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Re: Making a skin pack You don't need a custom side for a custom skin..... just copy the common and whetever side's skin you wanna edit into your worlds Side folder edit the skin save change the ReadDataFile("SIDE\\rep.lvl, to ReadDataFile("dc:SIDE\\rep.lvl and munge. Depending on the side your skinning you would put the dc: on all.lvl or cis.lvl or emp.lvl. I don't think you need to do theultimat's way to keep online compatability I never do that and yet my maps still have online compatability (well some of them depending on other factors it would be online compatible or not) and this tut assumes that you have a fully functional map already if you don't you better get to work. |
Re: Making a skin pack I was wondering why my customized "rep.lvl" file was so many kbs smaller than the one that was in the side folder. I'm forgot to copy and paste the "common" folder and munge that. *stupid slap*. My previous posts must be very confusing because I want the skins to replace all the skins in the game like the "unofficial patch" mods. |
Re: Making a skin pack Sorry for the double post... IT WORKS!!! http://i199.photobucket.com/albums/a...appyskin-1.png Sure, the skin might be a little crappy, but at least I know how to do it. Thanks for all the help. By the way... guess what went wrong? I compressed the file. That's why it never worked! Ha! I'm so happy! |
Re: Making a skin pack Lol! Well...nice to see itīs finnaly there. Nice designe...the colorus...mmm...ok. :) |
Re: Making a skin pack It's not a horrible skin (better than mine=p) I see you have the death star in there, are you perhaps making a remake of the death star level with new models? |
Re: Making a skin pack No, my original idea was an episode 3 skin pack, but I kinda want to do something slightly different. I'm working on a map, but not a death star map. What I'm going to do is mod the sides. Once I'm 50% done with it, I'll start a thread... I don't want to talk about it too early cause I don't know if I'll be committed. |
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