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SW:BF2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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3187984
scipt editing
BE_Nemo
September 4th, 2006 04:28 PM
I am a new modder, trying to have a little fun. I have a basic understanding of zeroeditor, but none of scripts ('Getting Started' says that there is a document with info about scripts, but I searched and can't find it). Can you edit weapons and unit skins with scripts? And if so, how? Where can I find more information (like a 'child friendly' explanation )

-Nemo
3188073
Re: scipt editing
AceMastermind
September 4th, 2006 05:14 PM
The "Battlefront2_scripting_system doc" explains each part of a script.
3189981
Re: scipt editing
boemapper
September 5th, 2006 02:54 PM
The ODF files should be what you want to edit. There is a documentation called ODF_guide.doc.
3190029
Re: scipt editing
BE_Nemo
September 5th, 2006 03:12 PM
okay, thanks guys. I'm trying to make a java program to make this kind of editing easier.
3190250
Re: scipt editing
BE_Nemo
September 5th, 2006 04:56 PM
Actually, wait. I edited some things in the odf files for republic (BF2_ModTools\Assets\Sides\rep\odf) but when I run my game, it doesn't seem to have any effect. What am I doing wrong?
3190652
Re: scipt editing
AceMastermind
September 5th, 2006 07:58 PM
DON'T "edit" anything inside the "assets" folder!
If you want to edit something, copy it FROM the "assets" folder and paste it into your mod level(example = data_ABC), then edit to your hearts desire.
If you have edited too many things in the "assets" and you can't remember how to get them back to the way they were, then just reinstall the Modtools.
3191956
Re: scipt editing
BE_Nemo
September 6th, 2006 01:10 PM
ah. Of course. I knew I would have to use the editor in some way...
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