| Kalo Shin | September 15th, 2006 09:58 PM | Enabling Pirates - Tutorial. Hello, Lets begin...
First off OPEN up your FACTIONS.XML
Find the black sun pirates entry and change the <Is_playable_?> from False to true,
Now Go to your Campaigns_singleplayer.XML
And add this entry JUST AFTER Sandbox_empire_at_war_empire Code:
<Campaign Name="Sandbox_Empire_at_War_Pirates">
<Campaign_Set> Sandbox_Empire_at_War </Campaign_Set>
<Text_ID> TEXT_CAMPAIGN_SINGLE_35 </Text_ID>
<Description_Text> TEXT_CAMPAIGN_SINGLE_DESCRIPTION_35 </Description_Text>
<Camera_Shift_X> 40.0 </Camera_Shift_X>
<Camera_Shift_Y> 0.0 </Camera_Shift_Y>
<Camera_Distance> 1200.0 </Camera_Distance>
<Locations> Galaxy_Core_Art_Model, Abregado_Rae, AetenII, Alderaan, AlzocIII, Anaxes, Atzerri, Bespin, Bestine, Bonadan, Bothawui, Byss, Carida, Corellia, Corulag, Coruscant, Dagobah, Dantooine, Endor, Eriadu, Fondor, Fresia, Geonosis, Hoth, Ilum, Jabiim, Kashyyyk, Kessel, Korriban, Kuat, Manaan, MonCalimari, Naboo, NalHutta, Polus, Ryloth, Shola, Sullust, Taris, Tatooine, Thyferra, VergessoAsteroids, Wayland, Yavin </Locations>
<Trade_Routes> Abregado_Rae_Fondor, Abregado_Rae_Sullust, Anaxes_Coruscant, Bespin_Hoth, Corellia_Coruscant, Corellia_Kessel, Corellia_Ryloth, Corulag_Coruscant, Dagobah_Eriadu, Eriadu_Sullust, Fondor_Thyferra </Trade_Routes>
<Home_Location> Rebel, Naboo </Home_Location>
<Home_Location> Empire, Coruscant </Home_Location>
<home_location> Pirates, Bothawui </home_location>
<Starting_Active_Player> Pirates </Starting_Active_Player>
<Rebel_Story_Name>Story_Plots_Rebel_AI_Heroes.xml</Rebel_Story_Name>
<Empire_Story_Name>Story_Plots_Sandbox_35_Empire.xml</Empire_Story_Name>
<AI_Player_Control> Rebel, BasicRebel </AI_Player_Control>
<AI_Player_Control> Pirates, Sandboxhuman </AI_Player_Control>
<AI_Player_Control> Empire, Basicempire </AI_Player_Control>
<Markup_Filename>Rebel, DefaultGalacticHints </Markup_Filename>
<Markup_Filename>Pirates, DefaultGalacticHints </Markup_Filename>
<Supports_Custom_Settings>True</Supports_Custom_Settings>
<Show_Completed_Tab>False</Show_Completed_Tab>
<!-- Win Conditions -->
<Good_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destruction,
Galactic_Kill_Enemy_Leader,
Galactic_Conquer_Enemy_Homeworld_And_Leader
</Good_Victory_Conditions>
<Evil_Victory_Conditions>
Galactic_All_Planets_Controlled,
Galactic_Opponent_Controls_No_Planets,
Galactic_Super_Weapon_Destroys_Last_Enemy_Planet,
Galactic_Kill_Enemy_Leader,
Galactic_Super_Weapon_Kills_Enemy_Leader
</Evil_Victory_Conditions>
<!-- Special Case Planets for Cantinas and Hutt Palaces -->
<Special_Case_Production> Empire, Abregado_Rae, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Abregado_Rae, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Atzerri, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Atzerri, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Atzerri, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Corellia, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Corellia, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, NalHutta, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, NalHutta, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, NalHutta, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Ryloth, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Ryloth, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Ryloth, Ground_Hutt_Palace_R</Special_Case_Production>
<Special_Case_Production> Empire, Tatooine, Ground_Cantina_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Cantina_R</Special_Case_Production>
<Special_Case_Production> Empire, Tatooine, Ground_Hutt_Palace_E</Special_Case_Production>
