_Check>
  <Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>
  <Armor_Type>Armor_Station</Armor_Type>
  <Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
  <Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
  <Autoresolve_Health>800</Autoresolve_Health>
  <Damage>35</Damage>
  <Shield_Points>300</Shield_Points>
  <Tactical_Health>1650</Tactical_Health>
  <Shield_Refresh_Rate>60</Shield_Refresh_Rate>
  <Energy_Capacity>5000</Energy_Capacity>
  <Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
  <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
  <Death_Explosions>Huge_Explosion_Space</Death_Explosions>
  <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
  <Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
  <Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
  <HardPoints>HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01</HardPoints>
  <Victory_Relevant>yes</Victory_Relevant>
  <SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
  <SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
  <SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
  <Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
  <Has_Space_Evaluator>True</Has_Space_Evaluator>
  <Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
  <Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
  <Space_Layer>StaticObject</Space_Layer>
  <Is_Visible_On_Radar>No</Is_Visible_On_Radar>
  <Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
  <Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
  <Radar_Icon_Name>i_radar_station1_r.tga</Radar_Icon_Name>
  <Icon_Name>i_button_NB_APBase.tga</Icon_Name>
  <Score_Cost_Credits>1500</Score_Cost_Credits>
  <Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
  <Additional_Population_Capacity>40</Additional_Population_Capacity>
  <Build_Initially_Locked>No</Build_Initially_Locked>
  <Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
  <Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Starting_Spawned_Units_Tech_0>
  <Starting_Spawned_Units_Tech_0>Pirate_Frigate, 0</Starting_Spawned_Units_Tech_0>
  <Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
  <Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Reserve_Spawned_Units_Tech_0>
  <Reserve_Spawned_Units_Tech_0>Pirate_Frigate, 0</Reserve_Spawned_Units_Tech_0>
  </StarBase>

- <StarBase Name="Pirate_Asteroid_Base_Weak">
  <Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
  <Armor_Type>Armor_Assault_Frigate</Armor_Type>
  <Tech_Level>6</Tech_Level>
  <HardPoints>HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak</HardPoints>
  </StarBase>

Now since the pirates have no tech level...And all you need to do is make a slicer droid you dont need to really add anything else that involves tech.


Now go to your SpaceunitsFRIGATES and add this line to the bottom.


Code:


 <SpaceUnit Name="Pirate_Frigate">
  <Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
  <Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Tartan_Patrol_Cruiser </Encyclopedia_Good_Against>
  <Encyclopedia_Vulnerable_To> Alliance_Assault_Frigate Y-wing TIE_Bomber </Encyclopedia_Vulnerable_To>
  <Space_Model_Name>NV_pirate_frigate.alo</Space_Model_Name>
  <Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>
  <Tech_Level>6</Tech_Level> <!-- Modded by Chris R. for MP-->
 
  <Mass>0.999</Mass>
  <Scale_Factor>0.5</Scale_Factor>
  <Damage>30</Damage>
  <Autoresolve_Health>200</Autoresolve_Health>
  <Shield_Points>750</Shield_Points>
  <Tactical_Health>2200</Tactical_Health>
  <Shield_Refresh_Rate>50</Shield_Refresh_Rate>
  <Energy_Capacity>3000</Energy_Capacity>
  <Energy_Refresh_Rate>500</Energy_Refresh_Rate>
        <Ranking_In_Category>6</Ranking_In_Category>
  <Max_Speed>2.2</Max_Speed>
  <Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
  <MovementClass> Space </MovementClass>
  <Space_Layer> Frigate </Space_Layer>
  <Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
  <Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
  <Bank_Turn_Angle>5</Bank_Turn_Angle>
  <OverrideAcceleration> .04 </OverrideAcceleration>
  <OverrideDeceleration> .04 </OverrideDeceleration>
  <Armor_Type> Armor_Pirate_Frigate </Armor_Type>
        <Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
  <Max_Thrust>1.5</Max_Thrust>
  <Hyperspace>Yes</Hyperspace>
  <Select_Box_Scale>300</Select_Box_Scale>
  <Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
  <Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
  <Hyperspace_Speed>0.2</Hyperspace_Speed>
  <Maintenance_Cost>0.2</Maintenance_Cost>
  <Affiliation>Pirates</Affiliation> <!-- Modded by Chris R. for MP-->
  <Tech_Level>0</Tech_Level>
  <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
  <Required_Star_Base_Level>1</Required_Star_Base_Level>
                <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
                <Build_Cost_Credits>1600</Build_Cost_Credits>
                <Build_Time_Seconds>140</Build_Time_Seconds>
                <Ship_Class>frigate</Ship_Class>
  <Formation_Priority>3</Formation_Priority>
  <Is_Escort>yes</Is_Escort>
  <Is_Bomber>no</Is_Bomber>
  <Squadron_Capacity>10</Squadron_Capacity>
  <Transport_Capacity>8</Transport_Capacity>
  <Number_per_Squadron>1</Number_per_Squadron>
  <AI_Combat_Power>750</AI_Combat_Power>
  <Size_Value>8</Size_Value>
  <Death_Clone>Damage_Normal, Pirate_Frigate_Death_Clone</Death_Clone>
 
