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SW:BF2 Modding, Mapping and Editing
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Old May 5th, 2008   #1
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Default adding Command Walkers (aka the ATTE)

So, I have a few questions regaurding the ATTE. First off, how do you set up the spawn point? I don't think that you set it up like a normal vehicle, seeing as it is it's own command post, do you? Also, I heard that you need to set it up in the lua file differently than normal walkers (like the ATST). Can anyone confirm/deny any of these questions?

Thanks in advance!

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Old May 6th, 2008   #2
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Default Re: adding Command Walkers (aka the ATTE)

No, they are set up with vehicle spawns. I'm not sure about this part, but I think you only need to add it in the .lua if you want it to need to be destroyed in order to win conquest.

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Old May 7th, 2008   #3
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Default Re: adding Command Walkers (aka the ATTE)

Well, I have it set up in the .lua in the section where you load files; I have it set up in the section where you set up walkers (the section that has the droideka setup thing at the top); I have the assets copied over (the msh and odf folders); the vehicle spawn in Zeroeditor is set up correctly (I successfully spawned AAC-1's from it).
Any ideas?

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Old May 8th, 2008   #4
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Default Re: adding Command Walkers (aka the ATTE)

Never mind, I got it to work. Thanks though!

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