<Special_Case_Production> Rebel, Tatooine, Ground_Hutt_Palace_R</Special_Case_Production>
<!-- Rebel Starting Forces -->
<Starting_Credits> Rebel, 6000 </Starting_Credits>
<Starting_Tech_Level> Rebel, 0 </Starting_Tech_Level>
<Max_Tech_Level> Rebel, 4 </Max_Tech_Level>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Hoth, Rebel_Tank_Buster_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Endor, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Endor, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Endor, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Infantry_Squad </Starting_Forces>
<Starting_Forces> Rebel, Endor, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Thyferra, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Thyferra, Rebel_Infantry_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Kessel, Rebel_Star_Base_1 </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Z95_Headhunter_Rebel_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Y-Wing_Squadron </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Kessel, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kessel, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_X-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Y-Wing_Squadron </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Kashyyyk, Rebel_Infantry_Squad </Starting_Forces>
<!-- Rebel Space Forces -->
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Corellian_Corvette </Starting_Forces>
<!-- Rebel Land Forces -->
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Ground_Mining_Facility </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
<Starting_Forces> Rebel, Yavin, Rebel_Light_Tank_Brigade </Starting_Forces>
<!-- Empire Starting Forces -->
<Starting_Credits> Empire, 6000 </Starting_Credits>
<Starting_Tech_Level> Empire, 1 </Starting_Tech_Level>
<Max_Tech_Level> Empire, 5 </Max_Tech_Level>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, AlzocIII, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, AlzocIII, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, AlzocIII, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, AlzocIII, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Jabiim, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Tartan_Patrol_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Jabiim, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Jabiim, Imperial_Light_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Ilum, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Ilum, Tartan_Patrol_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Ilum, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Ilum, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Ilum, E_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Ilum, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Corulag, Empire_Star_Base_1 </Starting_Forces>
<Starting_Forces> Empire, Corulag, Broadside_Class_Cruiser </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Corulag, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Corulag, E_Ground_Officer_Academy </Starting_Forces>
<Starting_Forces> Empire, Corulag, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Coruscant, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Coruscant, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Coruscant, Imperial_Light_Scout_Squad </Starting_Forces>
<!-- Empire Space Forces -->
<Starting_Forces> Empire, Byss, Empire_Star_Base_2 </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Broadside_Class_Cruiser </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<Starting_Forces> Empire, Byss, Acclamator_Assault_Ship </Starting_Forces>