  <Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior>
  <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
  <Space_FOW_Reveal_Range>2400.0</Space_FOW_Reveal_Range>
  <Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
  <Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
  <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
  <Death_Explosions>Large_Explosion_Space</Death_Explosions>
  <Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
  <Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
  <HardPoints>
  HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR
  </HardPoints>
 
  <SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
  <SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
  <SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>
  <SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
  <SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
  <SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
  <SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
  <SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
  <SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
  <SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
  <SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Pirate_Frigate </SFXEvent_Move_Into_Asteroid_Field>
  <SFXEvent_Move_Into_Nebula> Unit_Nebula_Pirate_Frigate </SFXEvent_Move_Into_Nebula>
  <SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE,  </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO,  </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON,  </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY,  </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
  <SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
  <SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
  <SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
  <SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
 
  <Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
  <CategoryMask> Frigate | AntiCorvette</CategoryMask>
  <Victory_Relevant>yes</Victory_Relevant>
  <Has_Space_Evaluator>True</Has_Space_Evaluator>
  <Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
  <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
  <Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
  <Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
  <Guard_Chase_Range>1000.0</Guard_Chase_Range>
  <Idle_Chase_Range>0.0</Idle_Chase_Range>
  <Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
  <Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
  <Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
  <!-- Non-Hero unit abilities description -->
  <Unit_Abilities_Data SubObjectList="Yes">
  <!-- Primary ability -->
  <Unit_Ability>
    <Type>POWER_TO_WEAPONS</Type>
   
    <Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
    <Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -3.0f</Mod_Multiplier>
    <Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
    <Mod_Multiplier>SPEED_MULTIPLIER,  0.5f</Mod_Multiplier>
    <Recharge_Seconds>60</Recharge_Seconds>
    <Expiration_Seconds>15</Expiration_Seconds>
   
    <SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
  </Unit_Ability>
 
  </Unit_Abilities_Data>
  <Encyclopedia_Text> TEXT_TOOLTIP_PIRATE_FRIGATE</Encyclopedia_Text>
  <Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>
  <Score_Cost_Credits> 2200</Score_Cost_Credits>
  <Population_Value>3</Population_Value>
 
 </SpaceUnit>

If you dont want to take time making all these entries Do this...

