| Maveritchell | March 27th, 2010 11:15 AM | Re: Quick question. Quote:
Originally Posted by theultimat
(Post 5280541)
Don't you mean... etc. | Puns aside, size does matter (as I said it affects LODs of the model), it just doesn't matter in this context - which is why I said "irrelevant." Quote:
Originally Posted by sona1111 so your saying its possible to have the smaller caps (frigates) take off from some huge, invisible platform in space, but the larges ones will not work because they have interiors. | Whether something has interiors or not has nothing to do with their size. If you're talking about the models that come with the modtools, then the "largest ones [with] interiors" won't work not because of size or internal composition, but primarily (as icemember alluded to above) because they're made up of more than one model. Any vehicle has to be a single .msh file. If you really want to have a flyable capital ship (which as I said is not something that's really practical in this game), then you will really need to be doing some modelwork of your own anyway, because none of the static single models used even for the frigates are set up to be used as vehicles. You could use them, but it would be sloppy and no better than using a bunker model, or a building model, or whatever as a vehicle - none of them are set up to work that way. |