<!-- Empire Land Forces -->
<Starting_Forces> Empire, Byss, E_Ground_Barracks </Starting_Forces>
<Starting_Forces> Empire, Byss, E_Ground_Light_Vehicle_Factory </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Stormtrooper_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Light_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Anti_Infantry_Brigade </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>
<Starting_Forces> Empire, Byss, Imperial_Heavy_Scout_Squad </Starting_Forces>
<!-- Pirate Starting Forces -->
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Atzerri, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Atzerri, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Atzerri, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Dagobah, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Dagobah, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad</Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Dagobah, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Bothawui, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Bothawui, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Fresia, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fresia, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fresia, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Frigate </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Fresia, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Fresia, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Korriban, IPV1_System_Patrol_Craft </Starting_Forces>
<!-- Pirate Land Forces -->
<Starting_Forces> Pirates, Korriban, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Swamp_Speeder_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Korriban, Pirate_Pod_Walker_Team </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Bonadan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Bonadan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Manaan, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Manaan, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Fondor, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Fondor, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, Geonosis, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Geonosis, Pirate_Frigate </Starting_Forces>
<!-- Pirate Space Forces -->
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, VWing_Squadron_P </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Fighter_Squadron </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, IPV1_System_Patrol_Craft </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Generic_Star_Destroyer </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, NalHutta, Pirate_Frigate </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Barracks_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_PLEX_Squad </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Pod_walker </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Skiff_Team </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Pod_Walker_Team </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Bothan_Civ_Company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Bothan_Civ_company </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Barracks_Center </Starting_Forces>
<Starting_Forces> Pirates, Ryloth, Pirate_Asteroid_Base </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Command_Center </Starting_Forces>
<Starting_Forces> Pirates, Nalhutta, Pirate_Soldier_Squad </Starting_Forces>
<Starting_Forces> Pirates, Vergessoasteroids, Pirate_frigate </Starting_Forces>
<Starting_Forces> Pirates, Vergessoasteroids, Pirate_asteroid_base </Starting_Forces>