Code:


- <SpaceUnit Name="Pirate_Pirate_IPV">
- <!-- Multiplayer Only
  -->
  <Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
  <Affiliation>Pirates</Affiliation>
  <Tech_Level>0</Tech_Level>
  <Required_Ground_Base_Level>0</Required_Ground_Base_Level>
  <Required_Star_Base_Level>1</Required_Star_Base_Level>
  <Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
  <Build_Cost_Credits>750</Build_Cost_Credits>
  <Build_Time_Seconds>14</Build_Time_Seconds>
  <Build_Initially_Locked>No</Build_Initially_Locked>
  <SFXEvent_Tactical_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
  <SFXEvent_Tactical_Build_Complete>RHD_Reinforcements_Available</SFXEvent_Tactical_Build_Complete>
  <SFXEvent_Tactical_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>
- <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN>
  -->
  <Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
  <Tactical_Build_Time_Seconds>21</Tactical_Build_Time_Seconds>
  <Tactical_Build_Prerequisites />
  <Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <!-- <Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>
  -->
- <!-- <Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>
  -->
- <!-- <MULTIPLAYER SKIRMISH VALUES END>
  -->
  </SpaceUnit>

But change it accordingly Its much easier...

Thats really all there is to it....Now for the infantry just add these lines to the GROUNDINDIGENOUS.XML's


Code:

  <Score_Cost_Credits>45</Score_Cost_Credits>
  <Build_Cost_Credits>100</Build_Cost_Credits>
  <Build_Time_Seconds>9</Build_Time_Seconds>
  <Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
  <Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
  <Build_Initially_Locked>No</Build_Initially_Locked>
  <Required_Special_Structures>Pirate_Barracks_Center</Required_Special_Structures>

Structures : Since some people are lazy...Here is what i have for the barracks.

Code:

<SpecialStructure Name="Pirate_Barracks_Center">
  <GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
  <Text_ID>TEXT_STRUCTURE_PIRATE_BUILDABLE_INFANTRY_BARRACKS</Text_ID>
  <Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
  <HQ_Win_Condition_Relevant>yes</HQ_Win_Condition_Relevant>
  <Land_Model_Name>nb_piratebase_SML.alo</Land_Model_Name>
  <Icon_Name>i_button_pirate_base.tga</Icon_Name>
  <Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
  <SFXEvent_Ambient_Loop />
  <Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
  <Death_Explosions>Huge_Explosion_Land</Death_Explosions>
  <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
  <Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
  <Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
  <LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET</LandBehavior>
  <Multisample_FOW_Check>Yes</Multisample_FOW_Check>
  <Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW>
  <Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material> 
  <Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
  <Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square> 
  <Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
  <Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
  <Radar_Icon_Size>0.1  0.1</Radar_Icon_Size>
  <Influences_Capture_Point>False</Influences_Capture_Point>
  <Armor_Type> Armor_Structure </Armor_Type>
  <Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
  <Size_Value>50</Size_Value>
  <Base_Position>In_Base</Base_Position>
  <Tech_Level>0</Tech_Level>
 
  <Death_Clone_Is_Obstacle> true </Death_Clone_Is_Obstacle>
                <Build_Cost_Credits>1200</Build_Cost_Credits>
                <Build_Time_Seconds>12</Build_Time_Seconds>
                <Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
  <Mass>1.0</Mass>
  <Scale_Factor>.66</Scale_Factor>
  <Shield_Points>0</Shield_Points>
  <Tactical_Health>1000</Tactical_Health>
  <Autoresolve_Health>1000</Autoresolve_Health>
  <Destruction_Survivors>
  Pirate_Survivors_Small, 1.0
  Pirate_Survivors_Medium, 1.0
  Pirate_Survivors_Large, 1.0
  </Destruction_Survivors>
  <Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
  <Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
  <Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
  <Affiliation>Pirates</Affiliation>
  <Base_Level_Available>0</Base_Level_Available>
  <Victory_Relevant>Yes</Victory_Relevant>
  <No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
  <No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
  <CategoryMask>Structure</CategoryMask>
  <GUI_Bracket_Size>2</GUI_Bracket_Size>
  <Has_Land_Evaluator>True</Has_Land_Evaluator>
 
  <Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 3</Starting_Spawned_Units_Tech_0>
  <Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
 
  <Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 2</Starting_Spawned_Units_Tech_0>
  <Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>

  <Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds> 
  <Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
  <Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances> 
  <Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
 
