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#51
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| well phazon you have my permission to use the skin, but if u wait i can update the skin with the grey eyes here. im now busy with my study, so i have to learn |
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#52
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| Whoa, was that a posting error? Anyway, I just got a request from Ateas about some cool new sides, so I can't do it. - EP-000782
__________________ ![]() Quote:
Frogga! ![]() I'm known on Battlefrontfiles as elite_trooper |
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#53
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| Heres my new updated odf for the shadow trooper: [GameObjectClass] ClassParent = "com_jedi_default" [Properties] AISizeType = "HOVER" GeometryName = "imp_inf_stormtrooper" GeometryLowRes = "imp_inf_stormtrooper_low1" FirstPerson = "IMP\impstrp;imp_1st_stormtrooper" AnimationName = "aayla" JetJump = "10.0" JetPush = "0.0" JetAcceleration = "10.0" JetEffect = "" JetFuelRechargeRate = "0.0" JetFuelCost = "0.0" JetFuelInitialCost = "0.0" JetFuelMinBorder = "0.0" JetShowHud = 0 JetEnergyDrain = 40.0 CollisionScale = "0.0 0.0 0.0" WEAPONSECTION = 1 WeaponName = "imp_weap_lightsaber" WeaponAmmo = 0 WEAPONSECTION = 2 WeaponName = "com_weap_inf_forcepull" WeaponAmmo = 0 WEAPONSECTION = 3 WeaponName = "com_weap_inf_forcechoke" WeaponAmmo = 0 WeaponChannel = 1 WEAPONSECTION = 4 WeaponName = "all_weap_inf_invisibility" WeaponAmmo = 0 WeaponChannel = 1 LowHealthThreshold = "1.1" FoleyFXClass = "imp_inf_soldier" I took aayla's animations from: the C:\BF2_ModTools\assets\Animations\SoldierAnimation Bank and put it in:C:\BF2_ModTools\data_CTW\Animations\SoldierAnim ationBank\aalya I took aayla's combo file and removed this: // Throw stuff.... ThrowAnimation("stand_throw"); State("CATCH_SABRE") { Posture("Stand"); // Sound("saber_catch"); Animation("stand_catch") { AimType("None"); BlendOutTime(0.2); } InputLock("All", "!Thrust"); AlignedToThrust(); } Since my shadow trooper doesn't saber throw I put the combo in: C:\BF2_ModTools\data_CTW\Sides\imp\odf Heres the sides part of my lua: ReadDataFile("sound\\tat.lvl;tat2gcw") ReadDataFile("SIDE\\all.lvl", "all_inf_rifleman", "all_inf_rocketeer", "all_inf_sniper", "all_inf_engineer", "all_inf_officer", "all_inf_wookiee", "all_hero_hansolo_tat") ReadDataFile("dc:SIDE\\imp.lvl", "imp_inf_rocketeer", "imp_inf_engineer", "imp_inf_sniper", "imp_inf_officer", "imp_inf_rifleman", "imp_inf_dark_trooper", "imp_hero_bobafett", "imp_fly_destroyer_dome" ) ReadDataFile("SIDE\\tur.lvl", "tur_bldg_tat_barge", "tur_bldg_laser") SetupTeams{ all = { team = ALL, units = 20, reinforcements = 150, soldier = { "all_inf_rifleman",9, 25}, assault = { "all_inf_rocketeer",1,4}, engineer = { "all_inf_engineer",1,4}, sniper = { "all_inf_sniper",1,4}, officer = { "all_inf_officer",1,4}, special = { "all_inf_wookiee",1,4}, }, imp = { team = IMP, units = 20, reinforcements = 150, soldier = { "imp_inf_rocketeer",9, 25}, assault = { "imp_inf_engineer",1,4}, engineer = { "imp_inf_sniper",1,4}, sniper = { "imp_inf_officer",1,4}, officer = { "imp_inf_rifleman",1,4}, special = { "imp_inf_dark_trooper",1,4}, }, } If anyone sees what I did wrong post it in this forum or PM me. -LastJedi |
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#54
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#55
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| Cool, I just saved it and I'm going to convert it later. Now, if someone can tell me how to complete my newer imp side, I can finish this project and post our Shadow Trooper on SWBF files as a .LVL and the side itself. |
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#56
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| hey Lastjedi, why is the animation name aayla??? Is that because you took it from the animation bank?? |
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#57
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| Quote:
I would like to use this skin it's awsome I would love to see it ingame ![]()
__________________ M( *vv*)M MR BAT |
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#58
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| i think it has been used as a snow trooper uniform some where on game toast.......check there
__________________ |
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#59
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| well, i want to try to remake it on a snow trooper.. |
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#60
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| I want to complete my Shadow Trooper. Can someone who knows how please read my large post on the previous page and tell me what I did wrong? -LastJedi |
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