</Campaign> Now, Go to your spacestations XML and add this line to the bottom of the XMl... Code:
- <StarBase Name="Pirate_Asteroid_Base">
<Text_ID>TEXT_PIRATE_STAR_BASE_1</Text_ID>
<Encyclopedia_Text>TEXT_TOOLTIP_STATION2</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STATION</Encyclopedia_Unit_Class>
<GUI_Row>0</GUI_Row>
<Space_Model_Name>NB_APBase.ALO</Space_Model_Name>
<Galactic_Model_Name>i_Pirate_station.alo</Galactic_Model_Name>
<Select_Box_Scale>1200</Select_Box_Scale>
<Select_Box_Z_Adjust>-50</Select_Box_Z_Adjust>
<Is_Dummy>No</Is_Dummy>
<Affiliation>Pirates</Affiliation>
<Build_Cost_Credits>600</Build_Cost_Credits>
<AI_Combat_Power>6000</AI_Combat_Power>
<Build_Time_Seconds>47</Build_Time_Seconds>
<Build_Tab_Space_Station>Yes</Build_Tab_Space_Station>
<Size_Value>10</Size_Value>
<Tech_Level>0</Tech_Level>
<Base_Level>1</Base_Level>
<Prev_Level_Base />
<Next_Level_Base />
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>0</Required_Star_Base_Level>
<CategoryMask>Capital</CategoryMask>
<Behavior>DUMMY_STAR_BASE, SELECTABLE</Behavior>
<SpaceBehavior>SPACE_OBSTACLE, POWERED, SHIELDED, SPAWN_SQUADRON, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, ION_STUN_EFFECT</SpaceBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Reinforcement_Prevention_Radius>1500</Reinforcement_Prevention_Radius>
<Armor_Type>Armor_Station</Armor_Type>
<Shield_Armor_Type>Shield_Capital</Shield_Armor_Type>
<Spawned_Squadron_Delay_Seconds>10</Spawned_Squadron_Delay_Seconds>
<Autoresolve_Health>800</Autoresolve_Health>
<Damage>35</Damage>
<Shield_Points>300</Shield_Points>
<Tactical_Health>1650</Tactical_Health>
<Shield_Refresh_Rate>60</Shield_Refresh_Rate>
<Energy_Capacity>5000</Energy_Capacity>
<Energy_Refresh_Rate>1000</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Space</Death_Explosions>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Space_FOW_Reveal_Range>2000.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>800.0</Targeting_Max_Attack_Distance>
<HardPoints>HP_Pirate_Base_Fighter_Bay_00, HP_Pirate_Base_Shield_Gen_00, HP_Pirate_Base_Heavy_Turret_00, HP_Pirate_Base_Heavy_Turret_01, HP_Pirate_Base_Turbolaser_00, HP_Pirate_Base_Turbolaser_01, HP_Pirate_Base_Turbolaser_02, HP_Pirate_Base_Turbolaser_03, HP_Pirate_Base_Laser_Cannon_00, HP_Pirate_Base_Laser_Cannon_01</HardPoints>
<Victory_Relevant>yes</Victory_Relevant>
<SFXEvent_Ambient_Loop>Unit_Starbase_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Fire>Unit_Turbo_Fire</SFXEvent_Fire>
<SFXEvent_Barrage>Unit_Barrage_Rebel_Space_Station</SFXEvent_Barrage>
<Death_SFXEvent_Start_Die>Unit_Space_Station_Death_SFX</Death_SFXEvent_Start_Die>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Custom_Soft_Footprint_Radius>300</Custom_Soft_Footprint_Radius>
<Space_Obstacle_Offset>0 0 0</Space_Obstacle_Offset>
<Space_Layer>StaticObject</Space_Layer>
<Is_Visible_On_Radar>No</Is_Visible_On_Radar>
<Visible_On_Radar_When_Fogged>true</Visible_On_Radar_When_Fogged>
<Radar_Icon_Size>0.12 0.12</Radar_Icon_Size>
<Radar_Icon_Name>i_radar_station1_r.tga</Radar_Icon_Name>
<Icon_Name>i_button_NB_APBase.tga</Icon_Name>
<Score_Cost_Credits>1500</Score_Cost_Credits>
<Death_Clone>Damage_Normal, Pirate_Asteroid_Base_Death_Clone</Death_Clone>
<Additional_Population_Capacity>40</Additional_Population_Capacity>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Starting_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, 4</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Starting_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_Frigate, 0</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Fighter_Squadron, -1</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>IPV1_System_Patrol_Craft, 0</Reserve_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Frigate, 0</Reserve_Spawned_Units_Tech_0>
