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swfan654 June 21st, 2006 12:20 PM

Re: lasers
 
Yeah it worked..Thanks for helping.

grisganack June 27th, 2006 05:18 AM

Re: lasers
 
Quote:

Originally Posted by ShadowMoonray
Well if all you did was copy and paste the origional hard point code, then in your copy changed the projectile. It could be reading both but taking the origional data. I'll show you an example of mine on a modified tartan partol cruiser.

<HardPoint Name="HP_JW_Cruiser_00">
<Type> HARD_POINT_WEAPON_LASER </Type>
<Is_Targetable>Yes</Is_Targetable>
<Is_Destroyable>Yes</Is_Destroyable>
<Health>100.0</Health>
<Damage_Type> Damage_Tartan_Cruiser </Damage_Type>
<Fire_Bone_A>MuzzleA_00</Fire_Bone_A>
<Fire_Bone_B>MuzzleA_00</Fire_Bone_B>
<Fire_Cone_Width>65.0</Fire_Cone_Width>
<Fire_Cone_Height>45.0</Fire_Cone_Height>
<Fire_Projectile_Type>Proj_Hypervelocity_Gun</Fire_Projectile_Type>
<Fire_Min_Recharge_Seconds>2.0</Fire_Min_Recharge_Seconds>
<Fire_Max_Recharge_Seconds>3.0</Fire_Max_Recharge_Seconds>
<Fire_Pulse_Count>5</Fire_Pulse_Count>
<Fire_Pulse_Delay_Seconds>0.2</Fire_Pulse_Delay_Seconds>
<Fire_Range_Distance>1000.0</Fire_Range_Distance>
<Fire_SFXEvent>Unit_Empire_Ship_Laser_Fire</Fire_SFXEvent>
<Fire_Inaccuracy_Distance> Fighter, 5.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Bomber, 4.5 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Transport, 1.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Corvette, 10.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Frigate, 70.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Capital, 30.0 </Fire_Inaccuracy_Distance>
<Fire_Inaccuracy_Distance> Super, 30.0 </Fire_Inaccuracy_Distance>
<Allow_Opportunity_Fire_When_Targeting>False</Allow_Opportunity_Fire_When_Targeting>
</HardPoint>

Then from the ships code:

<Hardpoints>
HP_JW_Cruiser_00, HP_JW_Cruiser_01, HP_JW_Cruiser_02, HP_JW_Cruiser_03, HP_JW_Cruiser_04
</Hardpoints>

Hope that helps...

you put a hypervelocity canon on a tartan patrol cruiser?
SWEET!!!


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