  <!-- The ground structures have this data which looks like it's space only because the
  snowspeeders are using space style pathfinding which needs this information so that we won't
  path speeders through structures -->
  <Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
  <Space_Layer> Corvette </Space_Layer>
  <Has_Land_Evaluator>True</Has_Land_Evaluator>
  <SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
  <SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
  <SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
  <Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
  <Death_Explosions>Huge_Explosion_Land</Death_Explosions>
  <Score_Cost_Credits> 8000 </Score_Cost_Credits>
  <Property_Flags>InBase</Property_Flags>
  <Base_Position>In_Base</Base_Position>
  </SpecialStructure>


This is just basic coding people...Everything ive done in this thread to the units can be done to everything else Thats why its not in depth and its not that hard...Note : I didnt include some awnsers for...Such as pirates retreating it has [Missing], Figure it out...i had to...


but Awnsers will be revealed when Codeuser finishes my requests and i release my Pirates enabled mod...This is basic people if you have questions though feel free to ask.

Nazzie September 15th, 2006 10:24 PM

Re: Enabling Pirates - Tutorial.
 
LoL everything that has to do with missing is fixed by a good dat coder ;)

general_grievous September 15th, 2006 10:26 PM

Re: Enabling Pirates - Tutorial.
 
1 Attachment(s)
For the retreating text there is an entry in factions.xml. Copy it from either the Empire or the Rebellion then change the text. You'll need new text entries of course.

I've got a neat DAT editor if you're interested.

Kalo Shin September 15th, 2006 11:30 PM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by Nazzie
LoL everything that has to do with missing is fixed by a good dat coder ;)

Captain Obvious has a new alias? I know how to fix this ;).

Nazzie September 16th, 2006 12:12 AM

Re: Enabling Pirates - Tutorial.
 
O_O now i remember why i never liked UEAW

Kalo Shin September 16th, 2006 10:44 AM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by Nazzie
O_O now i remember why i never liked UEAW

Dont see why, I was playing around o.O;

Sonic0 September 16th, 2006 10:58 AM

Re: Enabling Pirates - Tutorial.
 
people, people, cant we all just........get along :)

Kelathin September 16th, 2006 11:02 AM

Re: Enabling Pirates - Tutorial.
 
No, we can't :) People are always competive freaks

Kalo Shin September 16th, 2006 11:08 AM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by Sonic0
people, people, cant we all just........get along :)

Actually we arent competitive...He just accused us of stealing without proof.

Sonic0 September 16th, 2006 11:18 AM

Re: Enabling Pirates - Tutorial.
 
he said that she said that bob said that billy said that kalo said that nazzie said that kelathin said that kalo said that i said
DONT FIGHT OVER THIS NONSENSE, just be happy....dont worry, be happy dont worry.........................:love: :drink: :cheers:

Droid September 16th, 2006 11:21 AM

Re: Enabling Pirates - Tutorial.
 
lol sonic lol.


****PLEASE NOTE THAT THIS CAN BE ADAPTED TO ENABLE ANY FACTION****

*sticky request*

Kalo Shin September 16th, 2006 11:37 AM

Re: Enabling Pirates - Tutorial.
 
Thats if you copy the pirates entry and make your own but thats not reccomended.

CLONECOMMANDER501 September 22nd, 2006 01:58 PM

Re: Enabling Pirates - Tutorial.
 
this has been a big help

Kalo Shin September 22nd, 2006 02:44 PM

Re: Enabling Pirates - Tutorial.
 
Haha, your welcome clone.

CLONECOMMANDER501 September 22nd, 2006 07:49 PM

Re: Enabling Pirates - Tutorial.
 
okkkkk..................
What i cant be a coder without being laughed at

Empireftw September 22nd, 2006 07:54 PM

Re: Enabling Pirates - Tutorial.
 
Sorry but that was spam but he wasnt laughing at u to hurt u he was laughing for some reason unkown to me or u :eek:

Droid September 22nd, 2006 08:34 PM

Re: Enabling Pirates - Tutorial.
 
Um, maybe its because he didn't think it was helpful??? That would be a reason to laugh (ie. someone thinks ur helping them and thanks you but ur actually not)
No idea...