</StarBase>
- <StarBase Name="Pirate_Asteroid_Base_Weak">
<Variant_Of_Existing_Type>Pirate_Asteroid_Base</Variant_Of_Existing_Type>
<Armor_Type>Armor_Assault_Frigate</Armor_Type>
<Tech_Level>6</Tech_Level>
<HardPoints>HP_Pirate_Base_Fighter_Bay_00_Weak, HP_Pirate_Base_Shield_Gen_00_Weak, HP_Pirate_Base_Heavy_Turret_00_Weak, HP_Pirate_Base_Heavy_Turret_01_Weak, HP_Pirate_Base_Turbolaser_00_Weak, HP_Pirate_Base_Turbolaser_01_Weak, HP_Pirate_Base_Turbolaser_02_Weak, HP_Pirate_Base_Turbolaser_03_Weak, HP_Pirate_Base_Laser_Cannon_00_Weak, HP_Pirate_Base_Laser_Cannon_01_Weak</HardPoints>
</StarBase> Now since the pirates have no tech level...And all you need to do is make a slicer droid you dont need to really add anything else that involves tech.
Now go to your SpaceunitsFRIGATES and add this line to the bottom. Code:
<SpaceUnit Name="Pirate_Frigate">
<Text_ID>TEXT_UNIT_PIRATE_FRIGATE</Text_ID>
<Encyclopedia_Good_Against> Corellian_Corvette Corellian_Gunboat Tartan_Patrol_Cruiser </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> Alliance_Assault_Frigate Y-wing TIE_Bomber </Encyclopedia_Vulnerable_To>
<Space_Model_Name>NV_pirate_frigate.alo</Space_Model_Name>
<Icon_Name>i_button_Pirate_frigate.tga</Icon_Name>
<Tech_Level>6</Tech_Level> <!-- Modded by Chris R. for MP-->
<Mass>0.999</Mass>
<Scale_Factor>0.5</Scale_Factor>
<Damage>30</Damage>
<Autoresolve_Health>200</Autoresolve_Health>
<Shield_Points>750</Shield_Points>
<Tactical_Health>2200</Tactical_Health>
<Shield_Refresh_Rate>50</Shield_Refresh_Rate>
<Energy_Capacity>3000</Energy_Capacity>
<Energy_Refresh_Rate>500</Energy_Refresh_Rate>
<Ranking_In_Category>6</Ranking_In_Category>
<Max_Speed>2.2</Max_Speed>
<Max_Rate_Of_Turn>0.6</Max_Rate_Of_Turn>
<MovementClass> Space </MovementClass>
<Space_Layer> Frigate </Space_Layer>
<Layer_Z_Adjust>-90.0</Layer_Z_Adjust>
<Max_Rate_Of_Roll>0.2</Max_Rate_Of_Roll>
<Bank_Turn_Angle>5</Bank_Turn_Angle>
<OverrideAcceleration> .04 </OverrideAcceleration>
<OverrideDeceleration> .04 </OverrideDeceleration>
<Armor_Type> Armor_Pirate_Frigate </Armor_Type>
<Shield_Armor_Type>Shield_Frigate</Shield_Armor_Type>
<Max_Thrust>1.5</Max_Thrust>
<Hyperspace>Yes</Hyperspace>
<Select_Box_Scale>300</Select_Box_Scale>
<Select_Box_Z_Adjust>-30</Select_Box_Z_Adjust>
<Ranged_Target_Z_Adjust>35.0</Ranged_Target_Z_Adjust>
<Hyperspace_Speed>0.2</Hyperspace_Speed>
<Maintenance_Cost>0.2</Maintenance_Cost>
<Affiliation>Pirates</Affiliation> <!-- Modded by Chris R. for MP-->
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>1600</Build_Cost_Credits>
<Build_Time_Seconds>140</Build_Time_Seconds>
<Ship_Class>frigate</Ship_Class>
<Formation_Priority>3</Formation_Priority>
<Is_Escort>yes</Is_Escort>
<Is_Bomber>no</Is_Bomber>
<Squadron_Capacity>10</Squadron_Capacity>
<Transport_Capacity>8</Transport_Capacity>
<Number_per_Squadron>1</Number_per_Squadron>
<AI_Combat_Power>750</AI_Combat_Power>
<Size_Value>8</Size_Value>
<Death_Clone>Damage_Normal, Pirate_Frigate_Death_Clone</Death_Clone>
<Behavior> DUMMY_STARSHIP, SELECTABLE, POWERED, SHIELDED </Behavior>
<SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA</SpaceBehavior>
<Space_FOW_Reveal_Range>2400.0</Space_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>1000.0</Targeting_Max_Attack_Distance>
<Dense_FOW_Reveal_Range_Multiplier>0.2</Dense_FOW_Reveal_Range_Multiplier>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Large_Explosion_Space</Death_Explosions>
<Death_Leave_Hulk_Behind> No </Death_Leave_Hulk_Behind>
