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Old June 20th, 2006   #1
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icon_question lasers

I made an Imperial version of the nebulon-B and i wnated the lasers to fire green,(Like the rest of the empire's ships.) so in the hardpoint XMl i changed the original which was-

<Fire_Projectile_Type>Proj_Ship_Turbolaser_Red</Fire_Projectile_Type>

to-

<Fire_Projectile_Type>Proj_Ship_Turbolaser_Green </Fire_Projectile_Type>

but the turbolasers still fired red for some reason..same thing with the plain laser cannons..anyone have any idea why? Also is it posible to change the engine glow on the imperial nebulon b to blue also like the rest of the imperial ships?


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Old June 21st, 2006   #2
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Default Re: lasers

Did you create a new hardpoint or just modify the existing ones?

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Old June 21st, 2006   #3
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Default Re: lasers

I modified the existing ones.
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Old June 21st, 2006   #4
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Default Re: lasers

Then I can't think of a reason...

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Old June 21st, 2006   #5
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Default Re: lasers

Well what I did was copy the hardpoints from the nebulon b and just editted them for the new unit..
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Old June 21st, 2006   #6
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Default Re: lasers

did you change the name of the hard point?

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Old June 21st, 2006   #7
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Default Re: lasers

No...are you saying thats all I have to do?
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Old June 21st, 2006   #8
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Default Re: lasers

Well if all you did was copy and paste the origional hard point code, then in your copy changed the projectile. It could be reading both but taking the origional data. I'll show you an example of mine on a modified tartan partol cruiser.

<HardPoint Name="HP_JW_Cruiser_00">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Health>100.0</Health>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Hypervelocity_Gun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>

Then from the ships code:

<Hardpoints>
HP_JW_Cruiser_00, HP_JW_Cruiser_01, HP_JW_Cruiser_02, HP_JW_Cruiser_03, HP_JW_Cruiser_04
</Hardpoints>

Hope that helps...

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Old June 21st, 2006   #9
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Default Re: lasers

Yeah I did something like that and im gonna go see if it worked..Thnaks for the help..but is there a way to change the engine glow?
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Old June 21st, 2006   #10
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Default Re: lasers

I don't know about engine glow. I'll see if I can find anything...

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