June 27th, 2006
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#12 |
| I'm too cool to Post
Join Date: May 28th, 2006 Status: Available Rep Power: 0 | Re: lasers Quote: |
Originally Posted by ShadowMoonray Well if all you did was copy and paste the origional hard point code, then in your copy changed the projectile. It could be reading both but taking the origional data. I'll show you an example of mine on a modified tartan partol cruiser. <HardPoint Name="HP_JW_Cruiser_00"> <Type> HARD_POINT_WEAPON_LASER </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Health>100.0</Health> <Damage_Type> Damage_Tartan_Cruiser </Damage_Type> <Fire_Bone_A>MuzzleA_00</Fire_Bone_A> <Fire_Bone_B>MuzzleA_00</Fire_Bone_B> <Fire_Cone_Width>65.0</Fire_Cone_Width> <Fire_Cone_Height>45.0</Fire_Cone_Height> <Fire_Projectile_Type>Proj_Hypervelocity_Gun</Fire_Projectile_Type> <Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds> <Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds> <Fire_Pulse_Count>5</Fire_Pulse_Count> <Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds> <Fire_Range_Distance>1000.0</Fire_Range_Distance> <Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent> <Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance> <Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance> <Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting> </HardPoint>
Then from the ships code: <Hardpoints> HP_JW_Cruiser_00, HP_JW_Cruiser_01, HP_JW_Cruiser_02, HP_JW_Cruiser_03, HP_JW_Cruiser_04 </Hardpoints>
Hope that helps... | you put a hypervelocity canon on a tartan patrol cruiser?
SWEET!!! |
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