<Asteroid_Damage_Hit_Particles>Large_Damage_Space</Asteroid_Damage_Hit_Particles>
<HardPoints>
HP_Pirate_Frigate_F, HP_Pirate_Frigate_BL, HP_Pirate_Frigate_BR
</HardPoints>
<SFXEvent_Build_Started>EHD_Build_Vehicle</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Unit_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>Unit_Complete_Pirate_Frigate</SFXEvent_Build_Complete>
<SFXEvent_Select>Unit_Select_Pirate_Frigate</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Pirate_Frigate</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Pirate_Frigate</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Pirate_Frigate</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Pirate_Frigate</SFXEvent_Guard>
<SFXEvent_Stop>Unit_Stop_Pirate_Frigate</SFXEvent_Stop>
<SFXEvent_Barrage>Unit_Barrage_Pirate_Frigate</SFXEvent_Barrage>
<SFXEvent_Move_Into_Asteroid_Field> Unit_Asteroids_Pirate_Frigate </SFXEvent_Move_Into_Asteroid_Field>
<SFXEvent_Move_Into_Nebula> Unit_Nebula_Pirate_Frigate </SFXEvent_Move_Into_Nebula>
<SFXEvent_Damaged_By_Asteroid> SFX_Asteroid_Detonation </SFXEvent_Damaged_By_Asteroid>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_LASER, Unit_HP_LASER_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_MISSILE, Unit_HP_MISSILE_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_TORPEDO, Unit_HP_TORP_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_WEAPON_ION_CANNON, Unit_HP_ION_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_SHIELD_GENERATOR, Unit_HP_SHIELDS_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_ENGINE, Unit_HP_ENGINES_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Attack_Hardpoint> HARD_POINT_GRAVITY_WELL, Unit_HP_GRAV_Pirate_Frigate </SFXEvent_Attack_Hardpoint>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_LASER, Unit_Lost_Laser_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_MISSILE, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_TORPEDO, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_WEAPON_ION_CANNON, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_SHIELD_GENERATOR, Unit_Lost_Shields_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENGINE, Unit_Lost_Engines_Pirate_Frigate </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_GRAVITY_WELL, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_FIGHTER_BAY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_TRACTOR_BEAM, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Hardpoint_Destroyed> HARD_POINT_ENABLE_SPECIAL_ABILITY, </SFXEvent_Hardpoint_Destroyed>
<SFXEvent_Ambient_Loop>Unit_Nebulon_Moving_Engine_Loop</SFXEvent_Ambient_Loop>
<SFXEvent_Engine_Idle_Loop> Unit_Nebulon_Idle_Engine_Loop </SFXEvent_Engine_Idle_Loop>
<SFXEvent_Engine_Moving_Loop> Unit_Nebulon_Moving_Engine_Loop </SFXEvent_Engine_Moving_Loop>
<SFXEvent_Engine_Cinematic_Focus_Loop> Unit_Nebulon_Cinematic_Engine_Loop </SFXEvent_Engine_Cinematic_Focus_Loop>
<Death_SFXEvent_Start_Die>Unit_Cruiser_Death_SFX</Death_SFXEvent_Start_Die>
<CategoryMask> Frigate | AntiCorvette</CategoryMask>
<Victory_Relevant>yes</Victory_Relevant>
<Has_Space_Evaluator>True</Has_Space_Evaluator>
<Space_Full_Stop_Command> Yes </Space_Full_Stop_Command>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Scale_Land>1.0</Radar_Icon_Scale_Land>
<Radar_Icon_Scale_Space>1.0</Radar_Icon_Scale_Space>
<Guard_Chase_Range>1000.0</Guard_Chase_Range>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Attack_Move_Response_Range>400.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>Frigate</Targeting_Priority_Set>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<!-- Primary ability -->
<Unit_Ability>
<Type>POWER_TO_WEAPONS</Type>
