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Old June 21st, 2006   #11
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Default Re: lasers

Yeah it worked..Thanks for helping.
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Old June 27th, 2006   #12
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Default Re: lasers

Quote:
Originally Posted by ShadowMoonray
Well if all you did was copy and paste the origional hard point code, then in your copy changed the projectile. It could be reading both but taking the origional data. I'll show you an example of mine on a modified tartan partol cruiser.

<HardPoint Name="HP_JW_Cruiser_00">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Health>100.0</Health>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Hypervelocity_Gun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>

Then from the ships code:

<Hardpoints>
HP_JW_Cruiser_00, HP_JW_Cruiser_01, HP_JW_Cruiser_02, HP_JW_Cruiser_03, HP_JW_Cruiser_04
</Hardpoints>

Hope that helps...
you put a hypervelocity canon on a tartan patrol cruiser?
SWEET!!!
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