CLONECOMMANDER501 September 23rd, 2006 06:44 AM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by Droid
No idea...


Ditto.

Is it true the pirates were going to be a playable faction?

I've read somewhere in the coding about Pirate tech levels.

Empireftw September 23rd, 2006 07:50 AM

Re: Enabling Pirates - Tutorial.
 
I dont think so well tehy might have but the said lets wait for foc but so far i have seen no pirate tech lelvels.

Kalo Shin September 23rd, 2006 10:10 AM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by CLONECOMMANDER501
Ditto.

Is it true the pirates were going to be a playable faction?

I've read somewhere in the coding about Pirate tech levels.

Yup, theres text entries for the level 1 tech tree, Theyre special Y-wing...ETC...not to mention they HAD XIZOR!

CLONECOMMANDER501 September 23rd, 2006 04:53 PM

Re: Enabling Pirates - Tutorial.
 
I know about xisor,but is there any more?

Kalo Shin September 23rd, 2006 05:15 PM

Re: Enabling Pirates - Tutorial.
 
Yes, Tani Ab'yla...Lieutenant Tanbris, Booster terrik (Text entry only) Dodonna...Moldy crow ETC.

CLONECOMMANDER501 September 23rd, 2006 05:28 PM

Re: Enabling Pirates - Tutorial.
 
Tani Ab'yla? wtf is she?

Kalo Shin September 23rd, 2006 06:23 PM

Re: Enabling Pirates - Tutorial.
 
A hero introduced in EAW only.

Kalo Shin September 23rd, 2006 06:25 PM

Re: Enabling Pirates - Tutorial.
 
Meh i dont know what weapon she uses, Either she uses explosives or shes a Melee hero.

Empireftw September 23rd, 2006 06:25 PM

Re: Enabling Pirates - Tutorial.
 
Yes and im pretty sure she is in foc.

CLONECOMMANDER501 September 23rd, 2006 07:07 PM

Re: Enabling Pirates - Tutorial.
 
hmmm, is it possible to revive her back into the game?
was there anything in the master text about her?

Kalo Shin September 23rd, 2006 07:41 PM

Re: Enabling Pirates - Tutorial.
 
Quote:

Originally Posted by CLONECOMMANDER501
hmmm, is it possible to revive her back into the game?
was there anything in the master text about her?

Her model and attack is all in there.

u_579 September 24th, 2006 09:01 AM

Re: Enabling Pirates - Tutorial.
 
is there anything eles interesting hidden in there?

CLONECOMMANDER501 September 24th, 2006 06:14 PM

Re: Enabling Pirates - Tutorial.
 
I heard there is a wookiee cataraman somewhere
those things or more lost than were you live u_579

Kalo Shin September 24th, 2006 06:23 PM

Re: Enabling Pirates - Tutorial.
 
...ok...umm

Xizor...
kamino (Ground maps missing)
A bunch of other planets i dont care about or there are no entries for...
Tani Abyla
Moff Falast
The bantha's attack animation (its so funny)
Booster terrik


Dont remember the others offhand, oh and heres a nice bit of info, Han's EMP ability belonged to Tani, Guess they didnt wanna get rid of it.

CLONECOMMANDER501 September 24th, 2006 06:26 PM

Re: Enabling Pirates - Tutorial.
 
The wookiee helicopter is an icon I believe
is there any missions that were cut out?

Kalo Shin September 24th, 2006 06:30 PM

Re: Enabling Pirates - Tutorial.
 
The mission for moff falast and something on bothawui, Theres a sound file for kyle katarn coming into your service in MP.

CLONECOMMANDER501 September 24th, 2006 06:37 PM

Re: Enabling Pirates - Tutorial.
 
Bothawaui?Have you seen anything else and the wookiee catarman?

Kalo Shin September 24th, 2006 07:35 PM

Re: Enabling Pirates - Tutorial.
 
Well if you contact me on MSN id gladly tell you my knowledge..PM me with your aim or msn.


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