<Mod_Multiplier>WEAPON_DELAY_MULTIPLIER, 0.5f</Mod_Multiplier>
<Mod_Multiplier>SHIELD_REGEN_MULTIPLIER, -3.0f</Mod_Multiplier>
<Mod_Multiplier>ENERGY_REGEN_MULTIPLIER, 1.0f</Mod_Multiplier>
<Mod_Multiplier>SPEED_MULTIPLIER, 0.5f</Mod_Multiplier>
<Recharge_Seconds>60</Recharge_Seconds>
<Expiration_Seconds>15</Expiration_Seconds>
<SFXEvent_GUI_Unit_Ability_Activated>Unit_Barrage_Interdictor</SFXEvent_GUI_Unit_Ability_Activated>
</Unit_Ability>
</Unit_Abilities_Data>
<Encyclopedia_Text> TEXT_TOOLTIP_PIRATE_FRIGATE</Encyclopedia_Text>
<Encyclopedia_Unit_Class> TEXT_ENCYCLOPEDIA_CLASS_FRIGATE </Encyclopedia_Unit_Class>
<Score_Cost_Credits> 2200</Score_Cost_Credits>
<Population_Value>3</Population_Value>
</SpaceUnit> If you dont want to take time making all these entries Do this... Code:
- <SpaceUnit Name="Pirate_Pirate_IPV">
- <!-- Multiplayer Only
-->
<Variant_Of_Existing_Type>IPV1_System_Patrol_Craft</Variant_Of_Existing_Type>
<Affiliation>Pirates</Affiliation>
<Tech_Level>0</Tech_Level>
<Required_Ground_Base_Level>0</Required_Ground_Base_Level>
<Required_Star_Base_Level>1</Required_Star_Base_Level>
<Build_Tab_Space_Units>Yes</Build_Tab_Space_Units>
<Build_Cost_Credits>750</Build_Cost_Credits>
<Build_Time_Seconds>14</Build_Time_Seconds>
<Build_Initially_Locked>No</Build_Initially_Locked>
<SFXEvent_Tactical_Build_Started>RHD_Reinforcements_En_Route</SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete>RHD_Reinforcements_Available</SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled>RHD_Reinforcements_Cancelled</SFXEvent_Tactical_Build_Cancelled>
- <!-- <MULTIPLAYER SKIRMISH VALUES BEGIN>
-->
<Tactical_Build_Cost_Multiplayer>1100</Tactical_Build_Cost_Multiplayer>
<Tactical_Build_Time_Seconds>21</Tactical_Build_Time_Seconds>
<Tactical_Build_Prerequisites />
<Tactical_Production_Queue>Tactical_Units</Tactical_Production_Queue>
- <!-- <Build_Limit_Current_Per_Player>0</Build_Limit_Current_Per_Player>
-->
- <!-- <Build_Limit_Lifetime_Per_Player>0</Build_Limit_Lifetime_Per_Player>
-->
- <!-- <MULTIPLAYER SKIRMISH VALUES END>
-->
</SpaceUnit> But change it accordingly Its much easier...
Thats really all there is to it....Now for the infantry just add these lines to the GROUNDINDIGENOUS.XML's Code:
<Score_Cost_Credits>45</Score_Cost_Credits>
<Build_Cost_Credits>100</Build_Cost_Credits>
<Build_Time_Seconds>9</Build_Time_Seconds>
<Build_Time_Reduced_By_Multiple_Factories>Yes</Build_Time_Reduced_By_Multiple_Factories>
<Build_Tab_Land_Units>Yes</Build_Tab_Land_Units>
<Build_Initially_Locked>No</Build_Initially_Locked>
<Required_Special_Structures>Pirate_Barracks_Center</Required_Special_Structures> Structures : Since some people are lazy...Here is what i have for the barracks. Code:
<SpecialStructure Name="Pirate_Barracks_Center">
<GUI_Bounds_Scale>0.33</GUI_Bounds_Scale>
<Text_ID>TEXT_STRUCTURE_PIRATE_BUILDABLE_INFANTRY_BARRACKS</Text_ID>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_STRUCTURE</Encyclopedia_Unit_Class>
<HQ_Win_Condition_Relevant>yes</HQ_Win_Condition_Relevant>
<Land_Model_Name>nb_piratebase_SML.alo</Land_Model_Name>
<Icon_Name>i_button_pirate_base.tga</Icon_Name>
<Loop_Idle_Anim_00>Yes</Loop_Idle_Anim_00>
<SFXEvent_Ambient_Loop />
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Ranged_Target_Z_Adjust>5.0</Ranged_Target_Z_Adjust>
<Behavior>DUMMY_GROUND_STRUCTURE,SELECTABLE</Behavior>
<LandBehavior>LAND_OBSTACLE, SPACE_OBSTACLE,REVEAL,SELECTABLE, HIDE_WHEN_FOGGED,DAMAGE_TRACKING,DUMMY_LAND_BASE_LEVEL_COMPONENT,UNIT_AI,TERRAIN_TEXTURE_MODIFICATION,SPAWN_SQUADRON,EARTHQUAKE_TARGET</LandBehavior>
<Multisample_FOW_Check>Yes</Multisample_FOW_Check>
<Last_State_Visible_Under_FOW> Yes </Last_State_Visible_Under_FOW>
<Terrain_Texture_Modifier_Material>62</Terrain_Texture_Modifier_Material>
<Terrain_Texture_Modifier_Join_Distance>1.0</Terrain_Texture_Modifier_Join_Distance>
<Terrain_Texture_Modifier_Square>true</Terrain_Texture_Modifier_Square>
<Land_FOW_Reveal_Range>400.0</Land_FOW_Reveal_Range>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Radar_Icon_Size>0.1 0.1</Radar_Icon_Size>
<Influences_Capture_Point>False</Influences_Capture_Point>
<Armor_Type> Armor_Structure </Armor_Type>
<Reveal_During_Setup_Phase> true </Reveal_During_Setup_Phase>
<Size_Value>50</Size_Value>
<Base_Position>In_Base</Base_Position>
<Tech_Level>0</Tech_Level>
<Death_Clone_Is_Obstacle> true </Death_Clone_Is_Obstacle>
<Build_Cost_Credits>1200</Build_Cost_Credits>
<Build_Time_Seconds>12</Build_Time_Seconds>
<Build_Tab_Special_Structures>Yes</Build_Tab_Special_Structures>
<Mass>1.0</Mass>
<Scale_Factor>.66</Scale_Factor>
<Shield_Points>0</Shield_Points>
<Tactical_Health>1000</Tactical_Health>
<Autoresolve_Health>1000</Autoresolve_Health>
<Destruction_Survivors>
Pirate_Survivors_Small, 1.0
Pirate_Survivors_Medium, 1.0
Pirate_Survivors_Large, 1.0
</Destruction_Survivors>
<Land_Damage_Thresholds>1, 0.66, 0.33, 0</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2, 3</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation,null</Land_Damage_SFX>
<Affiliation>Pirates</Affiliation>
<Base_Level_Available>0</Base_Level_Available>
<Victory_Relevant>Yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>1</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>1</No_Refraction_Below_Detail_Level>
<CategoryMask>Structure</CategoryMask>
<GUI_Bracket_Size>2</GUI_Bracket_Size>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<Starting_Spawned_Units_Tech_0>Pirate_Soldier_Squad, 3</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_Soldier_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Starting_Spawned_Units_Tech_0>Pirate_PLEX_Squad, 2</Starting_Spawned_Units_Tech_0>
<Reserve_Spawned_Units_Tech_0>Pirate_PLEX_Squad, -1</Reserve_Spawned_Units_Tech_0>
<Spawned_Squadron_Delay_Seconds>25</Spawned_Squadron_Delay_Seconds>
<Spawned_Squadron_Location_Bones>SPAWN_00</Spawned_Squadron_Location_Bones>
<Spawned_Squadron_Location_Flyout_Distances>250.0</Spawned_Squadron_Location_Flyout_Distances>
<Spawn_Garrison_On_Load>True</Spawn_Garrison_On_Load>
<!-- The ground structures have this data which looks like it's space only because the
snowspeeders are using space style pathfinding which needs this information so that we won't
path speeders through structures -->
<Space_Obstacle_Offset> 0 0 0 </Space_Obstacle_Offset>
<Space_Layer> Corvette </Space_Layer>
<Has_Land_Evaluator>True</Has_Land_Evaluator>
<SFXEvent_Build_Started>EHD_Build_Structure</SFXEvent_Build_Started>
<SFXEvent_Build_Cancelled>EHD_Building_Canceled</SFXEvent_Build_Cancelled>
<SFXEvent_Build_Complete>EHD_Construction_Complete</SFXEvent_Build_Complete>
<Death_SFXEvent_Start_Die>Unit_Generic_Building_Death_SFX</Death_SFXEvent_Start_Die>
<Death_Explosions>Huge_Explosion_Land</Death_Explosions>
<Score_Cost_Credits> 8000 </Score_Cost_Credits>
<Property_Flags>InBase</Property_Flags>
<Base_Position>In_Base</Base_Position>
</SpecialStructure>
This is just basic coding people...Everything ive done in this thread to the units can be done to everything else Thats why its not in depth and its not that hard...Note : I didnt include some awnsers for...Such as pirates retreating it has [Missing], Figure it out...i had to...
but Awnsers will be revealed when Codeuser finishes my requests and i release my Pirates enabled mod...This is basic people if you have questions though feel free to ask. |